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		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 5b</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5b/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Fri, 12 Dec 2025 11:21:47 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54747</guid>

					<description><![CDATA[This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. 5.8.1.5 Blended Models In general, the rule is one zone, one model. In fact, as a general rule, your goal should be one Kingdom, one model &#8211; that [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54747</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 4</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-4/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-4/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 18 Aug 2025 14:00:02 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54362</guid>

					<description><![CDATA[With the economic foundations sorted, this part gets back to the distribution of fortifications, defensive networks, and Inns. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, &#038; Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality &#160;&#160;&#160;&#160;&#160;5.1.2.1 Road Quality: An introductory mention 5.2 Terrain 5.2.0 Terrain [&#8230;]]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54362</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 3</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-3/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-3/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 04 Aug 2025 14:00:26 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54282</guid>

					<description><![CDATA[While working on the subject of population and its distribution, I stumbled onto a method of using a Realm&#8217;s economics for worldbuilding and history generation. Originally subordinated to the main thread, I&#8217;ve decided to break it out into it&#8217;s own post. Note that the unfinished part that&#8217;s been set aside for the next post is [&#8230;]]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54282</post-id>	</item>
		<item>
		<title>An Old Aysle To Run Down 2</title>
		<link>https://www.campaignmastery.com/blog/an-old-aysle-to-run-down-2/</link>
					<comments>https://www.campaignmastery.com/blog/an-old-aysle-to-run-down-2/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 29 Jan 2024 13:00:54 +0000</pubDate>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=49532</guid>

					<description><![CDATA[Preliminaries / Introduction: Why you should read this article I h\ave found a whole bunch of material from my old TORG campaign, which I intend to use through 2024 as the foundation of various articles. I&#8217;m doing this for a number of reasons, which collectively spell out why it&#8217;s worth your time to read them [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Extracts from Mike's TORG Materials]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">49532</post-id>	</item>
		<item>
		<title>An Old Aysle To Run Down 1</title>
		<link>https://www.campaignmastery.com/blog/an-old-aysle-to-run-down-1/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 01 Jan 2024 13:42:33 +0000</pubDate>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=49122</guid>

					<description><![CDATA[Preliminaries / Introduction: Why you should read this article One of the good aspects of packing everything is that you discover where you had hidden away things that have been archived for long enough that those hiding places had been forgotten. So it is that I h\ave found a whole bunch of material from my [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Extracts from Mike's TORG Materials]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">49122</post-id>	</item>
		<item>
		<title>Economics In RPGs 4: The Age Of Steam</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-4-steam-age/</link>
					<comments>https://www.campaignmastery.com/blog/economics-in-rpgs-4-steam-age/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 22 May 2023 14:59:43 +0000</pubDate>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=45450</guid>

					<description><![CDATA[Welcome &#038; General Introduction With each passing entry in this series, we get to ground that is more familiar to all of us &#8211; either part of, or directly related to, our everyday lives, or part of the collective zeitgeist concerning the forces that influence those lives. This makes analysis easier (I know more of [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">45450</post-id>	</item>
		<item>
		<title>Economics In RPGs 3: Pre-Industrial Eras</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-3-pre-industrial/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 15 May 2023 14:00:16 +0000</pubDate>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=45236</guid>

					<description><![CDATA[Welcome &#038; General Introduction Readers may have noticed that the previous part of the series promised the Renaissance and then barely mentioned the subject. That happened because, at least at first, there wasn&#8217;t a lot of economic difference, and what trends later started to manifest themselves were essentially the same trends that drove industrialization in [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">45236</post-id>	</item>
		<item>
		<title>Economics In RPGs 2: The Later Medieval</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-2-late-medieval/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 01 May 2023 15:55:23 +0000</pubDate>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=45024</guid>

					<description><![CDATA[Welcome &#038; General Introduction Following a successful Dr Who adventure in which the player started to see how a number of plot threads intersected, my head is currently full of the strange environment in which the next adventure is to occur. I mean, this is the homeworld of his current companion &#8211; a psionic sentient [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">45024</post-id>	</item>
		<item>
		<title>Economics In RPGs 1: The Early Medieval</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-1-the-early-medieval/</link>
					<comments>https://www.campaignmastery.com/blog/economics-in-rpgs-1-the-early-medieval/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 24 Apr 2023 14:00:48 +0000</pubDate>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=44950</guid>

					<description><![CDATA[I&#8217;ve been working on this article for several weeks now, on and off, and have come to the conclusion that it will be beneficial to the subject matter to break it into a series of related posts, dividing one concept from another. It started out as an intention to simply explain &#8220;inflation&#8221; to RPG GMs [&#8230;]]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">44950</post-id>	</item>
		<item>
		<title>Bad Things, Good People &#8211; Theological Worldbuilding</title>
		<link>https://www.campaignmastery.com/blog/bad-things-good-people/</link>
					<comments>https://www.campaignmastery.com/blog/bad-things-good-people/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 27 Feb 2023 13:00:29 +0000</pubDate>
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		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[Superhero games]]></category>
		<category><![CDATA[Worldbuilding]]></category>
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					<description><![CDATA[In any game with Deities or Religions (and that&#8217;s almost all RPGs), the questions that dog real religions need to have answers that are plausible, whether we as real people believe them or not. The more interventionist the Deities are, the more this needs to be true, because there is greater capacity for the priests [&#8230;]]]></description>
		
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