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	Comments on: This Survey For New Players Ensures A Good Fit	</title>
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	<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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		<title>
		By: RPT#672: Prevent Player Disagreements With This Quick RPG Campaign Survey - Roleplaying Tips		</title>
		<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/comment-page-1/#comment-103965</link>

		<dc:creator><![CDATA[RPT#672: Prevent Player Disagreements With This Quick RPG Campaign Survey - Roleplaying Tips]]></dc:creator>
		<pubDate>Mon, 28 Sep 2015 12:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2448#comment-103965</guid>

					<description><![CDATA[[&#8230;] are longer surveys available online, such as the Same Page Tool one on Campaign Mastery, and one from RPT#184. However, today&#8217;s tip is to use a short survey to get everyone thinking [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] are longer surveys available online, such as the Same Page Tool one on Campaign Mastery, and one from RPT#184. However, today&#8217;s tip is to use a short survey to get everyone thinking [&#8230;]</p>
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		<title>
		By: Before You Write: What Do Your Players and PCs Want? : rpgGM.com		</title>
		<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/comment-page-1/#comment-9895</link>

		<dc:creator><![CDATA[Before You Write: What Do Your Players and PCs Want? : rpgGM.com]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 23:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2448#comment-9895</guid>

					<description><![CDATA[[...] This Survey For New Players Ensures A Good Fit (campaignmastery.com) [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This Survey For New Players Ensures A Good Fit (campaignmastery.com) [&#8230;]</p>
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		<title>
		By: zerfinity		</title>
		<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/comment-page-1/#comment-5973</link>

		<dc:creator><![CDATA[zerfinity]]></dc:creator>
		<pubDate>Sat, 06 Nov 2010 20:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2448#comment-5973</guid>

					<description><![CDATA[It is always interesting to see the responses of others to work you do on your own and for yourself. 

I didn&#039;t actually use the whole survey for my group, this was the expanded version from a brainstorming session. I also started with people already committed to day and time which allowed me to eliminate a lot of the early questions. I decided to declare game system instead of asking players about their interests so that I would be interested in GMing the system. From there I started with slightly modified versions of #7 and #8. I went with #33 next to add clear communication about what I&#039;m looking for. Then I used 13, 17, 18, 20, and 34. I ended with a quick open ended question about what else they want me to know. I was pretty satisfied with the results because I&#039;m using Fudge, I can alter the lethality easily so the questions helped me do that. Also, I had good player feedback about which motivations they would like for the campaign and which flavor of campaign they would like. I was flexible about all those pieces.

@Alan: Good feedback. I *hope* I&#039;m not as full of myself as it may seem. I think that my context determined a lot about this survey. For example, I live in a large metro area with a lot of gamers and have seen a lot of responses to game offerings before. Also, as mentioned above this was the large brainstorm version not what I actually used. Finally, after more thought I left out most of the preamble about evaluating answers; you&#039;re right it was pretty snooty. And the survey system I used allowed more than one response to multiple choice questions (e.g., #34)]]></description>
			<content:encoded><![CDATA[<p>It is always interesting to see the responses of others to work you do on your own and for yourself. </p>
<p>I didn&#8217;t actually use the whole survey for my group, this was the expanded version from a brainstorming session. I also started with people already committed to day and time which allowed me to eliminate a lot of the early questions. I decided to declare game system instead of asking players about their interests so that I would be interested in GMing the system. From there I started with slightly modified versions of #7 and #8. I went with #33 next to add clear communication about what I&#8217;m looking for. Then I used 13, 17, 18, 20, and 34. I ended with a quick open ended question about what else they want me to know. I was pretty satisfied with the results because I&#8217;m using Fudge, I can alter the lethality easily so the questions helped me do that. Also, I had good player feedback about which motivations they would like for the campaign and which flavor of campaign they would like. I was flexible about all those pieces.</p>
<p>@Alan: Good feedback. I *hope* I&#8217;m not as full of myself as it may seem. I think that my context determined a lot about this survey. For example, I live in a large metro area with a lot of gamers and have seen a lot of responses to game offerings before. Also, as mentioned above this was the large brainstorm version not what I actually used. Finally, after more thought I left out most of the preamble about evaluating answers; you&#8217;re right it was pretty snooty. And the survey system I used allowed more than one response to multiple choice questions (e.g., #34)</p>
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		<title>
		By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-11-05		</title>
		<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/comment-page-1/#comment-5947</link>

		<dc:creator><![CDATA[Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-11-05]]></dc:creator>
		<pubDate>Sat, 06 Nov 2010 00:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2448#comment-5947</guid>

					<description><![CDATA[[...] This Survey For New Players Ensures A Good Fit [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This Survey For New Players Ensures A Good Fit [&#8230;]</p>
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		<title>
		By: Johnn		</title>
		<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/comment-page-1/#comment-5860</link>

