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	<title>Blog Carnival &#8211; Campaign Mastery</title>
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	<link>https://www.campaignmastery.com/blog</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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	<title>Blog Carnival &#8211; Campaign Mastery</title>
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		<title>Carnival Roundup: The Color Of Money</title>
		<link>https://www.campaignmastery.com/blog/carnival-roundup-the-color-of-money/</link>
					<comments>https://www.campaignmastery.com/blog/carnival-roundup-the-color-of-money/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 12 Oct 2026 13:00:19 +0000</pubDate>
				<category><![CDATA[Blog Admin]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Site-Admin]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55331</guid>

					<description><![CDATA[After posing the question, &#8220;What&#8217;s the backstory behind money in your campaign?&#8221; this post links and evaluates the answers. The September 2026 carnival is done and dusted, but this round-up has been delayed while I recovered from a Stroke. I&#8217;m still not 100% but improving, day by day, even as other medical issues arise to [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/carnival-roundup-the-color-of-money/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55331</post-id>	</item>
		<item>
		<title>The Face Of Money: Blog Carnival Sept 2026</title>
		<link>https://www.campaignmastery.com/blog/the-face-of-money-blog-carnival-sept-2026/</link>
					<comments>https://www.campaignmastery.com/blog/the-face-of-money-blog-carnival-sept-2026/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Wed, 26 Aug 2026 14:00:20 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Pieces Of Creation]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Campaign-Background]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55281</guid>

					<description><![CDATA[Campaign Mastery is hosting the Sept 2026 Blog Carnival, and the chosen subject is &#8220;The Face Of Money&#8221;. AN UPDATE: No posts for a while due to sudden hospitalization (stroke) &#8211; posts and a round-up will appear eventually but they may be delayed/late. Next month sees Campaign Mastery host the Blog Carnival once again. The [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/the-face-of-money-blog-carnival-sept-2026/feed/</wfw:commentRss>
			<slash:comments>12</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55281</post-id>	</item>
		<item>
		<title>To Roll Or Not To Roll, pt 2</title>
		<link>https://www.campaignmastery.com/blog/to-roll-or-not-to-roll-pt-2/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 19 Dec 2022 13:00:07 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Hero-System]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=42365</guid>

					<description><![CDATA[Concluding Campaign Mastery&#8217;s contribution to the December Blog Carnival hosted by Rising Phoenix Games is on the subject of &#8220;No Dice&#8220;. In Part 1, I looked at why we roll dice for various things in RPGs and what these die rolls are attempting to simulate in game-world terms. In a nutshell, the dice represent all [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">42365</post-id>	</item>
		<item>
		<title>To Roll Or Not To Roll, pt 1</title>
		<link>https://www.campaignmastery.com/blog/to-roll-or-not-to-roll-pt-1/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 12 Dec 2022 13:00:09 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Zener Gate]]></category>
		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Hero-System]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=42246</guid>

					<description><![CDATA[The December Blog Carnival by Rising Phoenix Games is on the subject of &#8220;No Dice&#8220;. This is the beginning of Campaign Mastery&#8217;s contribution to the subject. There are times when it can be useful to the GM and his simulation of reality not to require a roll for something. This article is going to explore [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">42246</post-id>	</item>
		<item>
		<title>The Importance and Use of Context</title>
		<link>https://www.campaignmastery.com/blog/the-importance-and-use-of-context/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 05 Dec 2022 13:18:21 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=42142</guid>

					<description><![CDATA[So November has come and gone, and with it, Campaign Mastery&#8217;s bonus hosting of the Blog Carnival. Those who got inspired by the topic did a stellar job with some very interesting contributions, which I&#8217;ll summarize later in this wrap-up post. Sadly, there weren&#8217;t really enough participants for that to fill this article. Possibly, misunderstanding [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">42142</post-id>	</item>
		<item>
		<title>An Encounter: The Glass Spider</title>
		<link>https://www.campaignmastery.com/blog/an-encounter-the-glass-spider/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 19 Sep 2022 14:00:44 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Pirate/Swashbuckling Games]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Monster-Design]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=39805</guid>

					<description><![CDATA[The Glass Spider &#8211; metagame It&#8217;s not often that you think of an encounter that would be equally at home in a D&#038;D / Fantasy setting, a Swashbuckling Pirate game, a Sci-Fi environment, a Superhero game-space, or even &#8211; if you allow a little genetic engineering to escape the lab &#8211; a Cyberpunk game. So [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">39805</post-id>	</item>
		<item>
		<title>Sensory Surprises in Encounters</title>
		<link>https://www.campaignmastery.com/blog/sensory-surprises-in-encounters/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 12 Sep 2022 14:00:44 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=39602</guid>

					<description><![CDATA[You may not know it, but it&#8217;s possible to be too creative. Last week, as usual, I spent some time thinking about what I would be writing about in this post, and almost immediately, three different ideas came to mind in what felt like a single flash of inspiration. Well, by the time I had [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">39602</post-id>	</item>
		<item>
		<title>Vectors Of Engagement</title>
		<link>https://www.campaignmastery.com/blog/vectors-of-engagement/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 05 Sep 2022 14:00:31 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[D&D 3.x]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Fumanor/Seeds Of Empire (D&D 3.5)]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[3.x]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Hero-System]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=39366</guid>

					<description><![CDATA[I realized, the other day, that it has been a while since I posted a fantasy-dominated article, so I set about thinking of one. In no time at all, in a singular flash, today&#8217;s article came to me, inspired by the singular concepts of D&#038;D / Pathfinder character classes. But it didn&#8217;t take me long [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">39366</post-id>	</item>
		<item>
		<title>Blind Alleys and Lost Treasures</title>
		<link>https://www.campaignmastery.com/blog/blind-alleys-and-lost-treasures-bc-2203/</link>
					<comments>https://www.campaignmastery.com/blog/blind-alleys-and-lost-treasures-bc-2203/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 07 Mar 2022 13:00:01 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Online Gaming & Resources]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=36221</guid>

					<description><![CDATA[I&#160;spent most of my Sunday evening trying to put together a submission for this month&#8217;s Blog Carnival. It&#8217;s been a while since I was last inspired to create a submission &#8211; way back in June of last year, in fact. Blind Alley I The first thing you notice when you scroll to the bottom of [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/blind-alleys-and-lost-treasures-bc-2203/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">36221</post-id>	</item>
		<item>
		<title>Digging A Hole: Dungeon Design</title>
		<link>https://www.campaignmastery.com/blog/digging-a-hole-dungeon-design/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 09 Aug 2021 14:00:38 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Shards Of Divinity (D&D 3.5)]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Fumanor/One Faith (D&D 3.5)]]></category>
		<category><![CDATA[Fumanor/Seeds Of Empire (D&D 3.5)]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Monster-Design]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[Treasure]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=32249</guid>

					<description><![CDATA[Many of my campaigns either do not feature &#8220;dungeons&#8221; or employ transformative conceptualizations to justify their existence within the campaign world, because &#8211; to be frank &#8211; they don&#8217;t make a lot of sense, otherwise. But there can be other structural concepts that don&#8217;t obey all the technical principles of the generic &#8216;dungeon,&#8217; in other [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">32249</post-id>	</item>
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