Posts Tagged ‘Game-Mechanics’

“This Means War!”: Making huge armies practical (Part 2 of 6)

This entry is part 2 of 6 in the series This Means WAR!

Part 1 began discussing the fundamental concepts needed to simulate a unit of 100 soldiers, dealing with the number of hits that they could inflict in a round of battle, and the amount of damage that they could inflict. Part 2 picks up right where we left off… Part 2: Fundamental Concepts (continued) Ranged Attacks […]

Comments (6)

Guilds, Organisations, and other Bad Company

The DMG II for D&D 3.5 defines Prestige Classes as representing organisations; Taking a prestige class is synonymous with joining the organisation that the Prestige Class represents. At least, that was the original theory. The fact is that it was only ever partially true in D&D 3.5, and D&D 4 has a completely different paradigm […]

Comments (4)