<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:series="https://publishpress.com/"
	>

<channel>
	<title>Behind-The-Screen &#8211; Campaign Mastery</title>
	<atom:link href="https://www.campaignmastery.com/blog/tag/behind-the-screen/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.campaignmastery.com/blog</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
	<lastBuildDate>Mon, 15 Jun 2026 20:34:56 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.campaignmastery.com/blog/wp-content/uploads/2015/01/CMIcon3-512-54ae96a8v1_site_icon-32x32.png</url>
	<title>Behind-The-Screen &#8211; Campaign Mastery</title>
	<link>https://www.campaignmastery.com/blog</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">21781259</site>	<item>
		<title>Unique Cultural Markers: Names On The Fly</title>
		<link>https://www.campaignmastery.com/blog/unique-cultural-markers-names-on-the-fly/</link>
					<comments>https://www.campaignmastery.com/blog/unique-cultural-markers-names-on-the-fly/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 14:00:27 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Spy & Secret Agent Games]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55089</guid>

					<description><![CDATA[This post offers a way to create unique original names on the fly, selecting for cultural relevance as you go. It&#8217;s another shortish one to help me stay on-schedule while devoting time to the bigger articles to come! I was half-watching a FIFA world cup preview on YouTube when the hosts flashed up a list [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/unique-cultural-markers-names-on-the-fly/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55089</post-id>	</item>
		<item>
		<title>Out Of The Blue: Thinking about Thinking</title>
		<link>https://www.campaignmastery.com/blog/out-of-the-blue-thinking-about-thinking/</link>
					<comments>https://www.campaignmastery.com/blog/out-of-the-blue-thinking-about-thinking/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 15 Sep 2025 14:00:25 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[At-The-Table]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Player-Goals]]></category>
		<category><![CDATA[Running-Encounters]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54448</guid>

					<description><![CDATA[Can thoughts pass from one dimension or reality to another? In the real world, no, so far as we know, but the realities our games create have no such limitations &#8211; so let&#8217;s examine the concept further. Certainly, it can seem that way when a radical concept floats into your head, seemingly from nowhere. In [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/out-of-the-blue-thinking-about-thinking/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54448</post-id>	</item>
		<item>
		<title>Campaign Workflow For GMs Pt 1</title>
		<link>https://www.campaignmastery.com/blog/campaign-workflow-for-gms-pt-1/</link>
					<comments>https://www.campaignmastery.com/blog/campaign-workflow-for-gms-pt-1/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 14:00:39 +0000</pubDate>
				<category><![CDATA[Beginners]]></category>
		<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The Adventurer's Club (Hero System 5th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Player-Goals]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[Campaign-Admin]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Running Campaigns]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53841</guid>

					<description><![CDATA[Starting and Running a campaign is a lot easier if there&#8217;s a clearly understood process that maximizes the opportunities for success and avoids the largest traps and pitfalls. As usual, I worked on the next part of Trade In Fantasy until it became clear that it wasn&#8217;t quite going to be ready in time, then [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/campaign-workflow-for-gms-pt-1/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">53841</post-id>	</item>
		<item>
		<title>Fuzzy Plastic Memories III &#8211; Application</title>
		<link>https://www.campaignmastery.com/blog/fuzzy-plastic-memories-iii-application/</link>
					<comments>https://www.campaignmastery.com/blog/fuzzy-plastic-memories-iii-application/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 17 Jun 2024 14:00:47 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mapping & Maps & Minis]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=51306</guid>

					<description><![CDATA[Introduction This wasn&#8217;t intended to be a separate post at all; it is the second half of the response to a guest article published back in March, before the unwanted disruption of my life caused by relocating to a new apartment (I&#8217;m still unpacking!) Rather than repeat a lot of material from Part II, I [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/fuzzy-plastic-memories-iii-application/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">51306</post-id>	</item>
		<item>
		<title>The Mists Of Fear Orrorsh Revisited 2</title>
		<link>https://www.campaignmastery.com/blog/the-mists-of-fear-orrorsh-revisited-2/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 05 Feb 2024 13:00:45 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Pieces Of Creation]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[TORG]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Horror]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=49570</guid>

					<description><![CDATA[Preamble Revisit: A long time ago, I rewrote some fairly fundamental parts of Orrorsh, the Horror Realm. While packing, I discovered where it had been filed away. This is not a complete standalone work; you will still need the official supplement to use it. Why, then, should I read it? The reasons are the same [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Extracts from Mike's TORG Materials]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">49570</post-id>	</item>
		<item>
		<title>The Import of the Color of Neckties</title>
		<link>https://www.campaignmastery.com/blog/the-import-of-the-color-of-neckties/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 15 Jan 2024 13:00:23 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=49329</guid>

					<description><![CDATA[Writing and uploading this in advance in hopes of forestalling any disruption. It&#8217;s been a while since I did something on characterization; the last such was Four Roads To Characterization, back in late 2022. Hopefully this is a worthy extension of the subject. While packing recently, I discovered first-hand something that I already knew, deep [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">49329</post-id>	</item>
		<item>
		<title>The Mists Of Fear Orrorsh Revisited 1</title>
		<link>https://www.campaignmastery.com/blog/the-mists-of-fear-orrorsh-revisited-1/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 08 Jan 2024 12:00:41 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Pieces Of Creation]]></category>
		<category><![CDATA[Gaming Environment]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[TORG]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Horror]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=49225</guid>

					<description><![CDATA[Preamble: A long time ago, I rewrote some fairly fundamental parts of Orrorsh, the Horror Realm, for reasons explained in the text below. While packing, I discovered where it had been filed away (hidden?). This is not a complete standalone work; you will still need the official supplement. Why, then, should I read it? First, [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Extracts from Mike's TORG Materials]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">49225</post-id>	</item>
		<item>
		<title>Guesstimates in RPGs: Measuring Handwavia</title>
		<link>https://www.campaignmastery.com/blog/guesstimates-in-rpgs/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 29 May 2023 19:27:53 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=45638</guid>

					<description><![CDATA[The subject today is Approximations and Guesstimations in RPGs. I&#8217;ve got a number of article ideas in various stages of development, intended to break up the series on Economics in RPGs. When the time comes to select between them, one of the key parameters that has to be assessed is how long the article will [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">45638</post-id>	</item>
		<item>
		<title>Sensory Surprises in Encounters</title>
		<link>https://www.campaignmastery.com/blog/sensory-surprises-in-encounters/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 12 Sep 2022 14:00:44 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Metagaming]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=39602</guid>

					<description><![CDATA[You may not know it, but it&#8217;s possible to be too creative. Last week, as usual, I spent some time thinking about what I would be writing about in this post, and almost immediately, three different ideas came to mind in what felt like a single flash of inspiration. Well, by the time I had [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">39602</post-id>	</item>
		<item>
		<title>Graffiti On The Tabula Rasa</title>
		<link>https://www.campaignmastery.com/blog/graffiti-on-the-tabula-rasa/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 13 Dec 2021 13:00:26 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[At-The-Table]]></category>
		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=34820</guid>

					<description><![CDATA[It doesn&#8217;t happen to me very often that I have to create an encounter or an adventure on the spot out of whole cloth with no design prep. In fact, many of the processes, practices, and habits that I have formulated and inculcated over the years are explicitly designed to ensure (as much as humanly [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">34820</post-id>	</item>
	</channel>
</rss>
