Elevate Your Game – Tracking Airborne Minis
The third dimension of the battlemat has long been a problem. How do you represent it with minis, other than by holding them up with your hand and making airplane noises?
The first problem is marking which minis are going vertical because they are hovering, levitating, swimming or flying.
The second problem is tracking height or depth. How high is the character or their foe in the air?
The third problem is stacking minis who are in the same vertical space but are at different heights.
Here are several methods for elevating your game into the air, and tracking miniatures on the battlemat that do so. Unfortunately, while some solutions are interesting, short of a crane, there is still no perfect solution. This is disappointing, because the new edition of D&D, for example, recommends you explore three dimensions in combat. Without a good minis solution, I think GMs will continue to make do and put up with a bit of battlemat chaos.
Dr. Wizard’s Elevation Indicator
This game aid is available at Emerald’s Emporium and Paizo’s online store.
An Elevation Indicator is a three inch tall, one inch diameter, plastic rod. It has numbers marked along the side for use with coloured bands you move up and down to indicate height. Place your mini on top of the rod and the rod on your battlemat and you have a flying combatant. You can track fliers thousands of feet in the air this way.
You can get Elevation Extenders for this product, which are plastic bases to optionally make the rod more stable and to hold a larger number of minis – or bigger minis – at the top in flying position.
Conversely, you can use the rod and its bands to show how far a PC is falling into a bottomless pit. :) Hey, it might happen: stealing an idea from a Planescape TSR novel, I once ran a couple sessions where the PCs were falling but could control their lateral movement a bit, and so could fly down and over to things. We had several encounters this way as they met fellow fallers, debris, and interesting situations. The PCs never hit bottom as they came across a dead wizard with teleport in his spell book, which a PC learned and, two weeks later, was able to teleport the group out.
This product is well-crafted. It’s a clear, buffed rod, no sharp edges, and stands well. The numbers are white on a clear plasctic surface, therefore not the easiest to see from certain angles and in certain light. The numbers and the bands do, however, make it easy to track height or depth, so problems #1 and #2 solved well.
Drawbacks are you need one rod for each combatant. The Elevation Indicator also does not solve problem #3: stacked combatants at different heights. The rod is solid and nothing fits below or above it. The extender base, if used, adds stability but uses up neighbouring squares, making those spaces tricky to place minis in at the battlmat level.
Combat Tiers
Whoa, these things are nice. Combat Tiers from Tinkered Tactics (and also available from Paizo) are multi-tiered plastic platforms, gridded out, with elevation blocks to create different heights. They are clear plastic and feel solid.
My set came with three platforms of different sizes, each big enough to hold large minis and several medium-sized minis. The tiers have good weight and are quite stable. Assembly was easy.
Cons with these are their large footprint. If you have terrain, then the base might not squeeze in well. The square columns used to support the tiers, though, can be used standalone in 1″ grid battlemaps.
They also don’t solve problem #2: tracking height for large heights. The columns are nicely segmented to 1″ / 5′ ratios, but my set’s height maxes out at 16″ / 80′ if all columns are used. This is not an issue for low-flying encounters, such as in caverns or interior spaces with low roofs.
Pros are problem #1: marking who is flying is solved, and problem #3: stacking is partially solved. I guess problem #3 might also be a con, because you can only stack three vertically (unless you get more sets) as my set came with 3 tiers. Potatoe, tomato.
Another pro is the clear base. If you don’t use 3D terrain, then the base should fit easily into your combat areas, and the clear plastic lets you see what you’ve drawn beneath, on your matt. Also good is the large tiers. You can wage limited space close melees on the tiers. The bottom tier is 5 squares by 5 squares, and the other two tiers are 4×4 each.
Pizza stands with straws
Our group shares dinner duties. Each session we take turns feeding the group. The default, and most frequent meal, is pizza. It comes to your door, it’s already sliced, and feeds several easily. :) In the middle of each ‘za is a plastic, three-legged stand designed to prop up the pizza lid during travel so the cheese doesn’t stick to the cardboard. These plastic stands are great for height indicators.
The little “tables” are the perfect size for a mini. They are also very stable. The tables are raised up about an inch or so, so you can place them over terrain and other small combat mat bits.
As an experiment, I attached straws to the legs to elevate the tables about half a foot off the battlemat. This was a miserable failure though, lol. First, the straws were a pain. They were not sturdy.
Second, all they did was provide a little extra vertical space so you could place a mini underneath. Aha! Two stacked minis. Unfortunately, the mini at the bottom was difficult to squeeze between the straw legs, and larger minis would not fit underneath at all.
Pizza stands solve problem #1: who is flying? They don’t solve problems #2 or #3 well: tracking how high and stacking minis vertically.
Dice and large objects
Currently, we use big objects in special cases to quickly identify flying or swimming minis. I have some big foamy dice, and there are other items around, including film canisters, empty pill bottles, and candy containers. These work in a snap, but sometimes aren’t suitable for some combat arrangements, such as close quarters fighting.
