{"id":21143,"date":"2017-10-13T00:30:33","date_gmt":"2017-10-12T13:30:33","guid":{"rendered":"http:\/\/www.campaignmastery.com\/blog\/?p=21143"},"modified":"2017-10-09T16:51:16","modified_gmt":"2017-10-09T05:51:16","slug":"elephant-gray-room-4","status":"publish","type":"post","link":"https:\/\/www.campaignmastery.com\/blog\/elephant-gray-room-4\/","title":{"rendered":"The Elephant In The Gray Room, Pt 4 of 5: Major Structural Repairs"},"content":{"rendered":"<div class=\"pps-series-post-details pps-series-post-details-variant-classic pps-series-post-details-54589\" data-series-id=\"317\"><div class=\"pps-series-meta-content\"><div class=\"pps-series-meta-text\">This entry is part 4 of 4 in the series <a href=\"https:\/\/www.campaignmastery.com\/blog\/series\/elephant-in-the-gray-room\/\">Elephant In The Gray Room<\/a><\/div><\/div><\/div><div id=\"attachment_21144\" style=\"width: 360px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-21144\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/10\/chorme-1151544.jpg\" alt=\"\" width=\"340\" height=\"800\" style=\"border: 2px solid black\" class=\"size-full wp-image-21144\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/10\/chorme-1151544.jpg 340w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/10\/chorme-1151544-51x120.jpg 51w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/10\/chorme-1151544-153x360.jpg 153w\" sizes=\"(max-width: 340px) 100vw, 340px\" \/><p id=\"caption-attachment-21144\" class=\"wp-caption-text\">&#8216;chorme&#8217; from freeimages.com \/ Michel Amaro (which was possibly meant to be named &#8216;chrome&#8217;&#8230;)<\/p><\/div>\n<blockquote><p>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/07\/The-Elephant-In-The-Gray-Room-Series-icon.jpg\" alt=\"\" width=\"195\" height=\"107\" style=\"border: 1px solid black\" class=\"alignright size-full wp-image-20858\" srcset=\"https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/07\/The-Elephant-In-The-Gray-Room-Series-icon.jpg 200w, https:\/\/www.campaignmastery.com\/blog\/wp-content\/uploads\/2017\/07\/The-Elephant-In-The-Gray-Room-Series-icon-120x66.jpg 120w\" sizes=\"(max-width: 195px) 100vw, 195px\" \/><\/p>\n<p>The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes.<\/p>\n<p>These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it&#8217;s there.<\/p>\n<p>This is a series about methods of fix plot holes so that even when they get noticed, it&#8217;s just a spur to your creativity and not a complete calamity.<\/p>\n<p><strong>Part one<\/strong> introduced the topic and offered a system for determining how critical the problem was, and the concept of matching the severity of the solution to that measure of criticality (you can read it <a href=\"https:\/\/www.campaignmastery.com\/blog\/elephant-gray-room-1\/\" target=\"_blank\">here<\/a> if you need to get up to speed).<\/p>\n<p><a href=\"https:\/\/www.campaignmastery.com\/blog\/elephant-gray-room-2\/\" target=\"_blank\"><strong>Part two<\/strong><\/a><br \/>\ndealt with minor repairs, the sort of things you can do to handle small problems before they have time to metastasize into something nastier.<\/p>\n<p><a href=\"https:\/\/www.campaignmastery.com\/blog\/elephant-gray-room-3\/\" target=\"_blank\"><strong>Part three<\/strong><\/a> dealt with more serious repair techniques for plot holes of greater significance to the campaign in the medium term.<\/p>\n<p><strong>Part four<\/strong> is about to deal with plot holes that lead to substantial structural problems.<\/p>\n<p>And <strong>part five,<\/strong> which will conclude the series, will deal with catastrophic problems and the critical repair techniques needed to correct them. And I hope you never need them &#8211; though, if you GM for long enough, the odds are that you will, eventually.\n<\/p><\/blockquote>\n<p>There are times when you discover that you&#8217;ve made a mistake that threatens to derail your whole campaign. This could be an NPC who is too powerful for the PCs, or a PC that is too powerful for the NPCs, or an NPC who is not powerful enough to pose the kind of threat that will drive the campaign forward. It could be that your long-term plotline has collapsed.<\/p>\n<p>And that&#8217;s only about half of the possibilities! But we&#8217;re talking here about plot holes, and those are a specific sub-type of structural defect, though a broad one. What the structural problems under this umbrella have in common is that the campaign or some component of it, either as it will be or as it is expected to be, doesn&#8217;t work, doesn&#8217;t make sense, or conflicts with the campaign&#8217;s past or the standards of good GMing. Conflicting elements could be plot, or character, or metaplot, or history, or even exotic elements like prophecies.<\/p>\n<p>(One GM I know once told me about an in-game prophecy that was supposed to define the plot outcome of events surrounding a key NPC, only for that NPC to be written out of the campaign in the first adventure &#8211; leaving the prophetic road-map of the campaign floating around and not really connecting with anything, even though it had been used as a guide to PC generation, i.e. the PCs were given roles to interpret that fulfilled different lines within the prophecy&#8230;)<\/p>\n<h3>Solutions from Part 2<\/h3>\n<p>You should never use an elephant gun when all you need is a fly swatter. It doesn&#8217;t happen often that you can fix a major problem with a minor repair, but you should never ignore the possibility.