{"id":21648,"date":"2017-12-29T00:01:17","date_gmt":"2017-12-28T13:01:17","guid":{"rendered":"http:\/\/www.campaignmastery.com\/blog\/?p=21648"},"modified":"2017-12-21T11:29:52","modified_gmt":"2017-12-21T00:29:52","slug":"characters-by-design","status":"publish","type":"post","link":"https:\/\/www.campaignmastery.com\/blog\/characters-by-design\/","title":{"rendered":"Characters By Design: A road map for purposeful creation"},"content":{"rendered":"<div id=\"attachment_21664\" style=\"width: 460px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-21664\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/universe-1044107_1920.jpg\" alt=\"\" width=\"440\" height=\"300\" style=\"border: 2px solid black\" class=\"size-full wp-image-21664\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/universe-1044107_1920.jpg 440w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/universe-1044107_1920-120x82.jpg 120w\" sizes=\"(max-width: 440px) 100vw, 440px\" \/><p id=\"caption-attachment-21664\" class=\"wp-caption-text\">I&#8217;ve chosen to extensively illustrate this article. This image, like all the others used (unless otherwise credited) was sourced from Pixabay.com. Some have been modified by me, and some of those extensively, but the derivation remains and should be acknowledged, even though the terms of use don&#8217;t mandate it.<\/p><\/div>\n<p>I was reflecting on the process that I use to design NPCs for my campaigns, the other day, and I don&#8217;t think that I&#8217;ve ever described it here at Campaign Mastery, let alone explained it. That simply won&#8217;t do.<\/p>\n<p>There are a number of considerations that go into the design of an NPC, and I have a fairly strict hierarchy in taking them into account. In sequence, they are:<\/p>\n<ol>\n<li>[Metagame] Purpose<\/li>\n<li>Concept<\/li>\n<li>PC Relationships<\/li>\n<li>Diversity<\/li>\n<li>Genre Conventions<\/li>\n<li>Objective and Motive<\/li>\n<li>Personality<\/li>\n<li>Justification and History<\/li>\n<li>Environment<\/li>\n<li>Expressive Appearance<\/li>\n<li>Personal Limitations<\/li>\n<li>Game Mechanics<\/li>\n<\/ol>\n<p>As usual,let&#8217;s look at each of these in turn&#8230;.<\/p>\n<h3>[Metagame] Purpose<\/h3>\n<p>My first question is always, <em>&#8220;What is this character&#8217;s purpose? Why are they appearing in this adventure? In this campaign? What is <\/em>MY<em> Purpose in having them here?&#8221;<\/em><\/p>\n<p>There are a wide range of possible answers. Their purpose might be to deliver information (or misinformation) to the PCs, to complicate one or more PCs lives, to be a low-level or a high-level antagonist, to pose a functional challenge for the PCs to overcome in order to progress the adventure, as a <a href=\"https:\/\/en.wikipedia.org\/wiki\/Stalking_horse\" rel=\"noopener\" target=\"_blank\">stalking horse<\/a> or red herring, to befriend or ingratiate themselves with one or more PCs, to provide color or verisimilitude, to represent a particular organization, group, race, culture, nationality, or perspective, to facilitate the evolution of a threat to the PCs or their objectives, to gather intelligence on behalf of an enemy, to advance a PC&#8217;s current plot arc, or an NPC&#8217;s plot arc, or any of several other possibilities.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/iron-man-704074_640.jpg\" alt=\"\" width=\"390\" height=\"356\" style=\"border: 2px solid black\" class=\"alignleft size-full wp-image-21663\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/iron-man-704074_640.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/iron-man-704074_640-120x110.jpg 120w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><\/p>\n<p>The important point is this: if the NPC doesn&#8217;t serve the purpose that justifies their inclusion in the adventure, you should junk either the NPC (if they haven&#8217;t appeared in the campaign previously), choose another NPC to perform the function (if the first choice <em>has<\/em> appeared before), or even rework the adventure so that this NPC <em>will<\/em> work in their designated role.<\/p>\n<p>The first two options are first preferences, but things can become trickier when the NPC has multiple functions and it isn&#8217;t possible for some reason to separate them. The last choice is generally a lot more work and has far greater risks, especially given my adventure and campaign design processes, most recently described in <a href=\"https:\/\/www.campaignmastery.com\/blog\/tying-plot-threads-together\/\" rel=\"noopener\" target=\"_blank\">Tying Plot Threads Together: Concepts to Executable Plot<\/a>, and <a href=\"https:\/\/www.campaignmastery.com\/blog\/round-robin-adventure-structure\/\" rel=\"noopener\" target=\"_blank\">Round-Robin Adventure Structure<\/a>. In essence, if you&#8217;ve spent time in previous adventures foreshadowing (refer <a href=\"https:\/\/www.campaignmastery.com\/blog\/the-echo-of-events-to-come\/\" rel=\"noopener\" target=\"_blank\">The Echo Of Events To Come: foreshadowing in a campaign structure<\/a>) and maneuvering various campaign elements into a position that will produce a particular intersection at the right time, a particular set of in-game circumstances, you are to a certain extent already committed; the problems only get worse if this adventure in turn is supposed to be a stepping stone toward something bigger within the campaign.