		<dc:creator><![CDATA[Johnn]]></dc:creator>
		<pubDate>Wed, 03 Nov 2010 00:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2448#comment-5860</guid>

					<description><![CDATA[That&#039;s an interesting one, Rafe. I can see a few games eliminating some questions, and other games would not narrow things down at all. Guess you could ask the game system and then send along a modified survey depending on the answer.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s an interesting one, Rafe. I can see a few games eliminating some questions, and other games would not narrow things down at all. Guess you could ask the game system and then send along a modified survey depending on the answer.</p>
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		<title>
		By: Rafe		</title>
		<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/comment-page-1/#comment-5855</link>

		<dc:creator><![CDATA[Rafe]]></dc:creator>
		<pubDate>Tue, 02 Nov 2010 20:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2448#comment-5855</guid>

					<description><![CDATA[I&#039;m curious why gaming system isn&#039;t higher than No. 6 on the list. That seems to be pretty fundamental, unless the survey specifically states that the focus will be on X, Y or Z. It seems to me you could eliminate a lot of the questions by simply knowing what systems they prefer and, just as important, those they will not play.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m curious why gaming system isn&#8217;t higher than No. 6 on the list. That seems to be pretty fundamental, unless the survey specifically states that the focus will be on X, Y or Z. It seems to me you could eliminate a lot of the questions by simply knowing what systems they prefer and, just as important, those they will not play.</p>
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		<title>
		By: yong kyosunim		</title>
		<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/comment-page-1/#comment-5834</link>

		<dc:creator><![CDATA[yong kyosunim]]></dc:creator>
		<pubDate>Mon, 01 Nov 2010 21:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2448#comment-5834</guid>

					<description><![CDATA[The survey was a bit long, but the point is well-made. Preparation as to what expectations the GM has for the campaign and communicated to the players is a great way to get it off to a good start.

I issue a campaign primer and social contract myself at the start of each campaign and it works fairly well in getting the players on the same page.]]></description>
			<content:encoded><![CDATA[<p>The survey was a bit long, but the point is well-made. Preparation as to what expectations the GM has for the campaign and communicated to the players is a great way to get it off to a good start.</p>
<p>I issue a campaign primer and social contract myself at the start of each campaign and it works fairly well in getting the players on the same page.</p>
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		<title>
		By: Johnn		</title>
		<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/comment-page-1/#comment-5826</link>

		<dc:creator><![CDATA[Johnn]]></dc:creator>
		<pubDate>Mon, 01 Nov 2010 17:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2448#comment-5826</guid>

					<description><![CDATA[@Sewicked - good call in the allergies.

@Will - good tip about revisiting group preferences, thanks.

@Mike - to avoid the feel of interrogation, you would put things in proper context with a little conversation beforehand. I would not recommend offering answers ahead of time - too easy for people to gloss over or not truly think about their views and preferences. I agree the process does not scale and would look at a different method if I received a large response.

@Alan - Good feedback. However, I would not advise doing the write-up exclusively without additional screening methods in place.

Thanks for the comments everyone.]]></description>
			<content:encoded><![CDATA[<p>@Sewicked &#8211; good call in the allergies.</p>
<p>@Will &#8211; good tip about revisiting group preferences, thanks.</p>
<p>@Mike &#8211; to avoid the feel of interrogation, you would put things in proper context with a little conversation beforehand. I would not recommend offering answers ahead of time &#8211; too easy for people to gloss over or not truly think about their views and preferences. I agree the process does not scale and would look at a different method if I received a large response.</p>
<p>@Alan &#8211; Good feedback. However, I would not advise doing the write-up exclusively without additional screening methods in place.</p>
<p>Thanks for the comments everyone.</p>
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		<title>
		By: Alan De Smet		</title>
		<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/comment-page-1/#comment-5825</link>

		<dc:creator><![CDATA[Alan De Smet]]></dc:creator>
		<pubDate>Mon, 01 Nov 2010 16:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2448#comment-5825</guid>

					<description><![CDATA[The survey suggests a GM who is full of themselves.  Maybe they&#039;re a brilliant enough GM to justify it, but I would be suspicious.

The survey&#039;s very non-specific tone suggests you&#039;re spamming it out to people you don&#039;t even know.  It&#039;s a recreational activity, not a job application.

&quot;I’ll be evaluating responses to these questions according to the degree to which your answers suggest you will have fun in a game that I run.&quot;  That suggests there are &quot;right&quot; answers.  Which is fine, that&#039;s the point.  But as a result, I&#039;m prone to over analyzing my answers because I don&#039;t want to be disqualified because of a misinterpretation.  For example, &quot;6. Please name some of the systems that you are most interested in playing:&quot;  What if I answer &quot;Fiasco, Shock, Penny for My Thoughts, Burning Empires?&quot;  If the GM is thinking D&#038;D, will that answer get me disqualified, even though I enjoy playing D&#038;D?  A number of the multiple choice questions has similar problems; maybe I&#039;d enjoy several of the options.

