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	<title>DnDNext &#8211; Campaign Mastery</title>
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		<title>Once We Were Heroes and the AI Controversy</title>
		<link>https://www.campaignmastery.com/blog/once-we-were-heroes-and-the-ai-controversy/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 10 Nov 2025 13:00:55 +0000</pubDate>
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					<description><![CDATA[This post is a review of Once We Were Heroes by Fool Moon Productions, which uses art that&#8217;s AI-Generated. So I&#8217;ve had to set some ground rules. This post features AI-generated art. If you object to that art or its use, you can click on This Link to read a plaintext version of the article. [&#8230;]]]></description>
		
		
		
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		<title>Once We Were Heroes and the AI Controversy &#8211; AI Redacted</title>
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					<comments>https://www.campaignmastery.com/blog/once-we-were-heroes-and-the-ai-controversy-ai-redacted/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 10 Nov 2025 13:00:28 +0000</pubDate>
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					<description><![CDATA[This post is a review of Once We Were Heroes by Fool Moon Productions, which uses art that&#8217;s AI-Generated. So I&#8217;ve had to set some ground rules. As the owner/operator of Campaign Mastery, I have spent a lot of time thinking about what the site&#8217;s policy should be with respect to art by Generative AI, [&#8230;]]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">54658</post-id>	</item>
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		<title>On The Edge: Implications of the D&#038;DNext Advantage mechanic</title>
		<link>https://www.campaignmastery.com/blog/implications-of-ddnext-advantage/</link>
					<comments>https://www.campaignmastery.com/blog/implications-of-ddnext-advantage/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 21 Jun 2012 16:55:28 +0000</pubDate>
				<category><![CDATA[PCs]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[DnDNext]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<category><![CDATA[Running-Encounters]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4832</guid>

					<description><![CDATA[Only a short article this week (at least in terms of word count) because there is easily five times as much work beneath the surface! A few weeks ago, I read a really interesting analysis of the mathematics of the D&#038;DNext advantage mechanic by the Online DM. And yet, there was a disconnect between that [&#8230;]]]></description>
		
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			<slash:comments>10</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4832</post-id>	</item>
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		<title>A Game For All People: The Perfect DnD Recipe</title>
		<link>https://www.campaignmastery.com/blog/a-game-for-all-people/</link>
					<comments>https://www.campaignmastery.com/blog/a-game-for-all-people/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 26 Jan 2012 14:38:47 +0000</pubDate>
				<category><![CDATA[D&D 3.x]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[DnDNext]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[3.x]]></category>
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		<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[Philosophy]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4108</guid>

					<description><![CDATA[This article is being written in advance of reading any material concerning the actual content of DnDNext from WOTC. Unless you&#8217;ve been living under a rock somewhere, the odds are that you&#8217;ve heard the announcement of D&#038;D&#8230; well, no-one&#8217;s quite sure what it&#8217;s going to be called yet. The most common handle seems to be [&#8230;]]]></description>
		
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