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	<title>Game-Physics &#8211; Campaign Mastery</title>
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	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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	<title>Game-Physics &#8211; Campaign Mastery</title>
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		<title>Messin&#8217; with the Anti-G</title>
		<link>https://www.campaignmastery.com/blog/messin-with-the-anti-g/</link>
					<comments>https://www.campaignmastery.com/blog/messin-with-the-anti-g/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 14:52:14 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Cyberpunk]]></category>
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		<category><![CDATA[Space Opera]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=51592</guid>

					<description><![CDATA[Today&#8217;s article is sci-fi in orientation but fantasy GMs should stick around, there&#8217;s stuff for you too before I&#8217;m done. In a similar way, this is all about &#8220;world&#8221; design, but the techniques can be applied elsewhere, for example, adventure creation. So Buckle Up, we&#8217;re about to take a wild ride together. Theory / Concept [&#8230;]]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">51592</post-id>	</item>
		<item>
		<title>The Improbable Dances of Space and Time</title>
		<link>https://www.campaignmastery.com/blog/the-improbable-dances/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 18 Dec 2017 13:16:50 +0000</pubDate>
				<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Campaign-Background]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Game-Physics]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Philosophy]]></category>
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		<category><![CDATA[Sci-Fi]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=21616</guid>

					<description><![CDATA[Let me challenge your perceptions. Almost everything modern physics thinks it knows about reality is wrong, and I can prove it! The last time I did one of these articles, it was looking at Parallel Worlds, and it was such fun that I have turned around to go again! A long time ago (August 2011, [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">21616</post-id>	</item>
		<item>
		<title>Feel The Burn: Portals to Celestial Morphology Pt 4 of 4</title>
		<link>https://www.campaignmastery.com/blog/portals-to-celest-morph-4/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 13:55:49 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[D&D 3.x]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
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		<category><![CDATA[House-Rules]]></category>
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		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Game-Physics]]></category>
		<category><![CDATA[Hero-System]]></category>
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		<category><![CDATA[Player-Goals]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Magic-&-Spellcraft]]></category>
		<category><![CDATA[NPCs]]></category>
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		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=16886</guid>

					<description><![CDATA[Welcome to the final part of Campaign Mastery&#8217;s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable &#8211; portals and gates &#8211; and throwing some unexpected surprises into the mix&#8230; To [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Portals to Celestial Morphology]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">16886</post-id>	</item>
		<item>
		<title>The Shape Of Strange: Portals to Celestial Morphology Pt 3 of 4</title>
		<link>https://www.campaignmastery.com/blog/portals-to-celest-morph-3/</link>
					<comments>https://www.campaignmastery.com/blog/portals-to-celest-morph-3/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 15:23:12 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
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		<category><![CDATA[PCs]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
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		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game-Physics]]></category>
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		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=16827</guid>

					<description><![CDATA[Welcome to the third part of Campaign Mastery&#8217;s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable &#8211; portals and gates &#8211; and throwing some unexpected surprises into the mix&#8230; To [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		
		<series:name><![CDATA[Portals to Celestial Morphology]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">16827</post-id>	</item>
		<item>
		<title>Destination Incognita: Portals to Celestial Morphology Pt 2/4</title>
		<link>https://www.campaignmastery.com/blog/portals-to-celest-morph-2/</link>
					<comments>https://www.campaignmastery.com/blog/portals-to-celest-morph-2/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 12 Nov 2015 14:00:57 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
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		<category><![CDATA[PCs]]></category>
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		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=16720</guid>

					<description><![CDATA[Welcome to the second part of Campaign Mastery&#8217;s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable &#8211; Portals and Gates &#8211; and throwing some unexpected surprises into the mix&#8230; To [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Portals to Celestial Morphology]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">16720</post-id>	</item>
		<item>
		<title>The Unexpected Neighbor: Portals to Celestial Morphology 1/4</title>
		<link>https://www.campaignmastery.com/blog/portals-to-celest-morph-1/</link>
					<comments>https://www.campaignmastery.com/blog/portals-to-celest-morph-1/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 05 Nov 2015 14:08:19 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Fumanor/Seeds Of Empire (D&D 3.5)]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Campaigns]]></category>
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		<category><![CDATA[Cultures-&-Societies]]></category>
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		<category><![CDATA[Call Of Cthulhu]]></category>
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		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=16663</guid>

