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	<title>Improv &#8211; Campaign Mastery</title>
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	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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		<title>An Instinct For Story: 10 requirements for successful Improv play</title>
		<link>https://www.campaignmastery.com/blog/an-instinct-for-story/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 12 Aug 2019 14:01:58 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Game-Mastery]]></category>
		<category><![CDATA[Running-Encounters]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Improv]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=24576</guid>

					<description><![CDATA[Last time we played my superhero campaign, the players got through all the material that I had prepared and polished with more than an hour of playing time remaining. (I thought that I had prepped enough &#8211; but, oh well&#8230;) While I had some vague ideas about what was to follow, I hadn&#8217;t yet put [&#8230;]]]></description>
		
		
		
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		<title>Creating A Building: A Metaphor and Illustration</title>
		<link>https://www.campaignmastery.com/blog/creating-a-building/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 04 Jan 2016 14:02:47 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Improv]]></category>
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					<description><![CDATA[This article started as an example and additional content for last week&#8217;s discussion of Visualization, but that article evolved in a different direction, and this material no longer seemed to fit. So I pulled it to give both the room they needed. Six Questions To Create A Building Everything happens somewhere. In order for any [&#8230;]]]></description>
		
		
		
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		<title>The Keys to the Kingdom Of Literacy: Stylish Narrative Part 6</title>
		<link>https://www.campaignmastery.com/blog/polished-loquacity-6/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 07:50:28 +0000</pubDate>
				<category><![CDATA[Mike]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Site Admin]]></category>
		<category><![CDATA[Improv]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Game-Mastery]]></category>
		<category><![CDATA[Running-Encounters]]></category>
		<category><![CDATA[Writing]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=12812</guid>

					<description><![CDATA[So here we are on a sunny Saturday afternoon in Spring (at least in my neck of the woods, YMMV). What on earth am I doing posting something on a day like this, when I am usually Gaming (or catching up on all the non-gaming activities that often get swamped by game needs or Campaign [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Secrets Of Stylish Narrative]]></series:name>
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		<title>Pearls Of Spontaneous Prose: The Secrets of Stylish Narrative Pt 5</title>
		<link>https://www.campaignmastery.com/blog/polished-loquacity-5/</link>
					<comments>https://www.campaignmastery.com/blog/polished-loquacity-5/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 18 Sep 2014 14:58:05 +0000</pubDate>
				<category><![CDATA[Mike]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Game-Mastery]]></category>
		<category><![CDATA[Running-Encounters]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Improv]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=12802</guid>

					<description><![CDATA[This series has been predicated on the belief that the real difference between game prep and a lack of game prep could be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of that characterization, and more stylish Narrative, and has aimed at presenting a masterclass [&#8230;]]]></description>
		
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		<series:name><![CDATA[The Secrets Of Stylish Narrative]]></series:name>
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