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		<title>Sweet Sweet Music: Bardic Repertoires</title>
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		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 23 Sep 2024 14:00:02 +0000</pubDate>
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					<description><![CDATA[What non-magical songs should a bard know? There&#8217;s more to it than you might think. The Wedding DJ At a wedding some years back, I got to talking with the DJ about song selection. It was a fascinating conversation that I&#8217;ll do my best to recreate, but it was so long ago that I don&#8217;t [&#8230;]]]></description>
		
		
		
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		<title>Economics In RPGs 9: In-Game Economics</title>
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		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 23 Oct 2023 16:03:12 +0000</pubDate>
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		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Vehicles]]></category>
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					<description><![CDATA[A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that &#8220;previous part&#8221; is actually the [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
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		<title>Economics In RPGs 4: The Age Of Steam</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-4-steam-age/</link>
					<comments>https://www.campaignmastery.com/blog/economics-in-rpgs-4-steam-age/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 22 May 2023 14:59:43 +0000</pubDate>
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		<category><![CDATA[Players]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=45450</guid>

					<description><![CDATA[Welcome &#038; General Introduction With each passing entry in this series, we get to ground that is more familiar to all of us &#8211; either part of, or directly related to, our everyday lives, or part of the collective zeitgeist concerning the forces that influence those lives. This makes analysis easier (I know more of [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
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