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	<title>
	Comments on: The Utility of Average Rolls: A Guest Article by Clinton Hillman	</title>
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	<link>https://www.campaignmastery.com/blog/utility-average-rolls-hillman/</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
	<lastBuildDate>Mon, 15 Jan 2018 18:27:32 +0000</lastBuildDate>
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	<item>
		<title>
		By: Scott		</title>
		<link>https://www.campaignmastery.com/blog/utility-average-rolls-hillman/comment-page-1/#comment-146130</link>

		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Mon, 15 Jan 2018 18:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=21714#comment-146130</guid>

					<description><![CDATA[Excellent Article, thanks Clinton!]]></description>
			<content:encoded><![CDATA[<p>Excellent Article, thanks Clinton!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Mike Bourke		</title>
		<link>https://www.campaignmastery.com/blog/utility-average-rolls-hillman/comment-page-1/#comment-145935</link>

		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Tue, 09 Jan 2018 08:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=21714#comment-145935</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.campaignmastery.com/blog/utility-average-rolls-hillman/comment-page-1/#comment-145934&quot;&gt;Loz&lt;/a&gt;.

Not me, not often anyway. Half the time I make those rolls in secret so that players don&#039;t even know there is something to perceive.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.campaignmastery.com/blog/utility-average-rolls-hillman/comment-page-1/#comment-145934">Loz</a>.</p>
<p>Not me, not often anyway. Half the time I make those rolls in secret so that players don&#8217;t even know there is something to perceive.</p>
]]></content:encoded>
		
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		<title>
		By: Loz		</title>
		<link>https://www.campaignmastery.com/blog/utility-average-rolls-hillman/comment-page-1/#comment-145934</link>

		<dc:creator><![CDATA[Loz]]></dc:creator>
		<pubDate>Tue, 09 Jan 2018 08:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=21714#comment-145934</guid>

					<description><![CDATA[How many times has a GM said &quot;Make a Perception roll... oops... Oh, well I&#039;ll tell you anyway.&quot;...?

For Perception rolls in some games (especially FATE which is massively story-driven), I just look at a PCs stat/skill and *give* the player the information that level justifies.

Loose: the chance of a lucky roll digging up extra information/clues
Loose: the chance of an UNlucky roll slowing down/stopping play.
Gain : time, control (certainty).

N.B. If a player is not happy with the things they discover, they can invest time/effort/creativity to boost their level with a bonus or two. Call in an expert to help, for example.]]></description>
			<content:encoded><![CDATA[<p>How many times has a GM said &#8220;Make a Perception roll&#8230; oops&#8230; Oh, well I&#8217;ll tell you anyway.&#8221;&#8230;?</p>
<p>For Perception rolls in some games (especially FATE which is massively story-driven), I just look at a PCs stat/skill and *give* the player the information that level justifies.</p>
<p>Loose: the chance of a lucky roll digging up extra information/clues<br />
Loose: the chance of an UNlucky roll slowing down/stopping play.<br />
Gain : time, control (certainty).</p>
<p>N.B. If a player is not happy with the things they discover, they can invest time/effort/creativity to boost their level with a bonus or two. Call in an expert to help, for example.</p>
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