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	<title>Hero-System &#8211; Campaign Mastery</title>
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	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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	<title>Hero-System &#8211; Campaign Mastery</title>
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		<title>The Making Of Complex Newness</title>
		<link>https://www.campaignmastery.com/blog/the-making-of-complex-newness/</link>
					<comments>https://www.campaignmastery.com/blog/the-making-of-complex-newness/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Sat, 28 Feb 2026 06:33:33 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54887</guid>

					<description><![CDATA[A process for designing &#038; constructing big or complex things, from spells to magic items, castles to space stations, industrial processes to political campaigns, new chemistries to better TVs and AC systems, using something every RPG already has. The real world caught up with me somewhat in the course of writing this article &#8211; I [&#8230;]]]></description>
		
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			<slash:comments>12</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54887</post-id>	</item>
		<item>
		<title>A Fairy Colony In Zenith-3</title>
		<link>https://www.campaignmastery.com/blog/a-fairy-colony-in-zenith-3/</link>
					<comments>https://www.campaignmastery.com/blog/a-fairy-colony-in-zenith-3/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 19 Jan 2026 13:00:22 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Pieces Of Creation]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Hero-System]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Monster-Design]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Fantasy]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54804</guid>

					<description><![CDATA[What is a Fairy Colony, and why should you never annoy one? Or attack one? I didn&#8217;t want to go full &#8220;Fey&#8221; so I came up with something different&#8230; In the Zenith-3 superhero campaign, there&#8217;s a Fairy Colony at the bottom of their back yard. It was placed there years ago (real time) but until [&#8230;]]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54804</post-id>	</item>
		<item>
		<title>Traits of Exotic d20 Substitutes pt 3: The Really Weird</title>
		<link>https://www.campaignmastery.com/blog/traits-of-exotic-d20-substitutes-pt-3-the-really-weird/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 03 Nov 2025 13:36:35 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Hero-System]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
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		<category><![CDATA[Fantasy]]></category>
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		<category><![CDATA[DM-Advice Leave a Comment]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54614</guid>

					<description><![CDATA[Lots of die configurations can substitute for a d20, or for 3d6. This article looks at some of the most unusual. Part 3 of 3. There&#8217;s something indescribably appropriate about writing the first words of this post on Halloween &#8211; after all, many of these rolls are monsters unfit for gentle company. At the same [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54614</post-id>	</item>
		<item>
		<title>Traits of Exotic d20 Substitutes pt 2: The Slightly Strange</title>
		<link>https://www.campaignmastery.com/blog/traits-of-exotic-d20-substitutes-pt-2-the-slightly-strange/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 27 Oct 2025 13:00:25 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
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		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
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		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
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		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[DM-Advice Leave a Comment]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54568</guid>

					<description><![CDATA[Lots of die configurations can substitute for a d20, or for 3d6. This article looks at some of the more unusual. Part 2 of 3. Progress on writing this post has been a lot slower per word than I was expecting. That’s partly down to the attention to detail, partly it&#8217;s the complexity of the [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54568</post-id>	</item>
		<item>
		<title>Traits of Exotic d20 Substitutes pt 1</title>
		<link>https://www.campaignmastery.com/blog/traits-of-exotic-d20-substitutes-pt-1/</link>
					<comments>https://www.campaignmastery.com/blog/traits-of-exotic-d20-substitutes-pt-1/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 20 Oct 2025 13:00:07 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[All Genres]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54523</guid>

					<description><![CDATA[There are lots of dice configurations that can substitute for a d20, or sometimes for a 3d6. This 2-part article looks deeply at some. Not all RPG players and GMs are Geeks, it has to be said, but many of us can spend hours noodling over dice and probability curves and other Geeky dice-related subjects, [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54523</post-id>	</item>
		<item>
		<title>Auto-update and the RPG</title>
		<link>https://www.campaignmastery.com/blog/auto-update-and-the-rpg/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 25 Aug 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[D&D 3.x]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
		<category><![CDATA[Warcry (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Fumanor/One Faith (D&D 3.5)]]></category>
		<category><![CDATA[Fumanor/Seeds Of Empire (D&D 3.5)]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[AD&D]]></category>
		<category><![CDATA[3.x]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Hero-System]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[2e AD&D]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54373</guid>