<\/p>\n<p>So Purpose is an all-important consideration that can override just about anything and everything else.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/ninja-2255848.jpg\" alt=\"\" width=\"390\" height=\"670\" style=\"border: 2px solid black\" class=\"alignright size-full wp-image-21662\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/ninja-2255848.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/ninja-2255848-70x120.jpg 70w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/ninja-2255848-210x360.jpg 210w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><\/p>\n<h3>Concept<\/h3>\n<p>There are times when the purpose of an NPC is to embody or reflect a high concept, which in turn manifests as themes and undercurrents that influence and shape everything else. When that&#8217;s the case, as it was with Mortus (<a href=\"https:\/\/www.campaignmastery.com\/blog\/mortus\/\" rel=\"noopener\" target=\"_blank\">Pieces of Creation<\/a>, Dec 31, 2017,) this becomes my number-two consideration. When it isn&#8217;t, this is completely ignored.<\/p>\n<p>Everything possible about the NPC &#8211; what they can do, how they do it, why they do it, how they think, what they want, and even occasionally their Purpose within the adventure, should be subordinated to the concept. I think of these characters as natural forces within the campaign, and one of the key stages in adventure design is making sure that there are no such forces of nature that <em>should<\/em> be involved in the adventure and <em>aren&#8217;t<\/em>. It may be necessary to either rework the adventure to incorporate such a force of nature or rework it to include a plot sequence that explains and justifies the absence. Whenever possible, I like to actually dedicate an adventure to that specific purpose &#8211; as I said, it&#8217;s all about maneuvering campaign elements into the right position for an interesting intersection to take place.<\/p>\n<h3>PC Relationships<\/h3>\n<p>This can get complicated, too. Not only does the NPC have a potential relationship of some kind with one or more of the PCs, and vice-versa (because the way one side views the relationship may be completely different to the way the other does), but there are also secondary relationships with other PCs, and between those PCs and other NPCs into which this NPC can become a complicating third party.<\/p>\n<\/a> This diagram contains representations of the complex relationships that an NPC can be a part of. It does not show every possible configuration between these individuals. It&#8217;s at the lower limit for resolution of details, or even a little beyond &#8211; there are some elements that I can only make out because I <strong>know<\/strong> they are there! If you need it, you can access a larger version in a new tab by clicking on the image.\n<p>Let&#8217;s break down what this illustration is depicting.<\/p>\n<ul>\n<li>While the primary focus is NPC1, there are two other NPCs, labeled NPC2 and NPC3. These have a relationship of some kind with each other, and have relationships with PC1 and PC4, respectively. In addition, each has a secondary relationship with the other member of that foursome. An example might be two NPCs who meet through their individual relationships with the PCs and who become romantically connected. Their mutual connections force the creation of secondary relationships with the other member of the PC pair. The secondary relationships are in light gray with light gray arrowheads. The primary relationships (NPC2 to NPC3, NPC2 to PC1 and NPC3 to PC4) are in black.\n<\/li>\n<li>There are two other PCs, labeled PC2 and PC3, respectively. If you look closely, you will see that each of the PCs has a relationship with each of the others; these are called the Primary Relationships, and they are also represented with Black lines and dark gray arrowheads.\n<\/li>\n<li>NPC1 is the central hub of the diagram. He or she is shown as having direct (primary) relationships with each of the PCs\n<\/li>\n<li>What isn&#8217;t shown are possible Primary relationships between NPC2 and PCs 2 and 3; possible primary relationships between NPC3 and both of these PCs; and any direct relationship between NPC 1 and either of the other NPCs.\n<\/li>\n<li>That&#8217;s because NPC1 is shown as being a potential complicating factor in every one of the relationships that <em>are<\/em> depicted. These are shown as red lines with red arrowheads, with silver points with blue arrowheads at the point of intersection.\n<\/li>\n<li>These complications differ from the primary relationships in one important respect: Primary relationships are reciprocal, there is a relationship going each way. The complications are all outward, because they don&#8217;t represent a relationship, but instead depict a transformative influence on a relationship, an influence that could affect one or both parties to that relationship.<\/li>\n<\/ul>\n<p>There are so many combinations possible that you have to cut through the fog and focus on one or two specific relationships that are to be affected, or are to develop in a specific way, and just let the rest evolve organically through play (once they do, though, they remain in place and have to be considered elements of the <em>current<\/em> campaign background by the GM.