Archive for February, 2015

Ask The GMs: Some Arcane Assembly Required – Pt 2: Sourcing Parts

This entry is part 2 of 4 in the series Some Arcane Assembly Required

This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a Medusa, Minotaur’s horn, black dragon blood) very Rare (Essence of the ghost […]

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Signs and Signatures: An essay on uniqueness of style

We all sign our names differently, and the association between an individual and his unique signature is a cornerstone of modern concepts of identity. So ubiquitous is this association that the term has made its way into the modern lexicon in all sorts of other ways; law-enforcement people talk about “bomb signatures”, hackers talk about […]

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Ask The GMs: Some Arcane Assembly Required – Pt 1: The Sales Pitch

This entry is part 1 of 4 in the series Some Arcane Assembly Required

Material Components don’t have to be a dirty word. They can be a rich source of color, flavor, and adventure even while avoiding the excessive paperwork.

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Incredible Truth and Improbable Stories: Oratory in an RPG

I was reading reports concerning the credibility problem of Australia’s Prime Minister, Tony Abbott (at least, he was PM as this article was being written – I also read many reports of challengers circling for his position) (see update below), when a Vagrant Thought wandered through my head: “He was credible enough to be elected […]

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The End Of The Adventure

This morning (as I write this) I was chasing down a vague notion about an emotional “color wheel” that wouldn’t quite come together. While pondering it, I realized that GMs sometimes think that they can end adventures on just about any emotional note that seems appropriate to the circumstances, and that I had never seen […]

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New Beginnings: Phase 3: Reinvigoration

This entry is part 4 of 11 in the series New Beginnings

There are times when we all have to make a fresh start. This series is going to examine the process in detail. The table of contents was in the introduction (part 0). In Phase 2, short-term measures were used to buy time while doing some fairly tedious work in performing the last rites over large […]

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The Crochet Masterpiece: One-player games as Campaigns

This entry is part 4 of 4 in the series One Player Is Enough

A brief recap: This is the final part in a detailed reexamination of singe-player campaigns. If you want to see the full Table Of Contents, it was included in Part One (though it has definitely been updated since that was published). So far, we’ve looked at the effects on combat, characters, roleplay, and how those […]

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New Beginnings: Phase 2: Baggage Dump

This entry is part 3 of 11 in the series New Beginnings

There are times when we all have to make a fresh start. This series is going to examine the process in detail. The table of contents was in part 0. While there are always going to be things that you will want to bring forward from your previous game, there will be a lot of […]

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