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	<title>Comments on: With An Evil Gleam: Giving Treasure a Personality</title>
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	<link>http://www.campaignmastery.com/blog/with-an-evil-gleam/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Martin Fields</title>
		<link>http://www.campaignmastery.com/blog/with-an-evil-gleam/comment-page-1/#comment-2874</link>
		<dc:creator>Martin Fields</dc:creator>
		<pubDate>Tue, 01 Jun 2010 17:22:22 +0000</pubDate>
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		<description>Great blog! - much appreciated.</description>
		<content:encoded><![CDATA[<p>Great blog! &#8211; much appreciated.</p>
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		<title>By: Mike Bourke</title>
		<link>http://www.campaignmastery.com/blog/with-an-evil-gleam/comment-page-1/#comment-2715</link>
		<dc:creator>Mike Bourke</dc:creator>
		<pubDate>Mon, 10 May 2010 17:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1745#comment-2715</guid>
		<description>And that wouldn&#039;t have been fun?

I should probably confess at this point that I know Ian outside of these pages and even GM him regularly. I also think I know who the ref in question was, but won&#039;t name names - first because that&#039;s neither here nor there, and second because I might be wrong :).</description>
		<content:encoded><![CDATA[<p>And that wouldn&#8217;t have been fun?</p>
<p>I should probably confess at this point that I know Ian outside of these pages and even GM him regularly. I also think I know who the ref in question was, but won&#8217;t name names &#8211; first because that&#8217;s neither here nor there, and second because I might be wrong :).</p>
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		<title>By: Ian M</title>
		<link>http://www.campaignmastery.com/blog/with-an-evil-gleam/comment-page-1/#comment-2714</link>
		<dc:creator>Ian M</dc:creator>
		<pubDate>Mon, 10 May 2010 16:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1745#comment-2714</guid>
		<description>In truth, probably not a lot of effort by the Ref.  He was kept busy enough just with all the stuff we had going.  As you say, though, some added flavour might have been a way to go.

Then again, we were arguably of the mindset that ANY weird stuff in &quot;our&quot; castle simply meant that there was a monster someplace that we had missed.</description>
		<content:encoded><![CDATA[<p>In truth, probably not a lot of effort by the Ref.  He was kept busy enough just with all the stuff we had going.  As you say, though, some added flavour might have been a way to go.</p>
<p>Then again, we were arguably of the mindset that ANY weird stuff in &#8220;our&#8221; castle simply meant that there was a monster someplace that we had missed.</p>
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		<title>By: Mike Bourke</title>
		<link>http://www.campaignmastery.com/blog/with-an-evil-gleam/comment-page-1/#comment-2713</link>
		<dc:creator>Mike Bourke</dc:creator>
		<pubDate>Mon, 10 May 2010 14:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1745#comment-2713</guid>
		<description>Absolutely right, Ian. There were a number of possible reward types that I didn&#039;t include for one reason or another. For example, the time in one of my games when the dice indicated that the players had found a rare book - so I made it a cookbook.

But here&#039;s the big question - how much effort did the ref put into keeping the &#039;flavour&#039; of the haunted castle alive for you AFTER you took posession? Were there strange noises at night, doors slamming shut on their own, the occasional chill in the air, and distant snatches of haunting organ music? Or was it just like any other castle?

I&#039;m willing to bet that the answer is a resounding box number 2.</description>
		<content:encoded><![CDATA[<p>Absolutely right, Ian. There were a number of possible reward types that I didn&#8217;t include for one reason or another. For example, the time in one of my games when the dice indicated that the players had found a rare book &#8211; so I made it a cookbook.</p>
<p>But here&#8217;s the big question &#8211; how much effort did the ref put into keeping the &#8216;flavour&#8217; of the haunted castle alive for you AFTER you took posession? Were there strange noises at night, doors slamming shut on their own, the occasional chill in the air, and distant snatches of haunting organ music? Or was it just like any other castle?</p>
<p>I&#8217;m willing to bet that the answer is a resounding box number 2.</p>
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		<title>By: Ian M</title>
		<link>http://www.campaignmastery.com/blog/with-an-evil-gleam/comment-page-1/#comment-2712</link>
		<dc:creator>Ian M</dc:creator>
		<pubDate>Mon, 10 May 2010 14:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1745#comment-2712</guid>
		<description>Good article, but I think that Mike overlooked one treasure type.  Best described with the following story.

Long ago, in an AD&amp;D campaign, our party went through the original canned adventure for &#039;Ravenloft&#039;.  After the dramas, problems and things to be killed were all dealt with; we eventually settled Top-Vampire Strahd&#039;s hash once and for all.  We did some celebratory looting, then started talking about where we to head next.

Then it began to dawn on us.  Basically, we were standing there in a fair-sized (and very cool) castle in an especially good defensive position.  Neither it nor the land around it was claimed by anybody.  Granted, our Characters were only around 7th or 8th level, but there was nothing to say we couldn&#039;t start establishing a permanent stronghold / base before reaching Level 10.

In short, why not stay?  Do some clearing and renovating, and Ravenloft Castle would be a GREAT set-up for us.

So we did.  Took the Ref totally by surprise (he had expected to keep using canned adventures for a while yet), but we soon cleared out the rest of the castle.  In a couple of special cases, we negotiated mutual defense / aid agreements with certain monsters allowing them to stay.  Establihed good relations with the locals - probably rather bewildered by this abrupt transition in rule.  The Druid found a nice area close by to begin working on his personal grove.  The Wizard took over a castle tower for her lab / workshop, and so on.