<\/p>\n<p>In some respects, this comes back to the NPC&#8217;s purpose in the adventure, but quite often it will be entirely separate from that. When you want or expect the NPC to become a recurring character within the campaign, the relationships might even be <em>the<\/em> most significant aspect of the NPCs design, and thee entire justification of the adventure could be to lay the foundations of the relationship that is to develop.<\/p>\n<p>Because you can&#8217;t control the PCs reactions, and hence half the relationship is out of your hands, the best that you can usually do is design a character who is likely to &#8216;fit&#8217; the relationship that you want to develop.<\/p>\n<p>(Note that it is assumed that the character hasn&#8217;t already entered play and you aren&#8217;t designing the NPC after the fact!)<\/p>\n<p>On top of the roleplaying \/ personality -based relationship, there will often be the need for an NPC to have the capability of harming one or two PCs in combat; or to be able to resist being harmed by those PCs; or to be able to manipulate, deceive, or evade one or more sensory abilities; or to posses a particular sensory capability; or to otherwise be vulnerable in some way to a specific PC or NPC. These, too, are relationships within the context of the character&#8217;s design; they all relate to the relationship between the game mechanics and both the NPC and the other party to be affected.<\/p>\n<blockquote><p>\nFor example, I can never forget that one of the PCs in my superhero campaign is capable of casual telepathy, at a distance, and in fact has trouble turning this off. Another has the innate ability to sense arcane forces and the arcane qualities of objects.<\/p>\n<p>These are capabilities that I may be able to take advantage of, or that can completely derail a planned plotline or an NPCs intended purpose. Making the NPC resistant to, or able<br \/>\n to deceive, such abilities not only preserves that plot function but often further defines and constrains such casual abilities.<\/p>\n<p>But that doesn&#8217;t happen by accident, and it absolutely has to make justifiable sense in the context of what the character can do, and how.<\/p>\n<p>An NPC in a recent adventure was actually the villain responsible for the crime that the PCs were investigating, but was so strongly in denial that they could ever have committed the deeds that no hint of the guilt showed up in casual telepathic communications. The effectiveness of that ability will forevermore be constrained by the psychological condition of the potential target.\n<\/p><\/blockquote>\n<p>Sometimes, an NPC&#8217;s entire purpose can be to provide such definition or restriction before it becomes critically important to a subsequent adventure! Once again, it&#8217;s moving campaign elements into places and conditions that permit them to intersect in the right way at the right time.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/fashion-1063100_1920.jpg\" alt=\"\" width=\"390\" height=\"259\" style=\"border: 2px solid black\" class=\"alignleft size-full wp-image-21658\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/fashion-1063100_1920.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/fashion-1063100_1920-120x80.jpg 120w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><\/p>\n<h3>Diversity<\/h3>\n<p>While there are times when you need to deliberately embrace the cliche or stock role, whenever it&#8217;s not absolutely necessary, I like to at least consider alternatives, always with the question &#8220;Does\/can this choice add to the character&#8217;s interest value or functionality within their campaign role?&#8221;<\/p>\n<p>Why <em>not<\/em> make that business executive Navajo, or Inuit, or Italian, or South Korean, or Baltic, or Female, or Gay, or whatever? You don&#8217;t have to consciously run through all the possibilities; simply asking if any &#8216;unusual&#8217; profiles add to the character&#8217;s depth, plausibility, or functionality is enough for the mind to leap to those possibilities which will do so, prompted by cultural knowledge and the specific requirements defined thus far.<\/p>\n<p>It is even more important to think this over when it comes to characters in which <em>no<\/em> specific profile suggests itself as a definitive enhancement, because that generally means that the character is so bland and generalized <em>at this point<\/em> that almost <em>any<\/em> profile could be attached. <em>This<\/em> is when deliberately choosing something unusual directly adds to the character concept at its most fundamental &#8211; it&#8217;s an opportunity that you don&#8217;t want to miss.<\/p>\n<div id=\"attachment_21657\" style=\"width: 400px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-21657\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/look-1165973.jpg\" alt=\"\" width=\"390\" height=\"283\" style=\"border: 2px solid black\" class=\"size-full wp-image-21657\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/look-1165973.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/look-1165973-120x87.jpg 120w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><p id=\"caption-attachment-21657\" class=\"wp-caption-text\">Image courtesy freeimages.com \/ vassiliki koutsothanasi<\/p><\/div>\n<h3>Genre Conventions<\/h3>\n<p>It&#8217;s always important to know, understand, and incorporate the accepted conventions of the genre you are playing in. You don&#8217;t have to adhere strictly to them, you can always choose to play against type <em>when that adds to the specific character,<\/em> but these have to be conscious choices on the part of the GM. In particular, societal and externally-imposed personal expectations will always derive from the genre stereotypes, and choosing a divergent path requires both more rigorous justification and a defined relationship with those expectations.