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	<title>Vehicles &#8211; Campaign Mastery</title>
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	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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	<title>Vehicles &#8211; Campaign Mastery</title>
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		<title>Keep Your Ace Up Your Sleeve (plus 4 more)</title>
		<link>https://www.campaignmastery.com/blog/keep-your-ace-up-your-sleeve-plus-4-more/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 11 Aug 2025 14:00:23 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Mike]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
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		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54314</guid>

					<description><![CDATA[A quick post today about GMs seeking validation plus one or more bonus topics, number depending on time. 1. Keep Your Ace Up Your Sleeve What&#8217;s the biggest metagaming mistake you&#8217;ve ever made outside of anything approaching a plot train? Let me tell you mine. The scenario was over, and it hadn&#8217;t gone according to [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54314</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 1</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-1/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-1/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 26 May 2025 14:00:07 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
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		<category><![CDATA[Mike]]></category>
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		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[Western Games]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
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		<category><![CDATA[Mystery & Detective Games]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54114</guid>

					<description><![CDATA[The difference between the level of detail that you want when a PC is actually present and what is needed when it&#8217;s all NPCs and should happen purely in the background is almost total. Earlier treatment of the subject within this series focused on paring back and simplifying to the level of detail required for [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54114</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 4: Modes Of Transport, Pt 5</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-5/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-5/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 28 Apr 2025 22:34:57 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
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		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Pirate/Swashbuckling Games]]></category>
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		<category><![CDATA[Pathfinder]]></category>
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		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54019</guid>

					<description><![CDATA[Weather At Sea can be considered to comprise several of the unluckiest things that can and will happen to a ship, so it&#8217;s somewhat appropriate that this is the dominant subject of the thirteenth part of this series! Believe it or not, the entire weather system presented in the post was designed on a single [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-5/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54019</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 4: Modes Of Transport, Pt 4</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-4/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-4/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 21 Apr 2025 14:48:13 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Mike]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53942</guid>

					<description><![CDATA[Finally! After the diversions caused by Rafts and boats, today the series focuses on Ships at sea, with a bonus sci-fi section or two on the side. The original plan was to also include Weather at Sea and Exotic Transportation Modes but the former has quickly grown to the point where the post would not [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-4/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">53942</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 4: Modes Of Transport, Pt 3</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-3/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 31 Mar 2025 13:15:30 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
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		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53793</guid>

					<description><![CDATA[Today&#8217;s post focuses on Rafts and small boats like Kayaks and Canoes. The defining trait of such vessels is that while they can have sails, their primary motive power derives from the use of oars or paddles. It&#8217;s taken quite a bit longer than I intended, due to a fundamental truism of publishing, at least [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">53793</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 4: Modes Of Transport, Pt 2</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-2/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-2/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 10 Feb 2025 13:00:47 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mapping & Maps & Minis]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[World Design]]></category>
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		<category><![CDATA[Metagaming & Metagame Theory]]></category>
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		<category><![CDATA[Maps]]></category>
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		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53432</guid>

					<description><![CDATA[Rivers provide a natural alternative to roads and overland travel, if the river happens to go where you want it to. That&#8217;s more likely than it might initially seem, because rivers provide natural resources and defenses that make them natural locations for settlements, with transportation of cargo a bonus on top of those advantages. Table [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-2/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">53432</post-id>	</item>
		<item>
		<title>Economics In RPGs 6c: Pre-Digital Tech Age Ch 3</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-6-predigital-tech-ch3/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 17 Jul 2023 16:36:52 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mapping & Maps & Minis]]></category>
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		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
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		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Spy & Secret Agent Games]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=46570</guid>

					<description><![CDATA[I&#8217;ve clearly decided to push on and get this trilogy of posts out of the way before interrupting the series for another break. As usual, because this is a direct continuation of what&#8217;s already been posted, I&#8217;m going to skip the usual preamble, so make sure that you have read Chapter 1 and Chapter 2 [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">46570</post-id>	</item>
		<item>
		<title>On The Priorities Of Graphic Depiction 5: Vehicles</title>
		<link>https://www.campaignmastery.com/blog/on-the-priorities-of-graphic-depiction-5-vehicles/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 27 Jun 2022 14:00:42 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=37712</guid>

					<description><![CDATA[The story so far&#8230; This is the fourth in a set of mini-posts that I&#8217;m writing and publishing as quickly as possible, something I&#8217;m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post examines one of the specific image categories nominated in the first post of the [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Priorities Of Graphic Depiction]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">37712</post-id>	</item>
		<item>
		<title>How Good Is That Rust-bucket In The Showroom Window?</title>
		<link>https://www.campaignmastery.com/blog/that-rust-bucket/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 28 Dec 2020 13:00:10 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Online Gaming & Resources]]></category>
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		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Pieces Of Creation]]></category>
		<category><![CDATA[Vehicles]]></category>
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		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[Player-Goals]]></category>
		<category><![CDATA[Treasure]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=29590</guid>

					<description><![CDATA[Something of a bare-bones post this time around, necessitated by the fact that I&#8217;m away from home and all its resources. I haven&#8217;t been idle while away; I had prepared more than enough RPG work in advance to see me through. Part of that work involves&#8230; well, that&#8217;s a little more complicated. You see, the [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">29590</post-id>	</item>
		<item>
		<title>The Sixes System Pt 2: Education, Abilities, and Tools</title>
		<link>https://www.campaignmastery.com/blog/the-sixes-system-pt-2/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 09 Mar 2020 13:50:25 +0000</pubDate>
				<category><![CDATA[Mike]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Original Game Systems]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Original-Game-Systems]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Equipment]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=27450</guid>

					<description><![CDATA[0.&#160;Fundamentals (repeated for all posts:) &#8212; The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. &#8212; Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. &#8212; Success or Failure on tasks is determined by adding dice [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Sixes System]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">27450</post-id>	</item>
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