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	<title>Player-Goals &#8211; Campaign Mastery</title>
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	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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	<title>Player-Goals &#8211; Campaign Mastery</title>
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		<title>Perspectives Of Plot</title>
		<link>https://www.campaignmastery.com/blog/perspectives-of-plot/</link>
					<comments>https://www.campaignmastery.com/blog/perspectives-of-plot/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Sat, 09 May 2026 15:04:28 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
		<category><![CDATA[Warcry (Original system based on Hero System 4th Ed)]]></category>
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		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Zener Gate]]></category>
		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55058</guid>

					<description><![CDATA[There are parallels between Perspective, as used by artists, and how players and PCs will perceive plotlines in an RPG Campaign. Wow, but this turned out to be bigger than I expected. I expected to be able to post it Monday, instead it&#8217;s going up today &#8211; early Sunday morning in my neck of the [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55058</post-id>	</item>
		<item>
		<title>Strange-tech Worldbuilding: Dominoes Of Sloppy Thought Pt 1</title>
		<link>https://www.campaignmastery.com/blog/strange-tech-worldbuilding-dominoes-of-sloppy-thought-pt-1/</link>
					<comments>https://www.campaignmastery.com/blog/strange-tech-worldbuilding-dominoes-of-sloppy-thought-pt-1/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Wed, 29 Apr 2026 14:00:58 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
		<category><![CDATA[Warcry (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Spy & Secret Agent Games]]></category>
		<category><![CDATA[Zener Gate]]></category>
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		<category><![CDATA[DM-Advice]]></category>
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		<category><![CDATA[Player-Goals]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Sci-Fi]]></category>
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		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55001</guid>

					<description><![CDATA[How to create and implement new tech into an RPG campaign. This half focuses on sci-fi and the more realistic types of innovation. Fantasy to follow! Strange Tech: Sci-Fi / Superhero I&#8217;ve divided this question into two halves, one for Sci-Fi and related genres and one for Fantasy. I&#8217;m going to try and put them [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55001</post-id>	</item>
		<item>
		<title>The Making Of Complex Newness</title>
		<link>https://www.campaignmastery.com/blog/the-making-of-complex-newness/</link>
					<comments>https://www.campaignmastery.com/blog/the-making-of-complex-newness/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Sat, 28 Feb 2026 06:33:33 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Pieces Of Creation]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[At-The-Table]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Hero-System]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[Player-Goals]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
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		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54887</guid>

					<description><![CDATA[A process for designing &#038; constructing big or complex things, from spells to magic items, castles to space stations, industrial processes to political campaigns, new chemistries to better TVs and AC systems, using something every RPG already has. The real world caught up with me somewhat in the course of writing this article &#8211; I [&#8230;]]]></description>
		
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			<slash:comments>12</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54887</post-id>	</item>
		<item>
		<title>Out Of The Blue: Thinking about Thinking</title>
		<link>https://www.campaignmastery.com/blog/out-of-the-blue-thinking-about-thinking/</link>
					<comments>https://www.campaignmastery.com/blog/out-of-the-blue-thinking-about-thinking/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 15 Sep 2025 14:00:25 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[At-The-Table]]></category>
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		<category><![CDATA[Play]]></category>
		<category><![CDATA[Player-Goals]]></category>
		<category><![CDATA[Running-Encounters]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54448</guid>

					<description><![CDATA[Can thoughts pass from one dimension or reality to another? In the real world, no, so far as we know, but the realities our games create have no such limitations &#8211; so let&#8217;s examine the concept further. Certainly, it can seem that way when a radical concept floats into your head, seemingly from nowhere. In [&#8230;]]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54448</post-id>	</item>
		<item>
		<title>Campaign Workflow For GMs Pt 2</title>
		<link>https://www.campaignmastery.com/blog/campaign-workflow-for-gms-pt-2/</link>
					<comments>https://www.campaignmastery.com/blog/campaign-workflow-for-gms-pt-2/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 14 Apr 2025 14:15:45 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Zener Gate]]></category>
		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Game-Administration]]></category>
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		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[Player-Goals]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53895</guid>

