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	<title>
	Comments on: Retcon Rightly	</title>
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	<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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		<title>
		By: Linda Cho		</title>
		<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-5378</link>

		<dc:creator><![CDATA[Linda Cho]]></dc:creator>
		<pubDate>Sat, 16 Oct 2010 09:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576#comment-5378</guid>

					<description><![CDATA[Good read.  Thank you!]]></description>
			<content:encoded><![CDATA[<p>Good read.  Thank you!</p>
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		<title>
		By: Derek		</title>
		<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-3009</link>

		<dc:creator><![CDATA[Derek]]></dc:creator>
		<pubDate>Thu, 17 Jun 2010 20:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576#comment-3009</guid>

					<description><![CDATA[@Kaine, I&#039;ve often changed the motives of NPC&#039;s, or the &quot;why it happened&quot; after listening to the players discuss what they *think* is going on! (On many occasions their ideas are much better than mine. :lol:) It also gives the players a bit of an ego boost when they can exclaim: &quot;Hey! I was right!&quot; ;-)

Take care,

Derek]]></description>
			<content:encoded><![CDATA[<p>@Kaine, I&#8217;ve often changed the motives of NPC&#8217;s, or the &#8220;why it happened&#8221; after listening to the players discuss what they *think* is going on! (On many occasions their ideas are much better than mine. :lol:) It also gives the players a bit of an ego boost when they can exclaim: &#8220;Hey! I was right!&#8221; ;-)</p>
<p>Take care,</p>
<p>Derek</p>
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		<title>
		By: Mike		</title>
		<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-2494</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Mon, 12 Apr 2010 13:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576#comment-2494</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-2472&quot;&gt;-Kaine-&lt;/a&gt;.

@-Kaine- :While I also use the &quot;let the players solve it for you&quot; technique from time to time, my preferred solution comes in five steps: (1) &quot;It&#039;s a mystery you don&#039;t have time to solve right now,&quot; (the stall); (2) between sessions, come up with a way for someone to get over / under / through / around whatever the problem or objection was; (3) look at what else someone with those capabilities might have done in the past (and, if necessary, why they don&#039;t appear to have done so); (4) look at what else someone with those capabilities might be able to do in the future; and (5) craft a scenario or two (or more, if necessary) in which the initial incongruity becomes the first clue leading to exposure and confrontation with the person or persons responsible. In other words, I let the PCs return the campaign status to what it had appeared to be from the start, undoing complications of their own devising (at a metagame level)!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-2472">-Kaine-</a>.</p>
<p>@-Kaine- :While I also use the &#8220;let the players solve it for you&#8221; technique from time to time, my preferred solution comes in five steps: (1) &#8220;It&#8217;s a mystery you don&#8217;t have time to solve right now,&#8221; (the stall); (2) between sessions, come up with a way for someone to get over / under / through / around whatever the problem or objection was; (3) look at what else someone with those capabilities might have done in the past (and, if necessary, why they don&#8217;t appear to have done so); (4) look at what else someone with those capabilities might be able to do in the future; and (5) craft a scenario or two (or more, if necessary) in which the initial incongruity becomes the first clue leading to exposure and confrontation with the person or persons responsible. In other words, I let the PCs return the campaign status to what it had appeared to be from the start, undoing complications of their own devising (at a metagame level)!</p>
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		<title>
		By: -Kaine-		</title>
		<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-2472</link>

		<dc:creator><![CDATA[-Kaine-]]></dc:creator>
		<pubDate>Fri, 09 Apr 2010 18:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576#comment-2472</guid>

					<description><![CDATA[Ah... those awkward moments when a player says something like:

&quot;Hang on a minute, shouldn&#039;t the psyonic shielding mean that the assassin couldn&#039;t have teleported into the Peace Garden in the first place?&quot;

We&#039;ve all been there at one time or another I&#039;m sure (if you haven&#039;t, maybe it&#039;s your turn next). For me, I&#039;m a big fan of &quot;Gameplay trumps rules&quot; - In fact, I&#039;ll use that card even when I haven&#039;t made a mistake.

When that won&#039;t cut it &quot;Change your own plans&quot; usually works well - although sometimes it does take some significant changes it&#039;s usually worth the effort. (Hang on, just changing the physics of the Universe. Don&#039;t mind me...) The trick, of course is not to introduce more problems with your fix! Don&#039;t try to patch it up on the fly if you&#039;re not sure - take a break - think it through. 

I have found that often it is possible to recruit the players to unwittingly help you find a solution by simply following up thier initial query with a casual:

&quot;But the assassin must have teleported in there... you saw her... right?&quot;  

Then sit back while the players discuss how it might have been done or what they might have missed. Halo-Projectors? Psyonic shield disruption? Twin sisters? I&#039;m often amazed at how inventive players can be....



