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	<title>Superhero games &#8211; Campaign Mastery</title>
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	<link>https://www.campaignmastery.com/blog</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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	<title>Superhero games &#8211; Campaign Mastery</title>
	<link>https://www.campaignmastery.com/blog</link>
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<site xmlns="com-wordpress:feed-additions:1">21781259</site>	<item>
		<title>The Klein Wand: October 2026 Blog Carnival</title>
		<link>https://www.campaignmastery.com/blog/the-klein-wand-october-2026-blog-carnival/</link>
					<comments>https://www.campaignmastery.com/blog/the-klein-wand-october-2026-blog-carnival/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 19 Oct 2026 14:18:13 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Pirate/Swashbuckling Games]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Running-Encounters]]></category>
		<category><![CDATA[Treasure]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Pulp]]></category>
		<category><![CDATA[Superhero games]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[Pirate-Games]]></category>
		<category><![CDATA[Tactics]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55345</guid>

					<description><![CDATA[For the Oct 2026 Blog Carnival, hosted by Vulcan Stev, I offer the Klein Wand, drawing inspiration from&#8230; non-traditional sources. I took this month&#8217;s subject to be a challenge, one to which I wasn&#8217;t initially going to respond &#8211; while magic items tend to be around in many of my campaigns, they tend to be [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/the-klein-wand-october-2026-blog-carnival/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55345</post-id>	</item>
		<item>
		<title>Strange-taste Worldbuilding: Pizza Adjectives</title>
		<link>https://www.campaignmastery.com/blog/strange-taste-worldbuilding-pizza-adjectives/</link>
					<comments>https://www.campaignmastery.com/blog/strange-taste-worldbuilding-pizza-adjectives/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Sat, 28 Mar 2026 12:41:38 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Pulp]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Superhero games]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[Space Opera]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54940</guid>

					<description><![CDATA[World-building through an exotic cuisine technique, it&#8217;s easier than you might think &#8211; AND more effective. This post is one of those ideas that comes to you out of nowhere but, as you&#8217;ll see, as a technique, it&#8217;s worth sharing. One of the hardest things to do is to convey a sense of the action [&#8230;]]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54940</post-id>	</item>
		<item>
		<title>Keep Your Ace Up Your Sleeve (plus 4 more)</title>
		<link>https://www.campaignmastery.com/blog/keep-your-ace-up-your-sleeve-plus-4-more/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 11 Aug 2025 14:00:23 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[Superhero games]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54314</guid>

					<description><![CDATA[A quick post today about GMs seeking validation plus one or more bonus topics, number depending on time. 1. Keep Your Ace Up Your Sleeve What&#8217;s the biggest metagaming mistake you&#8217;ve ever made outside of anything approaching a plot train? Let me tell you mine. The scenario was over, and it hadn&#8217;t gone according to [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54314</post-id>	</item>
		<item>
		<title>The Scope of Space</title>
		<link>https://www.campaignmastery.com/blog/the-scope-of-space/</link>
					<comments>https://www.campaignmastery.com/blog/the-scope-of-space/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 05 May 2025 14:22:00 +0000</pubDate>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[At-The-Table]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Superhero games]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54059</guid>

					<description><![CDATA[Many authors have tried to explain how vast space, and the universe contained within it, really are, usually with less than total success, though with each attempt, some few are reached. This is both something that Sci-Fi GMs need to understand and yet, often hand-wave. I have thought of another approach, one that is strictly [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54059</post-id>	</item>
		<item>
		<title>A Guest Post: The Making of the Glumdark Book</title>
		<link>https://www.campaignmastery.com/blog/a-guest-post-the-making-of-the-glumdark-book/</link>
					<comments>https://www.campaignmastery.com/blog/a-guest-post-the-making-of-the-glumdark-book/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 17 Mar 2025 13:00:52 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Guest Post]]></category>
		<category><![CDATA[Digital Artwork & Photo-editing]]></category>
		<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Treasure]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Superhero games]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52094</guid>