<\/p>\n<p>You don&#8217;t suddenly rebel against social expectations, for example; there will be smaller acts of rebellion, hints and accents of non-conformity, recognizable only in hindsight. Quite often, your early personal achievements will be ones that are laudable within the context of societal expectations, but the person will find the achievements to be far less satisfying than they were led to expect; they will begin to care less about those achievements, putting strain on any resulting relationships, while they begin to explore one or more fringes of acceptable behavior. Ultimately, one of these will provide some measure of satisfaction, and in a lot of cases, things will progress no further; but in others, it will not be enough, and will be the start of a slide into a completely different lifestyle that general society would not understand or approve of. Even then, to external appearances, the character may maintain social norms; taking the additional step of cutting off all ties with the socially-accepted role into which the character has been cast is a big step that takes time or some traumatic trigger.<\/p>\n<p>There are other patterns, of course, but this is a very common one, and serves to illustrate the point.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/android-770062_640.jpg\" alt=\"\" width=\"550\" height=\"258\" style=\"border: 2px solid black\" class=\"alignleft size-full wp-image-21656\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/android-770062_640.jpg 550w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/android-770062_640-120x56.jpg 120w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n<h3>Objective and Motive<\/h3>\n<p>What the character wants to do, and why the character wants to do it, can be something entirely different to the character&#8217;s purpose from the GM&#8217;s point of view within an adventure.<\/p>\n<p>This will define what the character attempts to do, how he goes about it, how he can be thwarted, the consequences when he either is or isn&#8217;t, and how he or she will react.<\/p>\n<p>It defines what preparations the character will have made, what plans they have made, and &#8211; in essence &#8211; how they will go about fulfilling the metagame purpose that justifies the character&#8217;s inclusion in the adventure. And that, in turn, is the entire reason you are designing the character in the first place.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/person-1041904_1920.jpg\" alt=\"\" width=\"390\" height=\"260\" style=\"border: 2px solid black\" class=\"alignright size-full wp-image-21655\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/person-1041904_1920.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/person-1041904_1920-120x80.jpg 120w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><\/p>\n<h3>Personality<\/h3>\n<p>Often regarded as <em>the<\/em> fundamental decision, it will probably surprise some readers to find it so low in this sequence. <\/p>\n<p>Personality can sprout like a crystal, branching out to fill any conceptual void through the expression of individuality and expectations, or it can be expressly defined by the traits already identified, their consequences, and\/or their justification.<\/p>\n<p>Quite often, it is needed to function both ways &#8211; the initial requirements or their consequences mandate certain personality traits, and those then function as a &#8216;seed&#8217; around which the rest of the snowflake grows.<\/p>\n<p>Every time I start to think that this aspect of the character design process has a more fundamental or functional impact in defining the personality, I find exceptions in which it is <em>not<\/em> the key to unlocking this most significant of elements.<\/p>\n<p>And the difference that I have identified is simply that when prior steps have not identified any particularly <em>strong<\/em> trait or requirement, personality grows in significance, but when <em>any<\/em> of the requirements highlighted by previous steps are dominant, they need to shape the personality before the personality can shape everything else.<\/p>\n<p>And that&#8217;s why this particular trait is where it is on the list.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/cd-cover-2969102_1920.jpg\" alt=\"\" width=\"390\" height=\"390\" style=\"border: 2px solid black\" class=\"alignleft size-full wp-image-21654\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/cd-cover-2969102_1920.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/cd-cover-2969102_1920-120x120.jpg 120w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/cd-cover-2969102_1920-360x360.jpg 360w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><\/p>\n<h3>Justification and History<\/h3>\n<p>The more specific the requirements that have been set forth thus far, especially those pertaining to abilities, the more strongly you need to be able to justify the character having those specific traits. Specificity of requirements can totally undermine verisimilitude or can enhance and reinforce it; the only difference is in the justification. Given the choice, I would opt for the latter.