					<description><![CDATA[Welcome to the first part of Campaign Mastery&#8217;s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable &#8211; Portals and Gates &#8211; and throwing some unexpected surprises into the mix&#8230; Most [&#8230;]]]></description>
		
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			<slash:comments>7</slash:comments>
		
		
		
		<series:name><![CDATA[Portals to Celestial Morphology]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">16663</post-id>	</item>
		<item>
		<title>The Physics Of Uncertainty</title>
		<link>https://www.campaignmastery.com/blog/the-physics-of-uncertainty/</link>
					<comments>https://www.campaignmastery.com/blog/the-physics-of-uncertainty/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 27 Aug 2012 15:08:02 +0000</pubDate>
				<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Warcry (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Superhero Games]]></category>
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		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Campaigns]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=5155</guid>

					<description><![CDATA[A bit of a departure from the usual today, with an article that is only indirectly game-related. Every now and then, you have to let your imagination run wild or it gets soft and flabby&#8230; normal service will resume on Thursday, this was just something that I had to get out of my system. Hopefully, [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">5155</post-id>	</item>
		<item>
		<title>It&#8217;s Reality, Jim, but not As We Know It: St Barbara</title>
		<link>https://www.campaignmastery.com/blog/rbnawki-st-barbara/</link>
					<comments>https://www.campaignmastery.com/blog/rbnawki-st-barbara/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 05 May 2011 18:55:53 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Warcry (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
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		<category><![CDATA[Game-Mastery]]></category>
		<category><![CDATA[Game-Physics]]></category>
		<category><![CDATA[Hero-System]]></category>
		<category><![CDATA[Hindsight]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3073</guid>

					<description><![CDATA[Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology. The first explains how powers work using game physics &#8211; and therefore can also be used to determine potentials that the character had not thought [&#8230;]]]></description>
		
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			<slash:comments>10</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3073</post-id>	</item>
		<item>
		<title>Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3</title>
		<link>https://www.campaignmastery.com/blog/time-travel-in-rpgs-part-3/</link>
					<comments>https://www.campaignmastery.com/blog/time-travel-in-rpgs-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 01 Jul 2010 16:52:14 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
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		<category><![CDATA[Mike]]></category>
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		<category><![CDATA[Campaign-Admin]]></category>
		<category><![CDATA[Time Travel]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1934</guid>

					<description><![CDATA[Hopefully, this will wrap up the article on Time Travel! Part 1 looked at the problems of Time Travel in RPGs, and reached the conclusion that the GM had to have some understanding of the nature of time in his campaign before he could adjudicate the complexities that could result. Part Two comprised excerpts relating [&#8230;]]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
		
		<series:name><![CDATA[Time Travel In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">1934</post-id>	</item>
		<item>
		<title>A Journey Of 1,000 Years: Time Travel in RPGs, Part 2</title>
		<link>https://www.campaignmastery.com/blog/time-travel-in-rpgs-part-2/</link>
					<comments>https://www.campaignmastery.com/blog/time-travel-in-rpgs-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 24 Jun 2010 12:41:32 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
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		<category><![CDATA[Mike]]></category>
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		<category><![CDATA[Plausibility]]></category>
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		<category><![CDATA[Time Travel]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1894</guid>

					<description><![CDATA[The first part of this article looked at two simplistic solutions to the question of how to handle time travel in RPGs, and found that as they stood, neither was satisfactory. A number of readers were kind enough to write in, suggesting additions that could be made to these two solutions to make them more [&#8230;]]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
		
		<series:name><![CDATA[Time Travel In RPGs]]></series:name>
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