<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:series="https://publishpress.com/"
	>

<channel>
	<title>Equipment &#8211; Campaign Mastery</title>
	<atom:link href="https://www.campaignmastery.com/blog/tag/equipment/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.campaignmastery.com/blog</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
	<lastBuildDate>Mon, 09 Mar 2020 13:58:34 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.campaignmastery.com/blog/wp-content/uploads/2015/01/CMIcon3-512-54ae96a8v1_site_icon-32x32.png</url>
	<title>Equipment &#8211; Campaign Mastery</title>
	<link>https://www.campaignmastery.com/blog</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">21781259</site>	<item>
		<title>The Sixes System Pt 2: Education, Abilities, and Tools</title>
		<link>https://www.campaignmastery.com/blog/the-sixes-system-pt-2/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 09 Mar 2020 13:50:25 +0000</pubDate>
				<category><![CDATA[Original Game Systems]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<category><![CDATA[Original-Game-Systems]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=27450</guid>

					<description><![CDATA[0.&#160;Fundamentals (repeated for all posts:) &#8212; The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. &#8212; Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. &#8212; Success or Failure on tasks is determined by adding dice [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Sixes System]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">27450</post-id>	</item>
	</channel>
</rss>
