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	<title>The Sixes System &#8211; Campaign Mastery</title>
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	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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	<title>The Sixes System &#8211; Campaign Mastery</title>
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		<title>The Sixes System Pt 8: Genres</title>
		<link>https://www.campaignmastery.com/blog/the-sixes-system-pt-8-genres/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 15 Jun 2020 15:04:59 +0000</pubDate>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Mystery & Detective Games]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Spy & Secret Agent Games]]></category>
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		<category><![CDATA[Behind-The-Screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Player-Advice]]></category>
		<category><![CDATA[Opinion]]></category>
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					<description><![CDATA[0.&#160;Fundamentals (repeated for all posts:) &#8212; The Sixes System is a minimalist game system suitable for any and all genres. &#8212; It has been used in my Dr Who campaign since September 2014, which has just come to a successful conclusion. &#8212; Characters are constructed using a point-buy methodology with NPCs generatable using die rolls [&#8230;]]]></description>
		
		
		
		
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		<title>The Sixes System Pt 7: Characters</title>
		<link>https://www.campaignmastery.com/blog/the-sixes-system-pt-7-characters/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 18 May 2020 13:59:11 +0000</pubDate>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Original Game Systems]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Original-Game-Systems]]></category>
		<category><![CDATA[Player-Advice]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Writing]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=28250</guid>

					<description><![CDATA[0.&#160;Fundamentals (repeated for all posts:) &#8212; The Sixes System is a minimalist game system suitable for any and all genres. &#8212; It has been used in my Dr Who campaign since September 2014, which has just come to a successful conclusion. &#8212; Characters are constructed using a point-buy methodology with NPCs generatable using die rolls [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Sixes System]]></series:name>
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		<title>The Sixes System Pt 6: Doing More Things</title>
		<link>https://www.campaignmastery.com/blog/sixes-system-6-doing-more-things/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 27 Apr 2020 13:59:20 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Original Game Systems]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
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		<category><![CDATA[RPG-Theory]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=28053</guid>

					<description><![CDATA[0.&#160;Fundamentals (repeated for all posts:) &#8212; The Sixes System is a minimalist game system suitable for any and all genres. &#8212; It has been used in my Dr Who campaign since September 2014, which has just come to a successful conclusion. &#8212; Characters are constructed using a point-buy methodology with NPCs generatable using die rolls [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Sixes System]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">28053</post-id>	</item>
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		<title>The Sixes System Pt 5: Campaign Infrastructure</title>
		<link>https://www.campaignmastery.com/blog/the-sixes-system-5-infrastructure/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 13 Apr 2020 15:29:17 +0000</pubDate>
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		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Original Game Systems]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Original-Game-Systems]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<category><![CDATA[Writing]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=27933</guid>

					<description><![CDATA[0.&#160;Fundamentals (repeated for all posts:) &#8212; The Sixes System is a minimalist game system suitable for any and all genres. &#8212; It has been used in my Dr Who campaign since September 2014, which has just come to a successful conclusion. &#8212; Characters are constructed using a point-buy methodology with NPCs generatable using die rolls [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Sixes System]]></series:name>
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		<title>The Sixes System Pt 4: Doing Things 2</title>
		<link>https://www.campaignmastery.com/blog/the-sixes-system-4-doing-things-2/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 06 Apr 2020 14:01:34 +0000</pubDate>
				<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Original Game Systems]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Original-Game-Systems]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<category><![CDATA[Writing]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=27851</guid>

					<description><![CDATA[0.&#160;Fundamentals (repeated for all posts:) &#8212; The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. &#8212; Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. &#8212; Success or Failure on tasks is determined by adding dice [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Sixes System]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">27851</post-id>	</item>
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		<title>The Sixes System Pt 3: Doing Things 1</title>
		<link>https://www.campaignmastery.com/blog/the-sixes-system-pt-3/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 23 Mar 2020 13:38:25 +0000</pubDate>
				<category><![CDATA[Mike]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Original Game Systems]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Original-Game-Systems]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<category><![CDATA[Writing]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=27649</guid>

					<description><![CDATA[0.&#160;Fundamentals (repeated for all posts:) &#8212; The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. &#8212; Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. &#8212; Success or Failure on tasks is determined by adding dice [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Sixes System]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">27649</post-id>	</item>
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		<title>The Sixes System Pt 2: Education, Abilities, and Tools</title>
		<link>https://www.campaignmastery.com/blog/the-sixes-system-pt-2/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 09 Mar 2020 13:50:25 +0000</pubDate>
				<category><![CDATA[Mike]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Original Game Systems]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Original-Game-Systems]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Equipment]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=27450</guid>

					<description><![CDATA[0.&#160;Fundamentals (repeated for all posts:) &#8212; The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. &#8212; Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. &#8212; Success or Failure on tasks is determined by adding dice [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Sixes System]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">27450</post-id>	</item>
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		<title>The Sixes System Pt 1: Fundamentals</title>
		<link>https://www.campaignmastery.com/blog/the-sixes-system-pt-1-fundamentals/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 02 Mar 2020 13:00:29 +0000</pubDate>
				<category><![CDATA[Mike]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Original Game Systems]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Original-Game-Systems]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<category><![CDATA[Writing]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=27337</guid>

					<description><![CDATA[0. Fundamentals (repeated for all posts:) &#8212; The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. &#8212; Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. &#8212; Success or Failure on tasks is determined by adding [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Sixes System]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">27337</post-id>	</item>
		<item>
		<title>Introducing The Sixes System: A Minimalist Universal RPG</title>
		<link>https://www.campaignmastery.com/blog/introducing-the-sixes-system/</link>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 24 Feb 2020 13:00:44 +0000</pubDate>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Dr Who: Lovecraft's Legacies]]></category>
		<category><![CDATA[Original Game Systems]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Original-Game-Systems]]></category>
		<category><![CDATA[RPG-Theory]]></category>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=27216</guid>

					<description><![CDATA[0. Preface I&#8217;ve been thinking about writing this article &#8211; and the rest of this series &#8211; for a while now. You may be wondering, what is The Sixes System? It&#8217;s a slight refinement of the sophisticated but minimalist game system that I&#8217;ve been using for my Dr Who: Lovecraft&#8217;s Legacies campaign for about 3 [&#8230;]]]></description>
		
		
		
		
		<series:name><![CDATA[The Sixes System]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">27216</post-id>	</item>
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