					<description><![CDATA[Introduction by Mike Today, in support of a new RPG product, The Glumdark, I have a guest post by the author, Christopher Drellow. Glumdark is a massive, fully illustrated, painstakingly constructed resource for Game Masters and players of dark fantasy tabletop roleplaying games. Recommended for the likes of Mörk Borg but totally system agnostic and [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/a-guest-post-the-making-of-the-glumdark-book/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">52094</post-id>	</item>
		<item>
		<title>The Bounds Of Invention Let Loose</title>
		<link>https://www.campaignmastery.com/blog/the-bounds-of-invention-let-loose/</link>
					<comments>https://www.campaignmastery.com/blog/the-bounds-of-invention-let-loose/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 16 Dec 2024 13:30:12 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Pirate/Swashbuckling Games]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Monster-Design]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
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		<category><![CDATA[Pulp]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[Superhero games]]></category>
		<category><![CDATA[Pirate-Games]]></category>
		<category><![CDATA[Space Opera]]></category>
		<category><![CDATA[Dr Who]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53027</guid>

					<description><![CDATA[It&#8217;s my contention that with every encounter, the canny GM will expand on the lore surrounding the creatures encountered. I&#8217;ve been plugging away steadily at the next part of the Trade In Fantasy series, in which a lot of the elements discussed start to come together into a coherent picture of the processes, but it&#8217;s [&#8230;]]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">53027</post-id>	</item>
		<item>
		<title>Lost Axes Of Character: A Tool for GMs</title>
		<link>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/</link>
					<comments>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 04 Nov 2024 14:02:28 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Call Of Cthulhu]]></category>
		<category><![CDATA[Pulp]]></category>
		<category><![CDATA[Superhero games]]></category>
		<category><![CDATA[steampunk]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52767</guid>

					<description><![CDATA[I know some readers (Hi, Johnn!) who simply zone out when the word &#8220;Alignment&#8221; is mentioned, but bear with me. There&#8217;s good reason why it&#8217;s downplayed in the newest editions, decoupled from racial profiles and game mechanics, but this is alignment as you&#8217;ve never seen it before, with a whole different purpose. This is the [&#8230;]]]></description>
		
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			<slash:comments>8</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">52767</post-id>	</item>
		<item>
		<title>Sweet Sweet Music: Bardic Repertoires</title>
		<link>https://www.campaignmastery.com/blog/sweet-sweet-music-bardic-repertoires/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 23 Sep 2024 14:00:02 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Mystery & Detective Games]]></category>
		<category><![CDATA[Spy & Secret Agent Games]]></category>
		<category><![CDATA[Advice]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Superhero games]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[mystery]]></category>
		<category><![CDATA[Spy-Games]]></category>
		<category><![CDATA[Space Opera]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52444</guid>

					<description><![CDATA[What non-magical songs should a bard know? There&#8217;s more to it than you might think. The Wedding DJ At a wedding some years back, I got to talking with the DJ about song selection. It was a fascinating conversation that I&#8217;ll do my best to recreate, but it was so long ago that I don&#8217;t [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">52444</post-id>	</item>
		<item>
		<title>Messin&#8217; with the Anti-G</title>
		<link>https://www.campaignmastery.com/blog/messin-with-the-anti-g/</link>
					<comments>https://www.campaignmastery.com/blog/messin-with-the-anti-g/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 14:52:14 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Fantasy Games]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
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		<category><![CDATA[Campaign-Background]]></category>
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		<category><![CDATA[Space Opera]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=51592</guid>

					<description><![CDATA[Today&#8217;s article is sci-fi in orientation but fantasy GMs should stick around, there&#8217;s stuff for you too before I&#8217;m done. In a similar way, this is all about &#8220;world&#8221; design, but the techniques can be applied elsewhere, for example, adventure creation. So Buckle Up, we&#8217;re about to take a wild ride together. Theory / Concept [&#8230;]]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">51592</post-id>	</item>
		<item>
		<title>AI Miseducation and Rehabilitation</title>
		<link>https://www.campaignmastery.com/blog/ai-miseducation-and-rehabilitation/</link>
					<comments>https://www.campaignmastery.com/blog/ai-miseducation-and-rehabilitation/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 19 Feb 2024 13:00:16 +0000</pubDate>
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					<description><![CDATA[Although I have outlined this post in the usual manner, something about the structure doesn&#8217;t feel quite right, as though at some point, my narrative is going to zig when my plan calls for it to zag. If there appears to be the occasional discontinuity in the discussion, that&#8217;s what&#8217;s caused it. No AI.-generated content [&#8230;]]]></description>
		
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