We also use small dice for flying indicators. I have a bunch of square Vegas d6s. These are the perfect size, are stable, and even have 1-6 numbers for some potential height tracking. Large minis and minis with unusual base shapes don’t sit well on these, though.
Poker chips
Ah yes, sweet sweet poker chips. These things are quickly approaching index cards and Post-It Notes in our games as universal game aids. We use poker chips to track a lot of details, including hit points, conditions, player Pocket Points, ammunition, and durations.
Poker chips are also great elevation markers. Pick a colour to indicate flying or swimming status, and then stack up the same colour to indicate height or depth.
This solves problems #1 and #2, but not #3: vertical stacking.
However, poker chips are cheap, useful for many things, and available at many stores.
Summary
There are lots of solutions out there. Of the commercial solutions, Combat Tiers are great, but possibly too bulky for you setup, so Dr. Wizard’s Elevation Indicator might be more to your liking (don’t forget, though, that you can use individual columns from the Tiers for single column elevators).
One snag is the cost. What if you have two or more pockets of swimming or arial combatants far apart from each other? One set of Tiers or one Elevation Indicator won’t solve the whole problem.
The other solutions, pizza stands, poker chips, and dice are cheap and available in multiple quantities (depending on your diet). Having game mastered with all these options, the cheap solutions lack the impact and cool factor of Dr. Wizard’s Elevation Indicator and Combat Tiers. We save those products for the best combats, in the case of multiple arial combats in a single encounter. And we sometimes just use poker chips when we want to be lean and fast.
However, no solution I’ve seen yet solves all three problems: denoting who is flying, marking how high, and having multiple combats stack in vertical space. Perhaps this is a hologram-only solution. :)
For more tips and solutions on elevating your game, read Roleplaying Tips Issue #310 – Airborne Minis Tips.
Over to you now. How do you elevate your game? How do you solve problems #1 – identifying who is flying, #2 – tracking height, and #3 – vertical space and stacking?
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May 12th, 2009 at 3:24 am
On the very rare occasions we’ve used miniatures for aerial combat , we just place dice next to each miniature indicating their height-above ground in “upper-most face multiplied by N” meters next toe each miniature, where N is an agreed factor of 1, 5, 10, etc. (Really big height numbers are straight-off tagged with d100s, adding as many d10 as required to make up the digits needed).
We solve problem N° 3 (vertical stacking) by putting a big “subset marker” (also a dice) in the required X/Y-coordinates place, and placing the miniatures off to one side : each with dice next to them showing their “Z” (height-above-ground) coordinates.
If we have to resolve diagonal ranges and/or moving in non-linear trajectories we use a brightly-coloured ribbon marked in centimeters to “lay out” the trajectory. This completely eradicates pain-in-the-pythagoras calculations of three-dimensional-diagonals, and can be painlessly bent to trace trajectories and distances. It can also be used to calculate “partial moves” with astounding ease. It’s only draw back is that sometimes you need a volunteer to hold the start point at the required “X metres above ground” equivalent. while you “peg” a bend into place during trajectory testing. Zig-zagging requires one volunteers’ hand per bend in the trajectory, but thats rare and the manoeuvres are generally cool, so volunteers aren’t scarce.
May 12th, 2009 at 6:35 am
wow great tips, i love the Elevation Indicator, ive just doen the d6 method, the number on top (hidden) is used to represent the number of squares that object is up.
pretty solid.
May 12th, 2009 at 8:32 am
You may also wish to check out Alea Tools, http://aleatools.com/Pages/PageRenderer.aspx?id=49e875ef-2c01-429c-92e5-bb55191b2072
May 12th, 2009 at 9:50 am
I have a hexgrid map with larger hexes than are usually required, which works well for us since a piece of paper can be placed under the mini with enough showing to write the altitude of the flying beastie on it (if there’s only one critter in that vertical space). If there’s more than one, I use a code referance to identify a set of creatures grouped to one side, with their height markers. I’ve used string and rulers and the like in a similar fashion to Loz but found that people were constantly complaining that one end was being held too high or the scale was wrong, so I resort to ye olde pythagorean techniques (which I can work fairly quickly since precision of answer to more than 5′ or 1m [depending on the game system] is not needed) – when I have to.
On a side note, I also use an old copy of Blue Max to help resolve and describe aerial dogfights…. it’s just a matter of equating a manouverability description of the flying creature/character with a type of aircraft in the game, then using the speed of that aircraft to determine the horizontal scale. It’s proven very effective!
May 12th, 2009 at 11:18 am
What I’ve used with some success recently is a mixture of the poker chips, with different colors representing 5/10/25 feet, or some other reasonable scales, and also the clear plastic containers that dice often come in. The square ones seem ideal as a mini can be placed inside at the mat level, another on top, and then (with careful handling) another plastic case can be placed on top of that, with a 3rd mini at the top of that. I haven’t tried stacking very high yet, but with poker chips representing height, you get a fairly good idea of relative altitude.
And the supplies are readily available, which is a huge plus!