<\/p>\n<p>It&#8217;s a similar story when it comes to personality traits and relationships. If the character&#8217;s history supports, justifies, and reflects those capabilities, the character as a whole becomes more believable. If not, the credibility of the NPC (and to some extent, the adventure and the whole campaign, are undermined).<\/p>\n<p>That doesn&#8217;t just mean that the history describes how and when the character acquired the traits in question; the history has to reflect the influence of that trait, and the logical consequences of the character possessing it.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/scary-666620_1920.jpg\" alt=\"\" width=\"390\" height=\"293\" style=\"border: 2px solid black\" class=\"alignright size-full wp-image-21653\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/scary-666620_1920.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/scary-666620_1920-120x90.jpg 120w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><\/p>\n<h3>Environment<\/h3>\n<p>To some extent, the character&#8217;s environment may be considered &#8216;covered&#8217; under the History section, above. However, it&#8217;s worth thinking about the character&#8217;s current environment as an entirely separate issue because that will impact more directly on their resources, circumstances and mindset.<\/p>\n<p>It is sometimes said that you can &#8220;take the boy out of the country but never the country from out of the boy&#8221;, and it could be said that I am a living example of this &#8211; I come from a small town in rural Australia, my values and personality were shaped there, and I carry some of that with me wherever I go, but other aspects of my personality are definitely the result of having lived in a metropolitan environment for most of the last 35 years. I thrive here in a way that I don&#8217;t and perhaps couldn&#8217;t in my home town &#8211; I&#8217;ve always been drawn to the city, and it&#8217;s as natural an environment for me as it is an unnatural environment for some of my relatives.<\/p>\n<p>The current environment can sharpen some aspects of a character&#8217;s history, contrast with others, and dull some of the remainder. You can&#8217;t conclusively consider one without then filtering that through the other. That&#8217;s why Environment makes my list.<\/p>\n<div id=\"attachment_21652\" style=\"width: 410px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-21652\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/Peter_Sellers_at_home_in_Belgravia_London_1973.jpg\" alt=\"\" width=\"390\" height=\"419\" style=\"border: 2px solid black\" class=\"size-full wp-image-21652\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/Peter_Sellers_at_home_in_Belgravia_London_1973.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/Peter_Sellers_at_home_in_Belgravia_London_1973-112x120.jpg 112w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/Peter_Sellers_at_home_in_Belgravia_London_1973-335x360.jpg 335w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><p id=\"caption-attachment-21652\" class=\"wp-caption-text\">British actor Peter Sellers at his home in Belgravia, London, 1973<\/p><\/div>\n<h3>Expressive Appearance<\/h3>\n<p>Sometimes, when there are a wide range of options available, you can have trouble settling on one particular choice or even thinking of a choice in the first place. Decision Paralysis can be a real problem for any of us, from time to time.<\/p>\n<p>One way to break the logjam is to troll Google Image Search for a particularly expressive appearance, then infer and imply and extrapolate the heck out of it.<\/p>\n<p>That is to say, a look that not only fits what little you&#8217;ve already nailed down about the NPC but is strongly suggestive of a particular personality or profile.<\/p>\n<p>Most photographic subjects are too bland for this purpose, but some rare images capture the subject with just the right mood and lighting that a personality seems to leap off the page. Capture that, and the rest will follow.<\/p>\n<p>Personality traits and occupations work well as search terms in this context. Abstract qualities and Moods are second-tier choices. Quite often, adding terms such as &#8220;dramatic&#8221; or &#8220;unusual&#8221; will bring the better choices to the fore.<\/p>\n<p>The more unusual the term that you come up with, the fewer the choices with which you will be presented, but the greater the percentage of good choices to consider.<\/p>\n<p>For example, I did a search for &#8220;Angry Lawyer&#8221;. I restricted the images to something large enough to use here, and to images labeled for reuse for the same reason; if I were simply doing it for my own campaign needs, the latter restriction wouldn&#8217;t apply, but I would restrict the image size to even larger images. The first thing I noticed was that a number of the images were of people smiling, and of those, the image above of Peter Sellers smiling, at home in 1973, leapt out at me. The immediate thought was of a character who expressed his anger by smiling ever more broadly, becoming increasingly friendly in demeanor, grinning from ear to ear as he laid the legal boot in. That&#8217;s a good starting point for a character!