-K-
.-= -Kaine-&#180;s last blog ..&lt;a href=&quot;http://sendingofeight.blogspot.com/2010/04/volatile-memory.html&quot;&gt;Volatile Memory&lt;/a&gt; =-.]]></description>
			<content:encoded><![CDATA[<p>Ah&#8230; those awkward moments when a player says something like:</p>
<p>&#8220;Hang on a minute, shouldn&#8217;t the psyonic shielding mean that the assassin couldn&#8217;t have teleported into the Peace Garden in the first place?&#8221;</p>
<p>We&#8217;ve all been there at one time or another I&#8217;m sure (if you haven&#8217;t, maybe it&#8217;s your turn next). For me, I&#8217;m a big fan of &#8220;Gameplay trumps rules&#8221; &#8211; In fact, I&#8217;ll use that card even when I haven&#8217;t made a mistake.</p>
<p>When that won&#8217;t cut it &#8220;Change your own plans&#8221; usually works well &#8211; although sometimes it does take some significant changes it&#8217;s usually worth the effort. (Hang on, just changing the physics of the Universe. Don&#8217;t mind me&#8230;) The trick, of course is not to introduce more problems with your fix! Don&#8217;t try to patch it up on the fly if you&#8217;re not sure &#8211; take a break &#8211; think it through. </p>
<p>I have found that often it is possible to recruit the players to unwittingly help you find a solution by simply following up thier initial query with a casual:</p>
<p>&#8220;But the assassin must have teleported in there&#8230; you saw her&#8230; right?&#8221;  </p>
<p>Then sit back while the players discuss how it might have been done or what they might have missed. Halo-Projectors? Psyonic shield disruption? Twin sisters? I&#8217;m often amazed at how inventive players can be&#8230;.</p>
<p>-K-<br />
.-= -Kaine-&#180;s last blog ..<a href="http://sendingofeight.blogspot.com/2010/04/volatile-memory.html">Volatile Memory</a> =-.</p>
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		<title>
		By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-04-02		</title>
		<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-2435</link>

		<dc:creator><![CDATA[Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-04-02]]></dc:creator>
		<pubDate>Sat, 03 Apr 2010 21:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576#comment-2435</guid>

					<description><![CDATA[[...] Retcon Rightly  Going back and changing past events is usually the arena of authors rewriting and revising their novels and short stories. However, it can be done in a game, but it has to be done the right way. Go see what Johnn has to say on the matter. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Retcon Rightly  Going back and changing past events is usually the arena of authors rewriting and revising their novels and short stories. However, it can be done in a game, but it has to be done the right way. Go see what Johnn has to say on the matter. [&#8230;]</p>
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		<title>
		By: Loz		</title>
		<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-2417</link>

		<dc:creator><![CDATA[Loz]]></dc:creator>
		<pubDate>Wed, 31 Mar 2010 11:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576#comment-2417</guid>

					<description><![CDATA[&quot;Gameplay trumps rules.&quot; Yes! I consider this to be the number one error made by beginner DMs. Getting theselves into a hole/paradox and not being able to summon the courage to say &quot;Screw it. It&#039;s broken, let&#039;s jump out of the box to fix it.&quot; Often by trying to improvise &quot;quick fixes&quot; that they hope the players won&#039;t notice... and not having the time/experience to spot that their solutions have consequences that are even *worse*... This sometimes leads to a &quot;death spiral&quot; that(somewhere around the fourth iteration)  completely blows thet DMs credibility out of the water when the Players, struggling to understand and get clear coherent explanations from the DM throx up their hand in disgust.

Note *this* sequence. 
Error happens... 
perceive error.... 
admit error... 
propose a solution (or path thereto)... 
recruit players to help fix error....

A minor loss of face or gaming atmosphere is accepted to prevent major problems later. 
Better, yes?
This is called forethought, wisdom, Good GMing or just &quot;the bitter fruit of experience&quot;. 

Now add &quot;Draw a lesson from the incident to prevent it from happening again&quot;. Ohhh.... you just gained a level of GM skills.... :)]]></description>
			<content:encoded><![CDATA[<p>&#8220;Gameplay trumps rules.&#8221; Yes! I consider this to be the number one error made by beginner DMs. Getting theselves into a hole/paradox and not being able to summon the courage to say &#8220;Screw it. It&#8217;s broken, let&#8217;s jump out of the box to fix it.&#8221; Often by trying to improvise &#8220;quick fixes&#8221; that they hope the players won&#8217;t notice&#8230; and not having the time/experience to spot that their solutions have consequences that are even *worse*&#8230; This sometimes leads to a &#8220;death spiral&#8221; that(somewhere around the fourth iteration)  completely blows thet DMs credibility out of the water when the Players, struggling to understand and get clear coherent explanations from the DM throx up their hand in disgust.</p>
<p>Note *this* sequence.<br />
Error happens&#8230;<br />
perceive error&#8230;.<br />
admit error&#8230;<br />
propose a solution (or path thereto)&#8230;<br />
recruit players to help fix error&#8230;.</p>
<p>A minor loss of face or gaming atmosphere is accepted to prevent major problems later.<br />
Better, yes?<br />
This is called forethought, wisdom, Good GMing or just &#8220;the bitter fruit of experience&#8221;. </p>
<p>Now add &#8220;Draw a lesson from the incident to prevent it from happening again&#8221;. Ohhh&#8230;. you just gained a level of GM skills&#8230;. :)</p>
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		<title>
		By: Johnn		</title>
		<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-2414</link>

		<dc:creator><![CDATA[Johnn]]></dc:creator>
		<pubDate>Wed, 31 Mar 2010 01:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576#comment-2414</guid>

					<description><![CDATA[@Lugh - that&#039;s a great suggestion!