					<description><![CDATA[A rant about Auto-updating software leads into a discussion about how updates to source material and game systems impacts RPGs at various levels. I hate Auto-update I hate auto-update. There, I&#8217;ve said it. The reasons are many, and I&#8217;ll look into them individually below, but for me, it&#8217;s a colossal pain in the backside with [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54373</post-id>	</item>
		<item>
		<title>A Recipe For (Small) Disasters: Cooking in RPGs</title>
		<link>https://www.campaignmastery.com/blog/a-recipe-for-small-disasters-cooking-in-rpgs/</link>
					<comments>https://www.campaignmastery.com/blog/a-recipe-for-small-disasters-cooking-in-rpgs/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 03 Mar 2025 13:17:04 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
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		<category><![CDATA[PCs]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[All Genres]]></category>
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		<category><![CDATA[Inspiration]]></category>
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		<category><![CDATA[Cultures-&-Societies]]></category>
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		<category><![CDATA[Traveller]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Skills]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53586</guid>

					<description><![CDATA[So your character has a cooking skill. What dishes can he prepare? What will be inedible? What does that mean? Adaptable all systems. We&#8217;ve all grown up with the concept of a recipe being utterly reliable. If you do the same thing every time, you will get the same result, every time. Most of us [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">53586</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 3: Routine Personnel Pt 1</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-3-routine-personnel-pt-1/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 25 Nov 2024 13:28:16 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Fumanor/One Faith (D&D 3.5)]]></category>
		<category><![CDATA[Fumanor/Seeds Of Empire (D&D 3.5)]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Pirate/Swashbuckling Games]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Hero-System]]></category>
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		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[Races]]></category>
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		<category><![CDATA[Cultures-&-Societies]]></category>
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		<category><![CDATA[Pathfinder]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52889</guid>

					<description><![CDATA[The first of at least three posts looking at everyday personnel in Trade. This covers everything from wagon drivers to guards to dock-hands and farmhands. Anybody who can be considered a faceless cog in the trade machine, in fact! Credit where it&#8217;s due: The series title graphic combines three images: The Clipper Ship Image is [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">52889</post-id>	</item>
		<item>
		<title>A Roll Of Six Modifiers</title>
		<link>https://www.campaignmastery.com/blog/a-roll-of-six-modifiers/</link>
					<comments>https://www.campaignmastery.com/blog/a-roll-of-six-modifiers/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 11 Nov 2024 13:48:30 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Shards Of Divinity (D&D 3.5)]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
		<category><![CDATA[Warcry (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
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		<category><![CDATA[PCs]]></category>
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		<category><![CDATA[Rewards]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Fumanor/One Faith (D&D 3.5)]]></category>
		<category><![CDATA[Fumanor/Seeds Of Empire (D&D 3.5)]]></category>
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		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
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		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
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		<category><![CDATA[The Sixes System]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52817</guid>

					<description><![CDATA[There are six types of skill roll modifier that I take into account when assessing any attempt by a character &#8211; PC or NPC &#8211; to carry out some task. Past articles have focused on just a few of them; this post is intended to provide an overview of the whole. I worked on the [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">52817</post-id>	</item>
		<item>
		<title>Expectations and the Theater of the Mind</title>
		<link>https://www.campaignmastery.com/blog/expectations-and-the-theater-of-the-mind/</link>
					<comments>https://www.campaignmastery.com/blog/expectations-and-the-theater-of-the-mind/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 16 Oct 2023 14:13:36 +0000</pubDate>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=47660</guid>

					<description><![CDATA[I&#8217;ve decided to wait another week before posting the final part of the Economics in RPGs series, because yesterday, I thought up a new article. I immediately set about outlining the article. I know from past experience that if the outline is not substantial enough, by the time I get to actually writing it, I [&#8230;]]]></description>
		
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