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/man-1519667_1920.jpg\" alt=\"\" width=\"390\" height=\"248\" style=\"border: 2px solid black\" class=\"alignright size-full wp-image-21651\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/man-1519667_1920.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/man-1519667_1920-120x76.jpg 120w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><\/p>\n<h3>Personal Limitations<\/h3>\n<p>Sometimes, the most defining characteristic is what I <em>don&#8217;t<\/em> want the character to be able to do. More often, this refines and shapes other traits that have already been identified.<\/p>\n<h3>Game Mechanics<\/h3>\n<p>The absolute last consideration is the game mechanics. Nine times out of ten, I will completely ignore this, but occasionally some clever twist will suggest itself and &#8211; in the absence of anything else definitive &#8211; I&#8217;ll design a character around a clever twist in the game mechanics.<\/p>\n<p>Heck, more often than not, I won&#8217;t even translate a design into game mechanics. I design the character conceptually and leave it at that. That&#8217;s all I need to roleplay the character, and knowledge of the game system is enough to translate any effects that I need to into game mechanics on the spot &#8211; and I save a LOT of time by not creating everything in advance.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/head-3001166_1920.jpg\" alt=\"\" width=\"390\" height=\"260\" style=\"border: 2px solid black\" class=\"alignleft size-full wp-image-21650\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/head-3001166_1920.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/head-3001166_1920-120x80.jpg 120w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><\/p>\n<h3>Characters By Design<\/h3>\n<p>It&#8217;s important to understand that while I think about each of these things, and normally in strict succession, a definitive requirement may only emerge from one or two of them. The purpose of this process is to identify what I need from the NPC and to ensure that he or she can deliver it. Beyond that, the goal is to make the NPC interesting and distinctive.<\/p>\n<p>You can never tell when a character will assume greater significance; I try never to populate my campaign with throwaway characters so that they always have the potential to become something more. This is in marked contrast to the process in writing other forms of literature, where you want to give background and minor characters no more color than they need in order to seem real, lest they distract the attention of the reader away from the plotline and characters that the author really <me>wants you to focus on.<\/p>\n<p>For example, as a character subplot, one of the PCs has gotten himself involved in a sort of &#8220;foodie club&#8221; in the Zenith-3 campaign. This came about because I needed the character to get out and about so that there could be an interaction with a mysterious figure in black; everything else and everyone else was, in theory, a disposable NPC.<\/p>\n<p>Here&#8217;s the complete excerpt from my adventure notes:<\/p>\n<blockquote><p>\nBlackwing, meanwhile, has assumed human form to meet up with a group that he has become acquainted with in much the same way that Runeweaver found his rock-climbing companions. The name of the group is NOCAS, which stands for the New Orleans Culinary Appreciation Society. Once a fortnight, they get together and each secretly places in a hat the name of a new eatery that they have discovered in the last week; they then draw one of the names out of the hat, leaving the others for next time. The name drawn is the venue for their next  gathering; they then go out together to sample the cuisine of the establishment drawn from the hat previously.<\/p>\n<p>The only restriction is that the group can never have visited it before, though individual members may have done so. With six members, the number of names in the hat rises far more quickly than they are drawn, but this restriction means that the first four or five names drawn are usually invalidated. The system works because if there is somewhere that most of the members are interested in trying, it will accumulate multiple &#8216;votes&#8217; in the hat, making it more likely for that name to be drawn. What it guarantees is that a new and interesting food experience will take place.<\/p>\n<p>Last time, the name of &#8220;Nxehta Dhe Djega Mexicale&#8221; was drawn from the hat, an Albanian restaurant specializing in &#8216;hot and spicy&#8217; food based on a fusion between traditional Eastern Europe and the cuisine of Mexico. Located in the suburb of River Ridge, an hour&#8217;s drive from the Knightly Building, it promises to be a unique Foodie adventure.<\/p>\n<p>Of course, Blackwing has an unfair advantage over the others &#8211; while he still tastes flavors the same as anyone else, he is not doing so with his physical body; rather, his dimensional interface mimics the function of taste buds, and the connection between the suit and his real body (whether that&#8217;s mental or arcane or whatever) conveys the taste to his awareness as though his own body had tasted the food. <\/p>\n<p>That means that he can use his shape-changing to strengthen or diminish any flavoring to whatever level he desires, and usually does so subconsciously without even being aware of it. No food is ever  too spicy for Blackwing, just as no coffee is too strong.