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	<title>
	Comments on: Combat System Design and Understanding The Rules	</title>
	<atom:link href="https://www.campaignmastery.com/blog/combat-system-design/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.campaignmastery.com/blog/combat-system-design/</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
	<lastBuildDate>Wed, 04 Apr 2018 01:18:25 +0000</lastBuildDate>
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		<title>
		By: Mike Bourke		</title>
		<link>https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150783</link>

		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Wed, 04 Apr 2018 01:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=21962#comment-150783</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150772&quot;&gt;Loz NEWMAN&lt;/a&gt;.

That&#039;s definitely the kind of thing that might tempt him to give it a try, but his one experience with the system has left him distinctly underwhelmed. Which could be due to any number of causes, of course.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150772">Loz NEWMAN</a>.</p>
<p>That&#8217;s definitely the kind of thing that might tempt him to give it a try, but his one experience with the system has left him distinctly underwhelmed. Which could be due to any number of causes, of course.</p>
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		<title>
		By: Loz NEWMAN		</title>
		<link>https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150772</link>

		<dc:creator><![CDATA[Loz NEWMAN]]></dc:creator>
		<pubDate>Tue, 03 Apr 2018 17:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=21962#comment-150772</guid>

					<description><![CDATA[If you want to encourage player buy-in and enthusiasm, I very strongly recommend the Ennie-Award-nominated &quot;A Spark in Fate Core&quot; collaborative world-building session method.

Available for free on DriveThroughRPG.
http://www.drivethrurpg.com/product/117868/A-Spark-in-Fate-Core]]></description>
			<content:encoded><![CDATA[<p>If you want to encourage player buy-in and enthusiasm, I very strongly recommend the Ennie-Award-nominated &#8220;A Spark in Fate Core&#8221; collaborative world-building session method.</p>
<p>Available for free on DriveThroughRPG.<br />
<a href="http://www.drivethrurpg.com/product/117868/A-Spark-in-Fate-Core" rel="nofollow ugc">http://www.drivethrurpg.com/product/117868/A-Spark-in-Fate-Core</a></p>
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		<item>
		<title>
		By: Mike Bourke		</title>
		<link>https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150770</link>

		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Tue, 03 Apr 2018 13:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=21962#comment-150770</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150734&quot;&gt;Crabby&lt;/a&gt;.

I don&#039;t see why you would think so, Crabby. It&#039;s an article about combat systems and the illustration depicts two warriors with different weapons in a very dynamic way.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150734">Crabby</a>.</p>
<p>I don&#8217;t see why you would think so, Crabby. It&#8217;s an article about combat systems and the illustration depicts two warriors with different weapons in a very dynamic way.</p>
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		<item>
		<title>
		By: Mike Bourke		</title>
		<link>https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150769</link>

		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Tue, 03 Apr 2018 13:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=21962#comment-150769</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150730&quot;&gt;Loz NEWMAN&lt;/a&gt;.

Fate is one of those game systems that I&#039;ve always wanted to try, but one of my core players has very strong dislike for it for some reason. Thanks for reminding me of it, Loz!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150730">Loz NEWMAN</a>.</p>
<p>Fate is one of those game systems that I&#8217;ve always wanted to try, but one of my core players has very strong dislike for it for some reason. Thanks for reminding me of it, Loz!</p>
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		<title>
		By: Crabby		</title>
		<link>https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150734</link>

		<dc:creator><![CDATA[Crabby]]></dc:creator>
		<pubDate>Tue, 03 Apr 2018 04:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=21962#comment-150734</guid>

					<description><![CDATA[Odd choice of picture for this blog-post.]]></description>
			<content:encoded><![CDATA[<p>Odd choice of picture for this blog-post.</p>
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		<title>
		By: Loz NEWMAN		</title>
		<link>https://www.campaignmastery.com/blog/combat-system-design/comment-page-1/#comment-150730</link>

		<dc:creator><![CDATA[Loz NEWMAN]]></dc:creator>
		<pubDate>Tue, 03 Apr 2018 03:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=21962#comment-150730</guid>

					<description><![CDATA[Very true!

For those who like narrative combat, Fate Core (and the crunch-lighter Fate Accelerated) is my gold standard (A phrase I lifted from Wil Wheaton&#039;s TableTop review/session). Also, it is genre-agnostic.]]></description>
			<content:encoded><![CDATA[<p>Very true!</p>
<p>For those who like narrative combat, Fate Core (and the crunch-lighter Fate Accelerated) is my gold standard (A phrase I lifted from Wil Wheaton&#8217;s TableTop review/session). Also, it is genre-agnostic.</p>
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