Archive for the ‘World Design’ Category

On The Origins Of Orcs, Chapters 21-23

This entry is part 11 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… ************************************************************************************************* While most of Chapter 21 had been done when I started this series, Chapters 22 and 23 were at best partially finished, which means my easy ride is over. In the […]

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On The Origins Of Orcs, Chapters 18-20

This entry is part 10 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll either never get it done in time… ************************************************************************************************* Chapters 18-20 are all in final form. I don’t change “speaker” in mid-paragraph, but the speaker does change from one paragraph to the next. So if it seems like the […]

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On The Origins Of Orcs, Chapters 15-17

This entry is part 9 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it in public, I’ll either never get it done in time… ************************************************************************************************* Chapters 15-17 are all in reasonably final form. I try not to change “speaker” in mid-paragraph, but the speaker does sometimes change from one paragraph to the next. So […]

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A Hint Of Tomorrow: The Future Evolution Of Homo Sapiens

Last night, I caught up with a documentary that I’ve been waiting to view (lack of time) since early February. The subject, and title, of the documentary was the question, ‘Are We Still Evolving?’. And, as with many subjects that I digest, it sparked a number of thoughts, all of which are relevant to the […]

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On The Origins Of Orcs, Chapters 11-14

This entry is part 8 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, in public, I’ll never get it done in time… ************************************************************************************************* Chapters 10-13 are all in final form. I don’t change “speaker” in mid-paragraph, but the speaker does change from one paragraph to the next. So if it seems like […]

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On The Origins Of Orcs, Chapters 5-10

This entry is part 7 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, in public, I’ll either never get it done in time… ************************************************************************************************* A shout-out to the sources There aren’t many sources of non-original material that I have used in my Campaigns, but sometimes something is just too useful. These chapters […]

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On The Origins Of Orcs, Chapters 1-4

This entry is part 6 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, in public, I’ll either never get it done in time… But First, One more piece of context: In preparing this article, and the series as a whole, it’s suddenly occurred to me that I’ve never explained just why this […]

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The Poetry Of Meaning: 16 words to synopsize a national identity

There are certain words whose literal translation can be considered telling when defining the mindset of a nation or culture. Most of these are identified after the fact, when a scholar matches a literal translation with a key insight into the profile of a particular group, but for roleplaying purposes we can define and redefine as necessary to employ selected terms as key indicators and giveaways to the psychology of a group or race.

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Deus Ex Machinas And The Plot Implications Of Divinity

Wikipedia defines a ‘Deus Ex Machina‘ as a plot device whereby a seemingly unsolvable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new event, character, ability, or object. It can be roughly translated, they say, as “God made it happen,” with no further explanation. They also state that the […]

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Round Pegs In A Square Wheel: Reinventing Roulette for RPGs

Human nature never changes. That’s what makes science fiction and fantasy accessible to modern audiences. Often, it is by denying that fundamental truth that poor science fiction and fantasy are created. This was especially rife in the 50s, 60s, and 70s (in terms of television and movies) and the 30s, 40s, and 50s in terms […]

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Theologies at 30 paces: The Hell of Evil in D&D

One of the big questions that every GM should consider when creating their D&D campaign is how to resolve the anarchy of the theological implications of the cosmology. It’s a simple question: In a world where miracles are readily apparent at the hands of every cleric, where Gods and Demons and Devils and Heaven and […]

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Big Changes For The Little Guy: How to go from Premise to Campaign

Campaign Mastery was down for a few hours this week due to a configuration issue resulting from a server restore by our host. This manifested as an offer to download a file instead of opening the site. Diagnosing and solving the problem meant that this article couldn’t be finished in time to upload it on […]

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