<\/p>\n<p>As usual, the group gathers at one of the major bus interchanges. Greetings are exchanged. The other members of the group &#8211; no pictures of them yet, I&#8217;m afraid &#8211; are Lindy Armstrong, a 24-year-old postal clerk within IMAGE who works in the mail center of the Knightly Building, and the direct recruiter of Blackwing (under the name Paul Delacourt, Private Security Consultant, of course); Macey Vespers, a 32-year old black woman who scratches out a living as a clairvoyant for tourists; Jeremy Dashel-Kent, a 48-year old accountant; Adrian deChamps, a 52-year old oil &#038; energy lawyer; and Zonk Lily, the 62-year old granddaughter of hippies who thinks its fun to dress and act the way she thinks her grandparents did back in the 60s, and who made a fortune in the renewable-energy industry while in her late twenties and early thirties, and who is always excited by some new and promising technology. Jeremy, Adrian, and Zonk have professional ties that go back to the first decade of the century, and are co-founders of the group, which has now been meeting regularly for 46 years. Members have come and gone, but the group and its founders have endured.<\/p>\n<p><strong>* roleplay greetings<\/strong><\/p>\n<p>Today, Zonk is excited about a new form of energy supply which she&#8217;s been hearing rumors about called the Zero Point Energy Siphon (Pic 012b8), generating power from the natural wrinkling of space caused by the uncertainty principle and captured by some mysterious crystal forms. Of course, she has taken this as affirmation that the flower-children were right about the mysterious healing powers of crystals all along, and so she has brought some for everyone in the group (Pic012b9) (a fact which has the others rolling their eyes as though to say, &#8216;here we go again&#8217;.<\/p>\n<p><strong>* roleplay<\/strong><\/p>\n<p>The food experience at Nxehta Dhe Djega Mexicale is indeed one-of-a-kind, and yet there is something appetizing about the unlikely culinary marriage. Blackwing cannot say that he completely enjoyed the experience, however, as there were a couple of things weighing on his mind. The first is the possibility that this &#8216;Zero Point Energy Siphon&#8217; is an adaption of Vala&#8217;s crystal tech, retro-engineered from her missing ship &#8211; a ship that will eventually explode destroying a continent or so if it isn&#8217;t found.<\/p>\n<p><strong>* roleplay<\/strong><\/p>\n<p>The second is a mysterious figure in black (Pic 012b10). Blackwing first noticed him at the bus interchange, but didn&#8217;t think too much about it &#8211; until he saw him again at the restaurant, already in place when the group arrived.<\/p>\n<div id=\"attachment_21649\" style=\"width: 400px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-21649\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/012b10-Mystery-Figure-hat.jpg\" alt=\"\" width=\"390\" height=\"716\" style=\"border: 2px solid black\" class=\"size-full wp-image-21649\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/012b10-Mystery-Figure-hat.jpg 390w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/012b10-Mystery-Figure-hat-65x120.jpg 65w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/12\/012b10-Mystery-Figure-hat-196x360.jpg 196w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><p id=\"caption-attachment-21649\" class=\"wp-caption-text\">The original image that I used had neither hat nor face, and can be found with an image search for &#8220;man in gothic suit&#8221;. It was actually a promotional image for a photo-editing app, but the makers of the app are now using different images for the purpose; you can check out the app by visiting this page at <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.pinantung.gothicman\" rel=\"noopener\" target=\"_blank\">Google Play<\/a>. There is also some suggestion in the Google results that <a href=\"https:\/\/www.fantasmagoria.eu\/mens-clothes\/male-coats-jackets\" rel=\"noopener\" target=\"_blank\">Fantasmagoria.eu<\/a>, a clothing supplier specializing in Gothic apparral, may have been the source of the original image, which can also be found on <a href=\"https:\/\/www.pinterest.com.au\/pin\/549439223261696856\/\" rel=\"noopener\" target=\"_blank\">Pinterest<\/a>. I&#8217;m happy to promote all of the above as providers of the image, which was perfect for my needs with respect of this character. But I&#8217;ll take it down if any of them insist.<\/p><\/div>\n<p><strong>* roleplay<\/strong><\/p>\n<p>In his human form, Blackwing has only limited access to his heightened senses, which are largely the product of using shape-change to distort his gargoylian eyes, enlarging the &#8216;skull&#8217; as necessary (it helps him to think of his structure in more-or-less humanoid form).  What those limited senses suggested was that the stranger&#8217;s face was deeply shadowed independently of the local light source and that it was so deep that his senses couldn&#8217;t penetrate it to see the face. All he could say is that the person was of athletic build, about 6&#8242; tall, and pale-skinned, probably Caucasian. And that both hat and coat were strangely out-of-fashion.