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	Comments on: Lost Axes Of Character: A Tool for GMs	</title>
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	<link>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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		<title>
		By: Jennifer J. London		</title>
		<link>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185262</link>

		<dc:creator><![CDATA[Jennifer J. London]]></dc:creator>
		<pubDate>Tue, 24 Dec 2024 04:05:21 +0000</pubDate>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52767#comment-185262</guid>

					<description><![CDATA[&quot;Lost Axes of Character&quot; is a tool for Game Masters (GMs) to deepen character development in tabletop RPGs. It helps create rich, multifaceted characters by exploring their motivations, flaws, and relationships, enhancing storytelling and gameplay. This tool encourages GMs to uncover hidden aspects of a character&#039;s past or personality, making the game world feel more immersive and dynamic.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Lost Axes of Character&#8221; is a tool for Game Masters (GMs) to deepen character development in tabletop RPGs. It helps create rich, multifaceted characters by exploring their motivations, flaws, and relationships, enhancing storytelling and gameplay. This tool encourages GMs to uncover hidden aspects of a character&#8217;s past or personality, making the game world feel more immersive and dynamic.</p>
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		<title>
		By: Patricia C. Fredericks		</title>
		<link>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185245</link>

		<dc:creator><![CDATA[Patricia C. Fredericks]]></dc:creator>
		<pubDate>Sun, 22 Dec 2024 06:15:59 +0000</pubDate>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52767#comment-185245</guid>

					<description><![CDATA[Lost Axes of Character is a valuable tool for Game Masters (GMs) looking to deepen character development and storytelling. This resource helps GMs explore the missing or underdeveloped aspects of a character’s personality, motivations, and backstory, encouraging more complex and engaging role-playing. By identifying these &quot;lost axes,&quot; GMs can create richer, more dynamic interactions, ensuring that each character has a unique and evolving role in the narrative. It’s a great way to enhance character depth and make the game world feel more immersive.]]></description>
			<content:encoded><![CDATA[<p>Lost Axes of Character is a valuable tool for Game Masters (GMs) looking to deepen character development and storytelling. This resource helps GMs explore the missing or underdeveloped aspects of a character’s personality, motivations, and backstory, encouraging more complex and engaging role-playing. By identifying these &#8220;lost axes,&#8221; GMs can create richer, more dynamic interactions, ensuring that each character has a unique and evolving role in the narrative. It’s a great way to enhance character depth and make the game world feel more immersive.</p>
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		<title>
		By: Mike Bourke		</title>
		<link>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185190</link>

		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Wed, 11 Dec 2024 18:21:15 +0000</pubDate>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52767#comment-185190</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185181&quot;&gt;Joan I. Simpson&lt;/a&gt;.

That&#039;s the hope, Joan, but I&#039;ve not used it yet. It&#039;s the sort of thing that is at its best when a new campaign is just starting out, and all of mine have been ongoing and established for many years. In theory, it should do so; certainly, I drew on the way I use what I have learned of the characters in those campaigns for story framing and creation when I was writing the article.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185181">Joan I. Simpson</a>.</p>
<p>That&#8217;s the hope, Joan, but I&#8217;ve not used it yet. It&#8217;s the sort of thing that is at its best when a new campaign is just starting out, and all of mine have been ongoing and established for many years. In theory, it should do so; certainly, I drew on the way I use what I have learned of the characters in those campaigns for story framing and creation when I was writing the article.</p>
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		<title>
		By: Joan I. Simpson		</title>
		<link>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185181</link>

		<dc:creator><![CDATA[Joan I. Simpson]]></dc:creator>
		<pubDate>Mon, 09 Dec 2024 05:16:05 +0000</pubDate>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52767#comment-185181</guid>

					<description><![CDATA[This is such a fascinating read! The &quot;Lost Axes of Character&quot; tool sounds like a creative way to deepen character development in RPGs. I love how it encourages GMs to explore their characters&#039; backgrounds and motivations more thoroughly. Have you found that this tool helps create more dynamic storytelling in your campaigns?]]></description>
			<content:encoded><![CDATA[<p>This is such a fascinating read! The &#8220;Lost Axes of Character&#8221; tool sounds like a creative way to deepen character development in RPGs. I love how it encourages GMs to explore their characters&#8217; backgrounds and motivations more thoroughly. Have you found that this tool helps create more dynamic storytelling in your campaigns?</p>
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		<title>
		By: Mike Bourke		</title>
		<link>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185106</link>

		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Sun, 01 Dec 2024 07:51:49 +0000</pubDate>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52767#comment-185106</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185102&quot;&gt;Debbie M. Melton&lt;/a&gt;.

