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	<title>
	Comments on: The Adverse Effects Engine	</title>
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	<link>https://www.campaignmastery.com/blog/the-adverse-effects-engine/</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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		<title>
		By: John Smith		</title>
		<link>https://www.campaignmastery.com/blog/the-adverse-effects-engine/comment-page-1/#comment-185762</link>

		<dc:creator><![CDATA[John Smith]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 06:00:33 +0000</pubDate>
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					<description><![CDATA[I really appreciate how the Adverse Effects Engine can be adapted across different scenarios—from environmental hazards to diseases and poisons. The modular design makes it easy to integrate into existing systems, while still giving GMs the freedom to customize outcomes based on campaign needs.]]></description>
			<content:encoded><![CDATA[<p>I really appreciate how the Adverse Effects Engine can be adapted across different scenarios—from environmental hazards to diseases and poisons. The modular design makes it easy to integrate into existing systems, while still giving GMs the freedom to customize outcomes based on campaign needs.</p>
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		<title>
		By: John Smith		</title>
		<link>https://www.campaignmastery.com/blog/the-adverse-effects-engine/comment-page-1/#comment-185761</link>

		<dc:creator><![CDATA[John Smith]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 05:57:09 +0000</pubDate>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54758#comment-185761</guid>

					<description><![CDATA[What stands out most is the balance between complexity and usability. The article successfully introduces a system that deepens gameplay without becoming overly complicated, which is a rare and commendable achievement in RPG design frameworks.]]></description>
			<content:encoded><![CDATA[<p>What stands out most is the balance between complexity and usability. The article successfully introduces a system that deepens gameplay without becoming overly complicated, which is a rare and commendable achievement in RPG design frameworks.</p>
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