<\/p>\n<p>The sooner you spot the problem, the more likely it is that the cumulative effects of a sustained smaller corrective mechanism can be used to fix it, simply because the problem has had that much less time to spawn domino consequences. However, the system of classification outlined in part 1 should minimize this possibility; you only get to a classification of &#8220;Major Structural Problem&#8221; if a smaller solution won&#8217;t solve your problem.<\/p>\n<p>But perhaps the solution is simply inobvious, or a smaller solution can be <em>part<\/em> of solving the bigger problem, and so it is worth the effort to run through the solutions that have been offered thus far in the series to determine what, if any, role they might play in solving it.<\/p>\n<ul>\n<h5>Minor Repair Technique #1: Ignore the problem<\/h5>\n<p>This isn&#8217;t really a solution to problems of this scale, which are only assigned that status if they pose a significant threat to the campaign. Ignoring them and hoping they will go away only lets small problems become large and large problems breed more smaller ones.<\/p>\n<h5>Minor Repair Technique #2: Acknowledge and ignore<\/h5>\n<p>It&#8217;s possible but unlikely that this technique will offer any real solution to the situation, again because of the significance of the problems. I regard this as very much a last resort.<\/p>\n<h5>Minor Repair Technique #3: Depth Of Character<\/h5>\n<p>If the problem is one of characterization, this might hold a viable solution. Most of the time, the inconsistency is too fundamental for that to be the case, but this is such a simple solution that the problem needs to be considered in this context just in case this is one of those rare occasions.<\/p>\n<h5>Minor Repair Technique #4: NPCs are humanoid, too<\/h5>\n<p>You&#8217;re the main villain in the campaign, passionate &#8211; even driven &#8211; and have been obsessively planning your ultimate victory for centuries, polishing every nuance. And so far, everything has been going in accordance with that plan. That really rules out some sort of human error, unless the character can be given a massive conceptual blind spot, a key assumption that can remain a hidden flaw until the very last minute. I&#8217;ve used that technique on a number of occasions deliberately, but never had to use it to get out of plot hole &#8211; nevertheless, it should be a viable solution in some cases.<\/p>\n<h5>Minor Repair Technique #5: Retroactive Explanation<\/h5>\n<p>You&#8217;ve spent years carefully pruning and shaping the big finish to your campaign, only to tell the players &#8220;okay, go home and I&#8217;ll let you know what happens&#8221;. You can see immediately why this won&#8217;t work for this scale of problem. Bad enough for it to take place in the middle of the campaign, it&#8217;s so far removed from ideal at the end of a campaign that it&#8217;s not even worth considering.<\/p>\n<h5>Minor Repair Technique #6: The Wisdom Of Players<\/h5>\n<p>In theory, this is a viable solution. In practice, it means upsetting the apple-cart and letting the cat out of the bag about everything you&#8217;ve been building toward in the campaign, deflating and derailing the endgame. This may be suitable to smaller problems, but it is definitely not an option when problems become this serious.\n<\/ul>\n<h3>Solutions from Part 3<\/h3>\n<p>There is an extent to which Major Structural Problems are simply &#8220;Significant Problems&#8221; with added urgency, seriousness, or repercussions. That means that the solutions discussed in detail the last part of this series need to be given careful consideration.<\/p>\n<ul>\n<h5>Significant Repair Technique #1: A New Plot Device<\/h5>\n<p>Everything written about this solution last time around remains valid. It can solve many problems, even of this scale. The caveat stated last time was that if you &#8220;Get it right and all is well; get it wrong, and you may do more damage than the original problem would have caused, or accelerated the onset of critical damage.&#8221; And that poses serious handicaps to the use of this technique to solve urgent structural problems; the seriousness of the problems amplifies and accentuates the risks and dangers. It therefore becomes even more critical that the restrictions and constraints described last time are observed.<\/p>\n<p>At the same time, the scale of the problems posed by Major Structural Issues make it that much harder to get the solution right, increasing the risk of an unsatisfactory outcome. So this is a solution that can be used, but which requires extreme care.<\/p>\n<h5>Significant Repair Technique #2: Historical Event Narrative Revisit<\/h5>\n<p>&#8220;I only pull this weapon out of my toolkit when there is some reason why it can&#8217;t be roleplayed <em>effectively.<\/em> It&#8217;s no fun for the players to sit and listen to the GM for hour after hour, for example&#8221;. &#8230;&#8221;you may have enough time to do the job, or you may not, and you won&#8217;t know until the deadline begins to loom.&#8221; &#8220;You do have a &#8216;Plan B&#8217;, right? Because if you don&#8217;t, you can find that your crisis has escalated.