@Ian - also a great suggestion about offering a reward for player-inspired fixed. Thanks.]]></description>
			<content:encoded><![CDATA[<p>@Lugh &#8211; that&#8217;s a great suggestion!</p>
<p>@Ian &#8211; also a great suggestion about offering a reward for player-inspired fixed. Thanks.</p>
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		<title>
		By: Ian M		</title>
		<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-2408</link>

		<dc:creator><![CDATA[Ian M]]></dc:creator>
		<pubDate>Tue, 30 Mar 2010 12:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576#comment-2408</guid>

					<description><![CDATA[Generally ...
Cover-up for minor mistakes.
Man-up and admit it when the big ones happen.

From personal experience, trying to retcon something major in the middle of play never goes well, even with a deus ex machina.  Better to work things out later.

One trick to consider is introducing &quot;No-Prizes&quot; to the game (refer Marvel Comics).  Basically, if a Player can give a plausible (and GM-acceptable) explanation for something recognized as an in-game glitch / inconsistency, they get a few extra XPs.  Worth thinking about, IMO.]]></description>
			<content:encoded><![CDATA[<p>Generally &#8230;<br />
Cover-up for minor mistakes.<br />
Man-up and admit it when the big ones happen.</p>
<p>From personal experience, trying to retcon something major in the middle of play never goes well, even with a deus ex machina.  Better to work things out later.</p>
<p>One trick to consider is introducing &#8220;No-Prizes&#8221; to the game (refer Marvel Comics).  Basically, if a Player can give a plausible (and GM-acceptable) explanation for something recognized as an in-game glitch / inconsistency, they get a few extra XPs.  Worth thinking about, IMO.</p>
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		<title>
		By: Lugh		</title>
		<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-2406</link>

		<dc:creator><![CDATA[Lugh]]></dc:creator>
		<pubDate>Tue, 30 Mar 2010 11:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576#comment-2406</guid>

					<description><![CDATA[Another option I&#039;ve used once or twice is the fairy trickster or Mr. Mxyzptlk solution.  That is, introduce a new recurring enemy that has significant illusion or reality-warping powers.  The noted inconsistency is actually a clue to the PCs that this enemy is involved.

Of course, like any of the other solutions, this one needs to be used sparingly.  But, it has the advantages of a)not requiring as much player buy-in to retcon, and b)turning the retcon into a major plot point.
.-= Lugh&#180;s last blog ..&lt;a href=&quot;http://immagini-di-vita.com/2010/03/04/how-fragile-we-are/&quot;&gt;How fragile we are&lt;/a&gt; =-.]]></description>
			<content:encoded><![CDATA[<p>Another option I&#8217;ve used once or twice is the fairy trickster or Mr. Mxyzptlk solution.  That is, introduce a new recurring enemy that has significant illusion or reality-warping powers.  The noted inconsistency is actually a clue to the PCs that this enemy is involved.</p>
<p>Of course, like any of the other solutions, this one needs to be used sparingly.  But, it has the advantages of a)not requiring as much player buy-in to retcon, and b)turning the retcon into a major plot point.<br />
.-= Lugh&#180;s last blog ..<a href="http://immagini-di-vita.com/2010/03/04/how-fragile-we-are/">How fragile we are</a> =-.</p>
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		<title>
		By: Tweets that mention Retcon Rightly &#124; Campaign Mastery -- Topsy.com		</title>
		<link>https://www.campaignmastery.com/blog/retcon-rightly-by-johnn/comment-page-1/#comment-2401</link>

		<dc:creator><![CDATA[Tweets that mention Retcon Rightly &#124; Campaign Mastery -- Topsy.com]]></dc:creator>
		<pubDate>Tue, 30 Mar 2010 01:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576#comment-2401</guid>

					<description><![CDATA[[...] This post was mentioned on Twitter by Leonardo Gedraite, Shane Knysh. Shane Knysh said: RT @JohnnFour: Campaign Mastery - Retcon Rightly http://bit.ly/b6hNXg #rpg [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This post was mentioned on Twitter by Leonardo Gedraite, Shane Knysh. Shane Knysh said: RT @JohnnFour: Campaign Mastery &#8211; Retcon Rightly <a href="http://bit.ly/b6hNXg" rel="nofollow ugc">http://bit.ly/b6hNXg</a> #rpg [&#8230;]</p>
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