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	<title>Campaign-Background &#8211; Campaign Mastery</title>
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	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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	<title>Campaign-Background &#8211; Campaign Mastery</title>
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		<title>The Face Of Money: Blog Carnival Sept 2026</title>
		<link>https://www.campaignmastery.com/blog/the-face-of-money-blog-carnival-sept-2026/</link>
					<comments>https://www.campaignmastery.com/blog/the-face-of-money-blog-carnival-sept-2026/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Wed, 26 Aug 2026 14:00:20 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
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		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55281</guid>

					<description><![CDATA[Campaign Mastery is hosting the Sept 2026 Blog Carnival, and the chosen subject is &#8220;The Face Of Money&#8221;. AN UPDATE: No posts for a while due to sudden hospitalization (stroke) &#8211; posts and a round-up will appear eventually but they may be delayed/late. Next month sees Campaign Mastery host the Blog Carnival once again. The [&#8230;]]]></description>
		
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			<slash:comments>10</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55281</post-id>	</item>
		<item>
		<title>The Elephant In The Gray Room, Pt 5 of 5: Critical Repairs</title>
		<link>https://www.campaignmastery.com/blog/elephant-gray-room-5/</link>
					<comments>https://www.campaignmastery.com/blog/elephant-gray-room-5/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 15:20:09 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
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		<category><![CDATA[Mike]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55140</guid>

					<description><![CDATA[Some problems are so serious that they threaten the viability of the entire campaign. All is not lost &#8211; here are your choices. The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Elephant In The Gray Room]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">55140</post-id>	</item>
		<item>
		<title>The Big Lie In RPGs</title>
		<link>https://www.campaignmastery.com/blog/the-big-lie-in-rpgs/</link>
					<comments>https://www.campaignmastery.com/blog/the-big-lie-in-rpgs/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 20 Apr 2026 15:21:43 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
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		<category><![CDATA[Mike]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54974</guid>

					<description><![CDATA[Some secrets are worth killing for, and it can be highly effective to build a campaign, and a campaign world, around that premise. It can be very satisfying to build a campaign, or a campaign arc, around the Big Lie, but it can be harder work than expected. This article will lay out a blueprint [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54974</post-id>	</item>
		<item>
		<title>7 Reasons A Game Physics Matters</title>
		<link>https://www.campaignmastery.com/blog/7-reasons-a-game-physics-matters/</link>
					<comments>https://www.campaignmastery.com/blog/7-reasons-a-game-physics-matters/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 09 Mar 2026 13:00:02 +0000</pubDate>
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		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54900</guid>

					<description><![CDATA[A question so obvious I don&#8217;t think I&#8217;ve ever answered it before: Why does a game physics matter? I give 7 reasons. I was working on a future post detailing a speculative (real-world) physics &#8211; it&#8217;s good stuff, coming soon &#8211; when it struck me that I don&#8217;t think I&#8217;ve ever addressed this fairly fundamental [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54900</post-id>	</item>
		<item>
		<title>The Momentum Of Breadcrumbs</title>
		<link>https://www.campaignmastery.com/blog/the-momentum-of-breadcrumbs/</link>
					<comments>https://www.campaignmastery.com/blog/the-momentum-of-breadcrumbs/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 12 May 2025 14:25:42 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Mike]]></category>
		<category><![CDATA[PCs]]></category>
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		<category><![CDATA[Rewards]]></category>
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		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54076</guid>

					<description><![CDATA[There are ways of imparting dynamic life to a background and to characters that are hard work and ways that are easy. This is one of the easy ways. This is the latest in my series of time-out posts in between the Trade In Fantasy series. I&#8217;m concurrently reading two books right now: Dr Who [&#8230;]]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54076</post-id>	</item>
		<item>
		<title>The Potential Benefits Of A Session Minus-One</title>
		<link>https://www.campaignmastery.com/blog/the-potential-benefits-of-a-session-minus-one/</link>
					<comments>https://www.campaignmastery.com/blog/the-potential-benefits-of-a-session-minus-one/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 03 Feb 2025 13:01:23 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mapping & Maps & Minis]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Horror Games]]></category>
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		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
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		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53359</guid>

					<description><![CDATA[I was recently offered the opportunity to review a copy of Mythwoven, a new RPG supplement by Sphynx Tale Games, by the Author Brett Moore. His description sounded intriguing: a collaborative worldbuilding game designed to enhance session 0 and immerse players in the game world&#8217;s lore. From the additional details that his email disclosed, I [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">53359</post-id>	</item>
		<item>
		<title>Messin&#8217; with the Anti-G</title>
		<link>https://www.campaignmastery.com/blog/messin-with-the-anti-g/</link>
					<comments>https://www.campaignmastery.com/blog/messin-with-the-anti-g/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 14:52:14 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
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		<category><![CDATA[Cyberpunk]]></category>
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		<category><![CDATA[Game-Physics]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=51592</guid>

					<description><![CDATA[Today&#8217;s article is sci-fi in orientation but fantasy GMs should stick around, there&#8217;s stuff for you too before I&#8217;m done. In a similar way, this is all about &#8220;world&#8221; design, but the techniques can be applied elsewhere, for example, adventure creation. So Buckle Up, we&#8217;re about to take a wild ride together. Theory / Concept [&#8230;]]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">51592</post-id>	</item>
		<item>
		<title>Economics In RPGs 8: The Digital Age Ch 5</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-8-the-digital-age-ch-5/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 02 Oct 2023 14:53:32 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
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		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=47474</guid>

					<description><![CDATA[Now Updated! &#8211; Scroll to the bottom of the page (past the table of contents) for the additional content if you&#8217;ve already read the main article. I usually write the bulk of these articles on Monday and publish them at Midnight that night or just a little after. The Monday juts past has all sorts [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">47474</post-id>	</item>
		<item>
		<title>Economics In RPGs 8: The Digital Age Ch 4</title>
		<link>https://www.campaignmastery.com/blog/economics-in-rpgs-8-the-digital-age-ch-4/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 25 Sep 2023 14:00:50 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=47409</guid>

					<description><![CDATA[As usual, I&#8217;m going to get right down to business. While I&#8217;ll try to have this post function as a standalone, You&#8217;ll get a lot more out of it if you have already read Chapter 8.1, Chapter 8.2, and Chapter 8.3 before continuing. The Digital Age, Fifth Period 2010s-2020: The decade of fallout The most [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Economics In RPGs]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">47409</post-id>	</item>
		<item>
		<title>How Long Is A Generation?</title>
		<link>https://www.campaignmastery.com/blog/how-long-is-a-generation/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 18 Sep 2023 14:00:06 +0000</pubDate>
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		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
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					<description><![CDATA[Last week, I promised readers something completely different from the Economics in RPGs series, and even though this is a different article to the one I had in mind at the time, I still think it delivers &#8211; in classic Campaign Mastery style :) While working on the Adventurer&#8217;s Club campaign this week (as I [&#8230;]]]></description>
		
		
		
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