&#8221;<\/p>\n<p>All of which may be how you came to be in this mess in the first place.<\/p>\n<p>This may offer a solution &#8211; with heavy emphasis and underlining on the word <em>&#8216;may&#8217;.<\/em> Urgency is always a factor when a crisis escalates, and Urgency doesn&#8217;t work well with this technique. Nor do you have unlimited time &#8211; the closer you get to the end of a campaign, the less scope you have for fill-ins and other forms of procrastination that might have bought you precious time earlier in the campaign.<\/p>\n<p>This is an all-or-nothing solution, with no dodging the bullet if the deadline gets missed. Add in the fact that it&#8217;s at best a second cousin to a satisfactory answer, and it&#8217;s not something that I would either recommend or contemplate unless I was completely sure that <em>no matter what interruptions took place<\/em> I would be finished in ample time &#8211; and then only if there was no better solution. This is, at best, the penultimate resort when it comes to Major Structural Issues.<\/p>\n<h5>Significant Repair Technique #3: A Corrective Scene or Encounter<\/h5>\n<p>This solution down-sizes the concept of &#8220;a new plot device&#8221; to a retcon that can be dealt with in a single scene or encounter. Since I have already made the point that &#8220;a new plot device&#8221; may not be big enough and splashy enough to resolve a problem of this magnitude, it becomes extremely unlikely that this technique will suffice. That said, it may once have been the solution of choice &#8211; before the problem became in-your-face-urgent.\n<\/ul>\n<h3>Major Structural Repair Techniques<\/h3>\n<p>Practicalities dictate that while some of the solutions already presented may hold promise, they present such difficulties or limits of application that most of the time, you will need to resort to a bespoke solution intentionally geared to this scale of problem. Your campaign is heading in the wrong direction for some reason, a head-on collision with the most substantial of nothings, a plot sinkhole so vast and central to the campaign that it threatens to swallow you and your campaign whole. This is not a time for wishful thinking and pie-in-the-sky solutions that might work if they can only be ready to implement in time &#8211; almost certainly, the solution will need to be as drastic as the problem is critical.<\/p>\n<p>There are three such solutions. I&#8217;ve employed them all at one time or another.<\/p>\n<ul>\n<h5>Major Structural Repair Technique #1: A Corrective Adventure<\/h5>\n<p>The first is also the least likely to be sufficient, but an adventure for the sole purpose of filling the plot hole with <em>something<\/em> can be a viable solution to the problem. Your logic must be ironclad and the comprehensiveness of the solution equal to the problem at hand; half-measures won&#8217;t solve these problems, not any more. You may need to throw your campaign plan out the window and then see what you can salvage after the fact; depending on the scope of the issue and the lengths you have to go to in patching it, this might need to be &#8220;the adventure in which the whole campaign changes&#8221;.<\/p>\n<p>I once discovered that due to the evolution of in-game circumstances, a master villain&#8217;s grand plot had been rendered an anticlimax. So I wrote an adventure in which he achieved everything he had been working toward since adventure1 of the campaign, only to discover that it wasn&#8217;t what he expected &#8211; so he renounced that prize and turned his sights toward a new goal. This required cannibalizing parts of the intended big finish and impacted on every adventure that remained between the Event and the Campaign Climax, altering motivations, objective, context, circumstances, moral restrictions, schemes, and personality.<\/p>\n<p>An adventure in which the major objective is to alter the status quo is easy. Keeping it contained to a sufficient extent that it remains a single adventure is more difficult.<\/p>\n<h5>Major Structural Repair Technique #2: A New Layer Of Plot<\/h5>\n<p>In many ways, it&#8217;s easier to institute a series of changes in the form of a new layer of plot. This almost certainly entails extending the campaign, but that&#8217;s a small price to pay. It&#8217;s easier for three reasons: first, you aren&#8217;t trying to shoehorn the solutions to all your difficulties into one adventure, they are spread out amongst several; second, you don&#8217;t need to come up with everything all at once; parts of the solution can be deferred, making the imminent &#8220;trigger&#8221; adventure smaller in scope and hence, easier to write; and third, adding a new strand to the campaign freshens everything up.<\/p>\n<p>The first Zenith-3 campaign was headed toward a big finish that would have been okay, but not spectacular, but not everything was ready for the sequel campaign. So I added a new layer of plot (and a number of self-contained adventures on the side) that extended the campaign by almost two years while I got my ducks in a row. Because of the changed in-game context and circumstances, the original plans for the big finish (which weren&#8217;t all that satisfactory) had to be scrapped, and were replaced with something altogether better, which seemed a lot less superficial and more tightly bound to events within the campaign &#8211; dating all the way back to their first adventure.