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		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 5b</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5b/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Fri, 12 Dec 2025 11:21:47 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54747</guid>

					<description><![CDATA[This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. 5.8.1.5 Blended Models In general, the rule is one zone, one model. In fact, as a general rule, your goal should be one Kingdom, one model &#8211; that [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54747</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 5a</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5a/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5a/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Tue, 02 Dec 2025 06:09:14 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54725</guid>

					<description><![CDATA[This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. I have decided at the last minute to let the featured image (but not the head image) evolve with each post. 5.8.1 Villages The village is the fundamental [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54725</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 5 (incomplete)</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5-incomplete/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5-incomplete/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 13:00:24 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54709</guid>

					<description><![CDATA[We&#8217;ve used the economy to distribute fortifications, and used those to locate inns. Now let&#8217;s wrap some communities around them. Table Of Contents In parts 1-3 of this chapter: Chapter 5: Land Transport 5.1 Distance, Time, &#038; Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality &#160;&#160;&#160;&#160;&#160;5.1.2.1 Road Quality: An introductory [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54709</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 4</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-4/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-4/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 18 Aug 2025 14:00:02 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54362</guid>

					<description><![CDATA[With the economic foundations sorted, this part gets back to the distribution of fortifications, defensive networks, and Inns. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, &#038; Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality &#160;&#160;&#160;&#160;&#160;5.1.2.1 Road Quality: An introductory mention 5.2 Terrain 5.2.0 Terrain [&#8230;]]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54362</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 3</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-3/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-3/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 04 Aug 2025 14:00:26 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54282</guid>

					<description><![CDATA[While working on the subject of population and its distribution, I stumbled onto a method of using a Realm&#8217;s economics for worldbuilding and history generation. Originally subordinated to the main thread, I&#8217;ve decided to break it out into it&#8217;s own post. Note that the unfinished part that&#8217;s been set aside for the next post is [&#8230;]]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54282</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 2</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-2/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 02 Jun 2025 14:00:22 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54128</guid>

					<description><![CDATA[Yet another post talking about the weather &#8211; but this time, from the perspective of what detail to throw away. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, &#038; Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality &#160;&#160;&#160;&#160;&#160;5.1.2.1 Road Quality: An introductory mention 5.2 Terrain [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54128</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 5: Land Transport, Pt 1</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-1/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-1/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 26 May 2025 14:00:07 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54114</guid>

					<description><![CDATA[The difference between the level of detail that you want when a PC is actually present and what is needed when it&#8217;s all NPCs and should happen purely in the background is almost total. Earlier treatment of the subject within this series focused on paring back and simplifying to the level of detail required for [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54114</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 4: Modes Of Transport, Pt 5</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-5/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-5/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 28 Apr 2025 22:34:57 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54019</guid>

					<description><![CDATA[Weather At Sea can be considered to comprise several of the unluckiest things that can and will happen to a ship, so it&#8217;s somewhat appropriate that this is the dominant subject of the thirteenth part of this series! Believe it or not, the entire weather system presented in the post was designed on a single [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">54019</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 4: Modes Of Transport, Pt 4</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-4/</link>
					<comments>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-4/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 21 Apr 2025 14:48:13 +0000</pubDate>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53942</guid>

					<description><![CDATA[Finally! After the diversions caused by Rafts and boats, today the series focuses on Ships at sea, with a bonus sci-fi section or two on the side. The original plan was to also include Weather at Sea and Exotic Transportation Modes but the former has quickly grown to the point where the post would not [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">53942</post-id>	</item>
		<item>
		<title>Trade In Fantasy Ch. 4: Modes Of Transport, Pt 3</title>
		<link>https://www.campaignmastery.com/blog/trade-in-fantasy-ch-4-modes-of-transport-pt-3/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 31 Mar 2025 13:15:30 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=53793</guid>

					<description><![CDATA[Today&#8217;s post focuses on Rafts and small boats like Kayaks and Canoes. The defining trait of such vessels is that while they can have sails, their primary motive power derives from the use of oars or paddles. It&#8217;s taken quite a bit longer than I intended, due to a fundamental truism of publishing, at least [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[Trade In Fantasy]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">53793</post-id>	</item>
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