<\/p>\n<p>His curiosity eventually got the better of him, and he excused himself to visit the men&#8217;s room &#8211; where he could shape-change privately into full gargoyle mode and get a good look at the mysterious figure &#8211; but while he was shape-changing, the figure left without anyone noticing (including Blackwing). What&#8217;s more, the crystal he had been given by Zonk was also mysteriously found to be missing at the end of the dinner, something he didn&#8217;t mention to the others &#8211; why upset Zonk by implying that<br \/>\n he had lost her gift already?<\/p>\n<p><strong>* roleplay<\/strong><\/p>\n<p>As the group&#8217;s hired bus drove off after the meal to return them to the interchange from which they would go their separate ways, Blackwing would almost swear he caught a glimpse of the same figure in black standing on a rooftop across the road, just as the figure turned away and was lost from sight.<\/p>\n<p><strong>* roleplay<\/strong><\/p>\n<p>As soon as you get back from your evening sojourn, you should probably tell Vala about the siphon. And maybe, tell St Barbara about the mysterious figure in black. But that&#8217;s up to you&#8230;<\/p>\n<p><strong>* roleplay<\/strong>\n<\/p><\/blockquote>\n<p>There are a couple of things to note about this little scene.<\/p>\n<ul>\n<li>First, while the character had previously expressed an interest in food, he hadn&#8217;t previously done anything about it. Hence the relating of an off-camera series of events connecting the character to the Foodie group.\n<\/li>\n<li>Second, the player had never thought about the implications of his powers with respect to food flavoring and, in particular, spiciness. By adding these characteristics to the character that he was running, that PC became even more &#8220;real&#8221;.\n<\/li>\n<li>Third, none of the NPCs are throwaways, which is rather the point that was being made. None of them have been fully defined &#8211; there are lots of gray areas to explore &#8211; but they are all distinctive, and their shared history is made strongly palpable by their interrelationships.\n<\/li>\n<li>Fourth, I took advantage of the situation to present a connection to another character&#8217;s plotline, showing the spread of technology derived from her lost ship and the influence that it was beginning to have on society.\n<\/li>\n<li>Fifth, &#8220;Nxehta Dhe Djega Mexicale&#8221; is part-real and part-fictional, based on a real restaurant that was found through a google image search of the type described earlier in this article. Unfortunately, the image itself wasn&#8217;t quite as interesting as the concept, and (from memory) it was located in Europe somewhere, with a slightly different name.\n<\/li>\n<li>Sixth, the whole point of the whole encounter was to get the PC &#8211; Blackwing &#8211; into a position where he could encounter the Mystery Figure In Black under tightly controlled circumstances. The entire point of this subplot was to provide a vehicle for that encounter to take place. <em>Everything else that comes from it, in either this or any other adventure, is a bonus.<\/em>\n<\/li>\n<li>Seventh, while my outline proceeds on the assumption that the player will react the way I expect him to, while providing several opportunities for him to diverge from or participate in, that expectation. As it happened, my expectations were pretty much right on the money.\n<\/li>\n<\/ul>\n<p>By seeding my campaign with interesting characters, it doesn&#8217;t matter which ones come to the fore in any given encounter or adventure, they will all give &#8220;value for money&#8221; in roleplaying time. And that makes the exercise worthwhile.<br \/>\n<\/me><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was reflecting on the process that I use to design NPCs for my campaigns, the other day, and I don&#8217;t think that I&#8217;ve ever described it here at Campaign Mastery, let alone explained it. That simply won&#8217;t do. There are a number of considerations that go into the design of an NPC, and I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[65,67,70,32,288,74,89,12,91,94,96,81],"tags":[237,100,107,108,163,155,109,111,127,172,286,218,136,146,232],"series":[],"class_list":["post-21648","post","type-post","status-publish","format-standard","hentry","category-campaign-creation","category-dnd","category-gm-ing","category-game-philosophy","category-metagame","category-mike","category-npcs-etc","category-pcs","category-plans-and-prep","category-ideas-and-inspiration","category-write","category-zenith3","tag-adventure-creation","tag-adventure-prep","tag-campaign-setting","tag-campaigns","tag-cultures-societies","tag-dd","tag-dm-advice","tag-encounter-design","tag-inspiration","tag-npcs","tag-opinion","tag-pathfinder","tag-philosophy","tag-running-encounters","tag-writing"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1toiD-5Da","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/posts\/21648"}],"collection":[{"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/comments?post=21648"}],"version-history":[{"count":14,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/posts\/21648\/revisions"}],"predecessor-version":[{"id":21677,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/posts\/21648\/revisions\/21677"}],"wp:attachment":[{"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/media?parent=21648"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/categories?post=21648"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/tags?post=21648"},{"taxonomy":"series","embeddable":true,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/series?post=21648"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}