The best question is #33.  It takes the right tone: &quot;This is what I plan on running, do you want that.

Instead of a survey, write up what you want from a game.  Take questions like &quot;Can you commit to only playing good characters?&quot; and turn them into statements like &quot;Characters will be good.&quot;  Then end with, &quot;If this sounds like a fun game, let me know!&quot;]]></description>
			<content:encoded><![CDATA[<p>The survey suggests a GM who is full of themselves.  Maybe they&#8217;re a brilliant enough GM to justify it, but I would be suspicious.</p>
<p>The survey&#8217;s very non-specific tone suggests you&#8217;re spamming it out to people you don&#8217;t even know.  It&#8217;s a recreational activity, not a job application.</p>
<p>&#8220;I’ll be evaluating responses to these questions according to the degree to which your answers suggest you will have fun in a game that I run.&#8221;  That suggests there are &#8220;right&#8221; answers.  Which is fine, that&#8217;s the point.  But as a result, I&#8217;m prone to over analyzing my answers because I don&#8217;t want to be disqualified because of a misinterpretation.  For example, &#8220;6. Please name some of the systems that you are most interested in playing:&#8221;  What if I answer &#8220;Fiasco, Shock, Penny for My Thoughts, Burning Empires?&#8221;  If the GM is thinking D&amp;D, will that answer get me disqualified, even though I enjoy playing D&amp;D?  A number of the multiple choice questions has similar problems; maybe I&#8217;d enjoy several of the options.</p>
<p>The best question is #33.  It takes the right tone: &#8220;This is what I plan on running, do you want that.</p>
<p>Instead of a survey, write up what you want from a game.  Take questions like &#8220;Can you commit to only playing good characters?&#8221; and turn them into statements like &#8220;Characters will be good.&#8221;  Then end with, &#8220;If this sounds like a fun game, let me know!&#8221;</p>
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		<title>
		By: Mike		</title>
		<link>https://www.campaignmastery.com/blog/this-survey-for-new-players-ensures-a-good-fit/comment-page-1/#comment-5824</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Mon, 01 Nov 2010 16:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2448#comment-5824</guid>

					<description><![CDATA[I&#039;m not sure I agree with the last paragraph of your article, Johnn. If a GM - especially one that I didn&#039;t know - started in with this lot, verbally, I would feel like I was being interrogated - and not in a good way. A printed survey which could be taken away, or some electronic document that could be sent, filled out, and returned by email, would be far more impersonal, which is not always a bad thing.

Then there is the problem of players replying facetiously and not taking the survey seriously, and of players who simply resent such things - I&#039;ve had both.

Of course, the big problem with the survey concept is that once you&#039;ve asked the questions, you have to aggregate and interpret the answers. With one player responding, that&#039;s not too hard; with several, its not very easy. Is the majority always right? Or should the GM go with the lowest common denomenator? Are there certain players whose opinions are to be weighted more heavily? Should the GM have filled out one of these and given those answers to the players before the players get to complete the survey - so that they have some idea of what answers the GM is proposing for the campaign, and simply have to decide whether or not those parameters are tolerable?

Worse still, such a survey raises expectations that the views expressed will be taken into account and make a manifest difference to the campaign. If those expectations are not met, it poisons the whole campaign, and can cause lasting damage between players and GM.

Hopefully, you have a followup in the pipeline to address these questions...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure I agree with the last paragraph of your article, Johnn. If a GM &#8211; especially one that I didn&#8217;t know &#8211; started in with this lot, verbally, I would feel like I was being interrogated &#8211; and not in a good way. A printed survey which could be taken away, or some electronic document that could be sent, filled out, and returned by email, would be far more impersonal, which is not always a bad thing.</p>
<p>Then there is the problem of players replying facetiously and not taking the survey seriously, and of players who simply resent such things &#8211; I&#8217;ve had both.</p>
<p>Of course, the big problem with the survey concept is that once you&#8217;ve asked the questions, you have to aggregate and interpret the answers. With one player responding, that&#8217;s not too hard; with several, its not very easy. Is the majority always right? Or should the GM go with the lowest common denomenator? Are there certain players whose opinions are to be weighted more heavily? Should the GM have filled out one of these and given those answers to the players before the players get to complete the survey &#8211; so that they have some idea of what answers the GM is proposing for the campaign, and simply have to decide whether or not those parameters are tolerable?</p>
<p>Worse still, such a survey raises expectations that the views expressed will be taken into account and make a manifest difference to the campaign. If those expectations are not met, it poisons the whole campaign, and can cause lasting damage between players and GM.</p>
<p>Hopefully, you have a followup in the pipeline to address these questions&#8230;</p>
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