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Game Master Mistakes Carnival Roundup

This entry is part 7 of 7 in the series My Biggest Mistakes

September’s blog carnival was about about GM errors: Mistakes – ones you’ve made in the past and how you got past them, one’s you’re making now and don’t know how to solve. Thanks to everyone who contributed to the carnival. The stories and lessons you’ve shared will not only help new GMs but verterans too: […]

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Mine Fiction For Campaign Qualities

Campaign Qualities Are Like Feats For Game Worlds I’m flipping through FantasyCraft, a new d20 OGL RPG from Crafty Games. The first place I always go to in such books is the game master section. And amongst the 80 pages or so that brim with great tips and advice in FantasyCraft, I home in on […]

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Types Of Combat Hazards – Traps

This entry is part 5 of 5 in the series Hazards of Combat

Traps in some game systems are standalone elements. However, I consider them a hazard if they factor into a combat in any way. Encounters without combat that just have traps in them I would consider hazardous for your health, but not a combat hazard. Traps have been around RPGs since day one. In my first […]

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Blog Carnival: Game Master Mistakes

This entry is part 1 of 7 in the series My Biggest Mistakes

Mistakes – ones you’ve made in the past and how you got past them, one’s you’re making now and don’t know how to solve. That’s the theme for this month’s RPG Blog Carnival. I remember reading some great advice awhile ago: it’s ok to make a lot of mistakes as long as you don’t make […]

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Game Mastering at Conventions Tips

This month’s RPG Carnival is about RPG conventions. GMing at cons is a fine art. It’s high pressure chaos that includes a lot more table and environment management than your typical home game. Add in a group of total strangers as players with unknown skills and game knowledge, and you have a recipe for an […]

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Types Of Combat Hazards – Environment

This entry is part 4 of 5 in the series Hazards of Combat

The first type of hazard we talked about was Terrain. Another variety of combat hazard is environmental. What are the physical surroundings like? Are there any interesting global effects in place? My definition of environmental hazard is one that affects everyone. If a hazard is limited to just certain areas of the battlemap, then it […]

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Types Of Combat Hazards – Terrain

This entry is part 3 of 5 in the series Hazards of Combat

There are many kinds of combat hazards, such as giant bubbles that trap combatants who bump into them, or a narrow band of strong wind that pushes combatants around. GMs often do not have enough variety in their hazard selections. Use these categories to inspire and keep combats fresh. Terrain hazards A classic combat hazard […]

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Hazards of Combat: Craft a spirited name for your hazards

This entry is part 2 of 5 in the series Hazards of Combat

The first helping hand you can offer your poor, underrated and under-appreciated combat hazards is to give them a great name. A name with gusto, panache, or spirit gives hazards a surge of vitality and interest. A great name inspires. Instead of calling the mud in the middle “difficult terrain”, call it Grom’s Brown Demise. […]

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Hazards of Combat: What is a combat hazard?

This entry is part 1 of 5 in the series Hazards of Combat

Throw hazards into your combats to make fights more interesting, regardless of game systm or genre. Dungeons and Dragons, for example, has always promoted dungeon masters using traps and difficult terrain, though in the latest edition there seems to be more urgency for doing this. To start this series off, I’d like to provide a […]

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Alea Tools Magnetic Markers Mark The Spot

Summary Alea Tools sent me a sample pack of their magnetic markers for review. I have played with them for several sessions now and I give them a thumbs up. Details – Alea Markers in Use Alea markers have a great feel to them. Smooth surfaces all around and a nice weight. The plastic seems […]

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My House Rules for D&D

This month’s RPG Bloggers carnival is themed on D&D. The guest article below by Mike E. has some great ideas for modifying your D&D experience by borrowing what he likes from one edition and adding it to another. I’d like to think I’m a fairly good DM. I know I have my strengths, and I […]

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7 Steampunk Resources

This month’s RPG Blog Carnival theme is Steampunk. My most memorable steampunk experience is Castle Falkenstein. The card mechanic at the time I felt opened gamers up to alternative resolution systems in much the same way Amber broke out the diceless movement. Castle Falkenstein’s crazy universe was a cross between Jules Verne and Alice in […]

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