					<description><![CDATA[Running a campaign is a lot easier if there&#8217;s a clear process that maximizes opportunities for success and avoids the worst traps and pitfalls. Campaign Mastery has again been recognized as one of the top 20 blogs devoted to the subject of RPGs. Given the caliber of the opposition, I consider this to be a [&#8230;]]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">53895</post-id>	</item>
		<item>
		<title>Campaign Workflow For GMs Pt 1</title>
		<link>https://www.campaignmastery.com/blog/campaign-workflow-for-gms-pt-1/</link>
					<comments>https://www.campaignmastery.com/blog/campaign-workflow-for-gms-pt-1/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 14:00:39 +0000</pubDate>
				<category><![CDATA[Beginners]]></category>
		<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Player-Goals]]></category>
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		<category><![CDATA[Campaign-Admin]]></category>
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		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Running Campaigns]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53841</guid>

					<description><![CDATA[Starting and Running a campaign is a lot easier if there&#8217;s a clearly understood process that maximizes the opportunities for success and avoids the largest traps and pitfalls. As usual, I worked on the next part of Trade In Fantasy until it became clear that it wasn&#8217;t quite going to be ready in time, then [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">53841</post-id>	</item>
		<item>
		<title>The Local Ambrosia: Food In RPGs</title>
		<link>https://www.campaignmastery.com/blog/the-local-ambrosia-food-in-rpgs/</link>
					<comments>https://www.campaignmastery.com/blog/the-local-ambrosia-food-in-rpgs/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 26 Aug 2024 15:17:38 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
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		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[Player-Goals]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[NPCs]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52235</guid>

					<description><![CDATA[Cuisine is one of the ultimate distillations of culture. This is how RPGs can harness this fact. Introduction I watch a lot of travel documentaries and short videos, especially those that compare cultures. Not only are they inherently interesting to me, they give me vital cultural reference for games that take place in those nations, [&#8230;]]]></description>
		
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			<slash:comments>56</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">52235</post-id>	</item>
		<item>
		<title>Back In The Saddle, Big Project Insights</title>
		<link>https://www.campaignmastery.com/blog/back-in-the-saddle-big-project-insights/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 20 May 2024 14:00:12 +0000</pubDate>
				<category><![CDATA[Blog Admin]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
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		<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=50975</guid>

					<description><![CDATA[The break / disruption caused by my forced migration has been longer than expected, but at long last I&#8217;m back, with a reasonable expectation of being able to resume posting regularly. That disruption hasn&#8217;t quite run it&#8217;s course, so there may be one or two late / missed posts still to come, but it&#8217;s a [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">50975</post-id>	</item>
		<item>
		<title>Economics In RPGs 9: In-Game Economics</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-9-in-game-economics/</link>
					<comments>https://www.campaignmastery.com/blog/economics-in-rpgs-9-in-game-economics/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 23 Oct 2023 16:03:12 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
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		<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Mike]]></category>
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		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
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		<category><![CDATA[Metagaming & Metagame Theory]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=47780</guid>

					<description><![CDATA[A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that &#8220;previous part&#8221; is actually the [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/economics-in-rpgs-9-in-game-economics/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">47780</post-id>	</item>
		<item>
		<title>Spotlights In Focus: Plot Structure Impacts</title>
		<link>https://www.campaignmastery.com/blog/spotlights-in-focus/</link>
					<comments>https://www.campaignmastery.com/blog/spotlights-in-focus/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 07 Nov 2022 13:00:41 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=41627</guid>

					<description><![CDATA[My co-GM and I have almost finished designing the next adventure in the Adventurer&#8217;s Club campaign, entitled &#8220;Lucifer Rising&#8221;. This will be the 33rd adventure in the main continuity (which doesn&#8217;t count a half-dozen of fill-in adventures along the way). This adventure is notable for having a slightly different structure to most of them, and [&#8230;]]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">41627</post-id>	</item>
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