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	Comments on: Perfect Skin: Some Musing On The Design Of Monsters	</title>
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	<link>https://www.campaignmastery.com/blog/perfect-skin/</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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		<title>
		By: Adventure Creation Handbook Ready		</title>
		<link>https://www.campaignmastery.com/blog/perfect-skin/comment-page-1/#comment-14304</link>

		<dc:creator><![CDATA[Adventure Creation Handbook Ready]]></dc:creator>
		<pubDate>Tue, 19 Jul 2011 01:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3137#comment-14304</guid>

					<description><![CDATA[[...] Perfect Skin: Some Musing On The Design Of Monsters (campaignmastery.com) [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Perfect Skin: Some Musing On The Design Of Monsters (campaignmastery.com) [&#8230;]</p>
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		<title>
		By: Lugh		</title>
		<link>https://www.campaignmastery.com/blog/perfect-skin/comment-page-1/#comment-13683</link>

		<dc:creator><![CDATA[Lugh]]></dc:creator>
		<pubDate>Tue, 31 May 2011 16:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3137#comment-13683</guid>

					<description><![CDATA[This is a great article.  Not so much for the idea, which I&#039;ve been seeing all over the place since 4e introduced it, but for the implementation.  I really like the idea of doing a relatively small set of universal stat blocks.  Especially if the stats key off some kind of monster level pretty easily (e.g., Reflex save equals 1/3 level, HD equals 2/3 level).  That would also make it trivially easy to take an existing monster and re-scale it for any encounter, so that 3rd level PCs can reasonably fight a summoned pit fiend.]]></description>
			<content:encoded><![CDATA[<p>This is a great article.  Not so much for the idea, which I&#8217;ve been seeing all over the place since 4e introduced it, but for the implementation.  I really like the idea of doing a relatively small set of universal stat blocks.  Especially if the stats key off some kind of monster level pretty easily (e.g., Reflex save equals 1/3 level, HD equals 2/3 level).  That would also make it trivially easy to take an existing monster and re-scale it for any encounter, so that 3rd level PCs can reasonably fight a summoned pit fiend.</p>
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		<title>
		By: RPG News from Around the Net: 20-MAY-2011 &#124; Game Knight Reviews		</title>
		<link>https://www.campaignmastery.com/blog/perfect-skin/comment-page-1/#comment-13547</link>

		<dc:creator><![CDATA[RPG News from Around the Net: 20-MAY-2011 &#124; Game Knight Reviews]]></dc:creator>
		<pubDate>Fri, 20 May 2011 15:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3137#comment-13547</guid>

					<description><![CDATA[[...] front, Mike at Campaign Mastery mulls over how to design monsters more effectively in &#8220;Some Musing on the Design of Monsters.&#8221; It&#8217;s hard to argue with the fact that we need a better, more consistent way to [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] front, Mike at Campaign Mastery mulls over how to design monsters more effectively in &#8220;Some Musing on the Design of Monsters.&#8221; It&#8217;s hard to argue with the fact that we need a better, more consistent way to [&#8230;]</p>
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		<title>
		By: Jonathan Delahaye		</title>
		<link>https://www.campaignmastery.com/blog/perfect-skin/comment-page-1/#comment-13539</link>

		<dc:creator><![CDATA[Jonathan Delahaye]]></dc:creator>
		<pubDate>Thu, 19 May 2011 18:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3137#comment-13539</guid>

					<description><![CDATA[Been doing that since the existence of 4E :) Making the powers look / feel different is important too. It locks them in a cage of fire? Change it to ice if it fits better :) Poisonous Dragon breath? Make them &quot;grenades&quot; that they toss...]]></description>
			<content:encoded><![CDATA[<p>Been doing that since the existence of 4E :) Making the powers look / feel different is important too. It locks them in a cage of fire? Change it to ice if it fits better :) Poisonous Dragon breath? Make them &#8220;grenades&#8221; that they toss&#8230;</p>
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