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	<title>We All Have Our Roles &#8211; Campaign Mastery</title>
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	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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		<title>We All Have Our Roles To Play: Personality Archetypes, Part 4</title>
		<link>https://www.campaignmastery.com/blog/we-all-have-our-roles-part-4/</link>
					<comments>https://www.campaignmastery.com/blog/we-all-have-our-roles-part-4/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 17:46:05 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
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					<description><![CDATA[Reintroduction If there is one thing I hate, it&#8217;s interrupting a task, especially a creative one, before it&#8217;s finished. That includes interrupting a series. At the same time, doing the same thing for week after week can be enough to drive me around the bend, and after a while, I need to take a break [&#8230;]]]></description>
		
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		<title>We All Have Our Roles To Play: Personality Archetypes, Part 3</title>
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					<comments>https://www.campaignmastery.com/blog/we-all-have-our-roles-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 18 Nov 2010 14:00:36 +0000</pubDate>
				<category><![CDATA[The End Of The Rainbow]]></category>
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		<category><![CDATA[Mike]]></category>
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					<description><![CDATA[The Premise Archetypes for RPGs are usually defined either by the psychology of the character or the abilities of the character, but other classifications systems are possible. These can yield a different perspective, which can be invaluable. This series&#8217; approach is based not so much on what the characters could do as a team, but [&#8230;]]]></description>
		
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		<title>We All Have Our Roles To Play: Personality Archetypes, Part 2</title>
		<link>https://www.campaignmastery.com/blog/we-all-have-our-roles-2/</link>
					<comments>https://www.campaignmastery.com/blog/we-all-have-our-roles-2/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 11 Nov 2010 14:00:05 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Game Mastering]]></category>
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					<description><![CDATA[The Premise Everything that I&#8217;ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character, and there&#8217;s nothing wrong with that. But there are other classifications that are possible, and these yield a different perspective that can be invaluable. This [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		
		<series:name><![CDATA[We All Have Our Roles]]></series:name>
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		<title>We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1</title>
		<link>https://www.campaignmastery.com/blog/we-all-have-our-roles-1/</link>
					<comments>https://www.campaignmastery.com/blog/we-all-have-our-roles-1/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 22 Jul 2010 20:21:58 +0000</pubDate>
				<category><![CDATA[The End Of The Rainbow]]></category>
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		<category><![CDATA[Mike]]></category>
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					<description><![CDATA[Everything that I&#8217;ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of players selecting from a chinese menu &#8211; &#8220;let&#8217;s see, we need a fighter, a mage, a rogue, [&#8230;]]]></description>
		
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			<slash:comments>11</slash:comments>
		
		
		
		<series:name><![CDATA[We All Have Our Roles]]></series:name>
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