<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:series="https://publishpress.com/"
	>

<channel>
	<title>Pirate-Games &#8211; Campaign Mastery</title>
	<atom:link href="https://www.campaignmastery.com/blog/tag/pirate-games/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.campaignmastery.com/blog</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
	<lastBuildDate>Mon, 19 Oct 2026 14:18:13 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.campaignmastery.com/blog/wp-content/uploads/2015/01/CMIcon3-512-54ae96a8v1_site_icon-32x32.png</url>
	<title>Pirate-Games &#8211; Campaign Mastery</title>
	<link>https://www.campaignmastery.com/blog</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">21781259</site>	<item>
		<title>The Klein Wand: October 2026 Blog Carnival</title>
		<link>https://www.campaignmastery.com/blog/the-klein-wand-october-2026-blog-carnival/</link>
					<comments>https://www.campaignmastery.com/blog/the-klein-wand-october-2026-blog-carnival/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 19 Oct 2026 14:18:13 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Pirate/Swashbuckling Games]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Running-Encounters]]></category>
		<category><![CDATA[Treasure]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Pulp]]></category>
		<category><![CDATA[Superhero games]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[Pirate-Games]]></category>
		<category><![CDATA[Tactics]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55345</guid>

					<description><![CDATA[For the Oct 2026 Blog Carnival, hosted by Vulcan Stev, I offer the Klein Wand, drawing inspiration from&#8230; non-traditional sources. I took this month&#8217;s subject to be a challenge, one to which I wasn&#8217;t initially going to respond &#8211; while magic items tend to be around in many of my campaigns, they tend to be [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/the-klein-wand-october-2026-blog-carnival/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55345</post-id>	</item>
		<item>
		<title>The Bounds Of Invention Let Loose</title>
		<link>https://www.campaignmastery.com/blog/the-bounds-of-invention-let-loose/</link>
					<comments>https://www.campaignmastery.com/blog/the-bounds-of-invention-let-loose/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 16 Dec 2024 13:30:12 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Pirate/Swashbuckling Games]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Monster-Design]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Pulp]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[Superhero games]]></category>
		<category><![CDATA[Pirate-Games]]></category>
		<category><![CDATA[Space Opera]]></category>
		<category><![CDATA[Dr Who]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53027</guid>

					<description><![CDATA[It&#8217;s my contention that with every encounter, the canny GM will expand on the lore surrounding the creatures encountered. I&#8217;ve been plugging away steadily at the next part of the Trade In Fantasy series, in which a lot of the elements discussed start to come together into a coherent picture of the processes, but it&#8217;s [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/the-bounds-of-invention-let-loose/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">53027</post-id>	</item>
		<item>
		<title>I Hear Music &#8211; Four Sonic Monsters (1/2)</title>
		<link>https://www.campaignmastery.com/blog/i-hear-music-four-sonic-monsters-1-2/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 04 Dec 2023 19:17:50 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Pirate/Swashbuckling Games]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Monster-Design]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Superhero games]]></category>
		<category><![CDATA[Pirate-Games]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=48730</guid>

					<description><![CDATA[It&#8217;s been quite a while since I sat down at the keyboard to write one of these articles without a clear idea in mind of what the subject matter would be &#8211; usually from weeks in advance of publication date. When a deadline is looming, that experience can be extremely stressful and unwelcome, but when [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">48730</post-id>	</item>
		<item>
		<title>Economics In RPGs 9: In-Game Economics</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-9-in-game-economics/</link>
					<comments>https://www.campaignmastery.com/blog/economics-in-rpgs-9-in-game-economics/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 23 Oct 2023 16:03:12 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game-Mastery]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Player-Goals]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[Treasure]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Pulp]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[Superhero games]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[Pirate-Games]]></category>
		<category><![CDATA[Western-Games]]></category>
		<category><![CDATA[mystery]]></category>
		<category><![CDATA[Spy-Games]]></category>
		<category><![CDATA[Space Opera]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=47780</guid>

					<description><![CDATA[A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that &#8220;previous part&#8221; is actually the [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/economics-in-rpgs-9-in-game-economics/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">47780</post-id>	</item>
		<item>
		<title>Economics In RPGs 3: Pre-Industrial Eras</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-3-pre-industrial/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 15 May 2023 14:00:16 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Western Games]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Pirate/Swashbuckling Games]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[Pirate-Games]]></category>
		<category><![CDATA[Western-Games]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=45236</guid>

					<description><![CDATA[Welcome &#038; General Introduction Readers may have noticed that the previous part of the series promised the Renaissance and then barely mentioned the subject. That happened because, at least at first, there wasn&#8217;t a lot of economic difference, and what trends later started to manifest themselves were essentially the same trends that drove industrialization in [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">45236</post-id>	</item>
	</channel>
</rss>