Thanks, Debbie. Because this is a new tool, I don&#039;t yet have any favorite applications other than what was described in the article itself. It&#039;s more about giving players an opportunity to tell the GM what type of plot hooks their characters will be most responsive to, and what that response is most likely to be. So it&#039;s not something that gets incorporated into a campaign per se; rather, its a tool to facilitate integrating the PCs into the campaign.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185102">Debbie M. Melton</a>.</p>
<p>Thanks, Debbie. Because this is a new tool, I don&#8217;t yet have any favorite applications other than what was described in the article itself. It&#8217;s more about giving players an opportunity to tell the GM what type of plot hooks their characters will be most responsive to, and what that response is most likely to be. So it&#8217;s not something that gets incorporated into a campaign per se; rather, its a tool to facilitate integrating the PCs into the campaign.</p>
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		<title>
		By: Debbie M. Melton		</title>
		<link>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185102</link>

		<dc:creator><![CDATA[Debbie M. Melton]]></dc:creator>
		<pubDate>Sun, 01 Dec 2024 05:57:02 +0000</pubDate>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52767#comment-185102</guid>

					<description><![CDATA[This article on *Lost Axes of Character* is such a fantastic resource for GMs! It’s a great way to add depth to characters and create more engaging storytelling. Do you have a favorite way of incorporating these axes into a campaign without overwhelming players?]]></description>
			<content:encoded><![CDATA[<p>This article on *Lost Axes of Character* is such a fantastic resource for GMs! It’s a great way to add depth to characters and create more engaging storytelling. Do you have a favorite way of incorporating these axes into a campaign without overwhelming players?</p>
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			</item>
		<item>
		<title>
		By: Mike Bourke		</title>
		<link>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185024</link>

		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 25 Nov 2024 12:03:38 +0000</pubDate>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52767#comment-185024</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185019&quot;&gt;Lillian J. Stokes&lt;/a&gt;.

Thank you, Lillian. Your question brings up an important point - the system that I have proposed generates plot potential, but that won&#039;t so anything on its own. The GM has to take that plot potential and turn it into actual plotlines. Sometimes, what a player has come up with integrates immediately with whatever it was that the GM already had in mind for the early sessions within a campaign; sometimes, the potential lies fallow. Part of giving every character an equal share of the spotlight is making sure that every character gets to be the focal point of the campaign for a while; you can&#039;t give some characters extra spotlight time just because those characters&#039; foibles match his existing plot intentions. What I&#039;ve provided is a tool, and a useful one, but it won&#039;t do anything for you without being actively used by the GM. The most engaging moments get sparked when you connect fuel to fire. And &#039;no moments&#039; happen without deliberate action by the GM.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185019">Lillian J. Stokes</a>.</p>
<p>Thank you, Lillian. Your question brings up an important point &#8211; the system that I have proposed generates plot potential, but that won&#8217;t so anything on its own. The GM has to take that plot potential and turn it into actual plotlines. Sometimes, what a player has come up with integrates immediately with whatever it was that the GM already had in mind for the early sessions within a campaign; sometimes, the potential lies fallow. Part of giving every character an equal share of the spotlight is making sure that every character gets to be the focal point of the campaign for a while; you can&#8217;t give some characters extra spotlight time just because those characters&#8217; foibles match his existing plot intentions. What I&#8217;ve provided is a tool, and a useful one, but it won&#8217;t do anything for you without being actively used by the GM. The most engaging moments get sparked when you connect fuel to fire. And &#8216;no moments&#8217; happen without deliberate action by the GM.</p>
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		<title>
		By: Lillian J. Stokes		</title>
		<link>https://www.campaignmastery.com/blog/lost-axes-of-character-a-tool-for-gms/comment-page-1/#comment-185019</link>

		<dc:creator><![CDATA[Lillian J. Stokes]]></dc:creator>
		<pubDate>Mon, 25 Nov 2024 06:10:26 +0000</pubDate>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=52767#comment-185019</guid>

					<description><![CDATA[Mike Bourke, your post on *Lost Axes of Character* is a fantastic tool for GMs! I love how you’ve outlined a creative way to deepen character development and enhance storytelling in RPGs. The idea of using the axes to explore motivations and conflicts really adds layers to gameplay. Have you found any specific character traits from this method that tend to spark the most engaging moments in your games?]]></description>
			<content:encoded><![CDATA[<p>Mike Bourke, your post on *Lost Axes of Character* is a fantastic tool for GMs! I love how you’ve outlined a creative way to deepen character development and enhance storytelling in RPGs. The idea of using the axes to explore motivations and conflicts really adds layers to gameplay. Have you found any specific character traits from this method that tend to spark the most engaging moments in your games?</p>
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