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	Comments on: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 1	</title>
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	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
	<lastBuildDate>Mon, 28 Jan 2013 13:38:10 +0000</lastBuildDate>
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		<title>
		By: Mike		</title>
		<link>https://www.campaignmastery.com/blog/inventing-and-reinventing-races-1/comment-page-1/#comment-29911</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Tue, 08 Jan 2013 07:12:22 +0000</pubDate>
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					<description><![CDATA[Mike Adamz, better known in these parts as abrigon, sent a comment via his blackberry to ask &quot;What about non d20 races for PCs and Monsters?&quot;.

The how is a whole different discussion for a different article, Mike, but the same fundamental truths hold no matter what game you&#039;re running - it&#039;s better to have new and interesting races for the PCs and original twists on the standard encounters than not. You get all the same benefits within your campaign for a relatively small and highly dispersed prep effort.]]></description>
			<content:encoded><![CDATA[<p>Mike Adamz, better known in these parts as abrigon, sent a comment via his blackberry to ask &#8220;What about non d20 races for PCs and Monsters?&#8221;.</p>
<p>The how is a whole different discussion for a different article, Mike, but the same fundamental truths hold no matter what game you&#8217;re running &#8211; it&#8217;s better to have new and interesting races for the PCs and original twists on the standard encounters than not. You get all the same benefits within your campaign for a relatively small and highly dispersed prep effort.</p>
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