<\/p>\n<p>The big trick is to make it seem like the new plot layer was inevitable, and that&#8217;s easy to do if you base in on other things that have been established within the game. Whereas you may have previously employed Occam&#8217;s Razor and chosen the simplest explanation for an in-game event, under the new paradigm that event was but the tip of the newly-inserted iceberg.<\/p>\n<h5>Major Structural Repair Technique #3: Radical Character Overhaul\/Transformation<\/h5>\n<p>The third solution works well in cases where the institution of a new layer of plot won&#8217;t solve the problem outright. It&#8217;s kind of like the &#8220;Depth Of Character&#8221; on steroids. Radically transforming an NPC or a PC so that the plot hole no longer exists can be seen as a drastic step, but &#8211; like most do-overs &#8211; it gives you a second chance to get things right with the benefit of hindsight.<\/p>\n<p>NB: Don&#8217;t change a PC without the player&#8217;s permission!<\/p>\n<p>To implement this solution, you need a triggering event, a reason for that event completely reshaping the character (at an in-game level, exposing potentials within the character that were always there beneath the surface), and specifics of the transformation. There should be consequences and ripples, and your plans for every adventure subsequent to the event needs to be reexamined and potentially rewritten to accommodate the changes. And you need an in-game reason why these potentials weren&#8217;t already being exploited. At a metagame level, the reasons will be painfully obvious, but everything that happens in or is justified by metagame events needs to be paired with in-game explanations.<\/p>\n<p>Because this is only changing a single character, it can be the simplest of solutions; but because of the implications, it can also be the most complicated. As I said, every adventure still to be run within the campaign can be affected. This solution therefore requires careful thought and planning.\n<\/ul>\n<p>Major problems with an attached urgency can be solved, but they often entail drastic and decisive measures. The window for alternatives is small, and frequently closed before you&#8217;re even aware there is a problem. The good news is that each of these solutions can also be characterized as an opportunity; at the very least, you are giving your campaign a polish and fresh lick of paint..<\/p>\n<p>That&#8217;s also true of most of the solutions that will be examined in Part 5 of this series, dealing with critical repairs &#8211; but they are necessarily so comprehensive in scope and so much work to implement that it can be hard to appreciate the positive benefits that they can yield, as you&#8217;ll see in the concluding article in this series.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"pps-series-post-details pps-series-post-details-variant-classic pps-series-post-details-54589 pps-series-meta-excerpt\" data-series-id=\"317\"><div class=\"pps-series-meta-content\"><div class=\"pps-series-meta-text\">This entry is part 4 of 4 in the series <a href=\"https:\/\/www.campaignmastery.com\/blog\/series\/elephant-in-the-gray-room\/\">Elephant In The Gray Room<\/a><\/div><\/div><\/div><p>The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it&#8217;s there. This is a series about methods of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[29,180,67,83,70,84,288,74,188,89,12,297,91,13,85,87,298,299,86,95,88,96],"tags":[151,106,155,116,172,286,218,137,283,223,165,232],"series":[317],"class_list":["post-21143","post","type-post","status-publish","format-standard","hentry","category-campaign-management","category-cyberpunk","category-dnd","category-fantasy-games","category-gm-ing","category-horror-games","category-metagame","category-mike","category-mystery-detective-games","category-npcs-etc","category-pcs","category-pirateswashbuckling-games","category-plans-and-prep","category-players","category-pulp-games","category-sf-games","category-spy-secret-agent-games","category-steampunk","category-superhero-games","category-tools","category-cowboy-games","category-write","tag-campaign-admin","tag-campaign-background","tag-dd","tag-game-mastery","tag-npcs","tag-opinion","tag-pathfinder","tag-plausibility","tag-players","tag-sci-fi","tag-tools-techniques","tag-writing","series-elephant-in-the-gray-room"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1toiD-5v1","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/posts\/21143"}],"collection":[{"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/comments?post=21143"}],"version-history":[{"count":4,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/posts\/21143\/revisions"}],"predecessor-version":[{"id":21148,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/posts\/21143\/revisions\/21148"}],"wp:attachment":[{"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/media?parent=21143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/categories?post=21143"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/tags?post=21143"},{"taxonomy":"series","embeddable":true,"href":"https:\/\/www.campaignmastery.com\/blog\/wp-json\/wp\/v2\/series?post=21143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}