May 12th, 2009 at 8:57 pm
@ Dave: perhaps a little blutack would help hold everything together without making the setup inaccessable. And, of course, weighting the bottommost one would help give the whole structure additional stability.
May 12th, 2009 at 1:07 pm
@Loz – great tip about the tape measure!
@Target – thanks. I have a review of those coming up, and never considered them for arial marking. I guess they can fall into the poker chips category.
@Mike – neat tip re: blue Max! Is that the same as the Commodore 64 game?
May 12th, 2009 at 3:16 pm
I suspect Blue Max is the same as a game I once played called “Ace of Aces”. A sort of “You are the hero” textless two-book (one per player) game, where you are presented with a view from the cockpit of a World War I biplane and get to chose from a palette of manoeuvre symbols in order to try to out-manoeuvre and shoot down your rival. Each manoeuvre sends you to a different page/view with its own palette of manoeuvres à la Ian-Livingstone-books/”You are the hero”. Simple, effective and undoubtedly a collectors item by now. They came out in .. the early-nineteen-eighties? Wow that’s an old memory. But a good one.
May 12th, 2009 at 8:59 pm
@Johnn: I believe the computer game was based on the board game. Good memory!
@Loz: the base mechanics work the same way, but there are multiple varieties of aircraft, each with it’s own sheet showing the manouvers it’s able to perform and such. Different designs excel in different areas – this one is able to turn on a dime, this one has greater speed, this one is somewhere in between, and so on. Great memory also!
May 13th, 2009 at 7:15 pm
Hi everybody,
when I was DMing, I used a regular map of the battlefield, plus a “You’re here” vertical map, like those you can find close to elevators, indicating which floor you’re in, and what you can find on the other floors. We had to use a secondary mini of each flying character, but it worked well enough.
Sorry for the poor English. If you didn’t get my elevator example, imagine the maps on Legend of Zelda: it had a regular map, plus a floor indicator.
May 13th, 2009 at 9:02 pm
Your english is doing just fine, Andy. Thanks for the suggestion; the more techniques for doing something that we have up our sleeves as GMs, the more able we are to find the best answer to deal with any given circumstance we might encounter.
June 7th, 2009 at 7:26 am
I have found when using poker chips or better yet the cheapo plastic chips with grooves that “stick” together it’s better to use alternating colors. I use black and white. It makes it much easier to count the number of chips/height from across the table. 10′ for every black chip, add 5′ if white one is on top.
June 7th, 2009 at 9:28 am
@njharman I’d love to get my hands on some 1″ interlocking chips. My current chips don’t interlock and slide all over, plus they’re larger than 1″ and cause problems in tight quarters on my 1″ battlematts.
February 28th, 2010 at 10:24 am
I bought some old “UpWords” games at Goodwill for $2 each. The tiles in there stack nicely and I got a bunch of them. Added bonus — they have a letter on top of each, so you can use them for markers when you’re not using them for altitude.
April 19th, 2010 at 7:35 am
Very constructive games, really ! Combat Tiers remembers me a french game from the 80’s called Logitac
Renee
.-= poker´s last blog ..MTC hiver 2009-10 :Les gagnants… =-.
October 30th, 2016 at 4:21 pm
If i may be so bold: the solution is easy. Buy a set of wire, mark it in what ever increments you system is using, afix to a base, attache a paper cut out of correct size to a a clothesline pin and hook the pin to the wire, sliding it up and down as needed to mark height.
October 31st, 2016 at 12:31 am
I would describe that as a limited solution, Dragonking. First, it’s not exactly off the shelf, and visually it is crude. Third, and more importantly, it would be unstable when indicating higher altitudes unless the base is made of something inconveniently massive, and even then it would be problematic, especially if you have to reach past it repeatedly to adjust ground-level figures. While none of the solutions offered in the article are perfect, each has its own advantages over the others, and over your solution – which, don’t get me wrong, definitely also deserves a place in the GMs’ toolkit of solutions to the problem.
December 9th, 2016 at 2:04 pm
Some readers have been looking for the combat tiers, which haven’t been available for a while. The good news is that Paizo are gearing up for a fresh production run sometime in 2017, so watch for an announcement from them about the product!
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March 31st, 2017 at 12:55 am
[…] Elevate Your Game – Tracking Airborne Minis […]
July 1st, 2017 at 6:31 am
Axenshield.com has there own version of the combat risers (tiers) in stock and ready to ship right NOW. Slightly different design and all american made.
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July 1st, 2017 at 1:21 pm
Thanks for the heads-up. This article remains very popular on the site, so I’m sure it will be of use to readers :)
July 11th, 2017 at 5:24 am
I just bought some translucent Big Briks on Amazon. There like big legos. Some are 1 inch and some are 2. Perfect for 5 and 10 ft increments.
July 11th, 2017 at 5:25 am
I mainly got them for underwater combat as I am running a Sea Campaign using Stormwrack.
July 11th, 2017 at 6:03 am
Sounds completely fair enough to me, Dennis :)