Set up defenses to deal with raiders from outside, started doing diplomacy with our neighbours.  It was great.

So, in short, maybe a place and/or fixed structure can also be considered a form of treasure.  A bunch of adventurers simply decide to settle down someplace; or a relgious type finds a ruined temple (originally dedicated to his/her god) and decides to rebuild (however long it takes); or an arcane-type finds a (vacant) Place Of Power and chooses to stay there (because of the benefits it offers).  All these are valid possibilities, I think.</description>
		<content:encoded><![CDATA[<p>Good article, but I think that Mike overlooked one treasure type.  Best described with the following story.</p>
<p>Long ago, in an AD&amp;D campaign, our party went through the original canned adventure for &#8216;Ravenloft&#8217;.  After the dramas, problems and things to be killed were all dealt with; we eventually settled Top-Vampire Strahd&#8217;s hash once and for all.  We did some celebratory looting, then started talking about where we to head next.</p>
<p>Then it began to dawn on us.  Basically, we were standing there in a fair-sized (and very cool) castle in an especially good defensive position.  Neither it nor the land around it was claimed by anybody.  Granted, our Characters were only around 7th or 8th level, but there was nothing to say we couldn&#8217;t start establishing a permanent stronghold / base before reaching Level 10.</p>
<p>In short, why not stay?  Do some clearing and renovating, and Ravenloft Castle would be a GREAT set-up for us.</p>
<p>So we did.  Took the Ref totally by surprise (he had expected to keep using canned adventures for a while yet), but we soon cleared out the rest of the castle.  In a couple of special cases, we negotiated mutual defense / aid agreements with certain monsters allowing them to stay.  Establihed good relations with the locals &#8211; probably rather bewildered by this abrupt transition in rule.  The Druid found a nice area close by to begin working on his personal grove.  The Wizard took over a castle tower for her lab / workshop, and so on.</p>
<p>Set up defenses to deal with raiders from outside, started doing diplomacy with our neighbours.  It was great.</p>
<p>So, in short, maybe a place and/or fixed structure can also be considered a form of treasure.  A bunch of adventurers simply decide to settle down someplace; or a relgious type finds a ruined temple (originally dedicated to his/her god) and decides to rebuild (however long it takes); or an arcane-type finds a (vacant) Place Of Power and chooses to stay there (because of the benefits it offers).  All these are valid possibilities, I think.</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-05-07</title>
		<link>http://www.campaignmastery.com/blog/with-an-evil-gleam/comment-page-1/#comment-2707</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-05-07</dc:creator>
		<pubDate>Fri, 07 May 2010 23:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1745#comment-2707</guid>
		<description>[...] With An Evil Gleam: Giving Treasure a Personality [...]</description>
		<content:encoded><![CDATA[<p>[...] With An Evil Gleam: Giving Treasure a Personality [...]</p>
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		<title>By: Tweets that mention With An Evil Gleam: Giving Treasure a Personality from Campaign Mastery #RPG -- Topsy.com</title>
		<link>http://www.campaignmastery.com/blog/with-an-evil-gleam/comment-page-1/#comment-2704</link>
		<dc:creator>Tweets that mention With An Evil Gleam: Giving Treasure a Personality from Campaign Mastery #RPG -- Topsy.com</dc:creator>
		<pubDate>Thu, 06 May 2010 15:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1745#comment-2704</guid>
		<description>[...] This post was mentioned on Twitter by RPG Bloggers Network. RPG Bloggers Network said: With An Evil Gleam: Giving Treasure a Personality from Campaign Mastery http://goo.gl/fb/PCB8V #RPG [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by RPG Bloggers Network. RPG Bloggers Network said: With An Evil Gleam: Giving Treasure a Personality from Campaign Mastery <a href="http://goo.gl/fb/PCB8V" rel="nofollow">http://goo.gl/fb/PCB8V</a> #RPG [...]</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/with-an-evil-gleam/comment-page-1/#comment-2702</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 06 May 2010 14:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1745#comment-2702</guid>
		<description>Great article!

I like to describe the differences between the part of the world the PC&#039;s are currently in and anything they are familiar with, but usually do not go above and beyond that (except for weapons and equipment).  Maybe I should start and see what happens.

Though I DO go into as extreme detail as you mentioned for weapons and armor usually.  If a character pays to get equipment made, they can either choose what they want it to look like or have the blacksmith decide what fits the character best.  However, the +3 greatsword they loot off of the Blackguard will not change it&#039;s evil and menacing appearance just because the party paladin now wields it.  This sometimes leads to some interesting RP encounters, with the whole party having entire sets of equipment looted off of villains (and thus often looking evil) which is great cause one of the campaign&#039;s primary themes is &quot;don&#039;t take things at face value&quot;.</description>
		<content:encoded><![CDATA[<p>Great article!</p>
<p>I like to describe the differences between the part of the world the PC&#8217;s are currently in and anything they are familiar with, but usually do not go above and beyond that (except for weapons and equipment).  Maybe I should start and see what happens.</p>
<p>Though I DO go into as extreme detail as you mentioned for weapons and armor usually.  If a character pays to get equipment made, they can either choose what they want it to look like or have the blacksmith decide what fits the character best.  However, the +3 greatsword they loot off of the Blackguard will not change it&#8217;s evil and menacing appearance just because the party paladin now wields it.  This sometimes leads to some interesting RP encounters, with the whole party having entire sets of equipment looted off of villains (and thus often looking evil) which is great cause one of the campaign&#8217;s primary themes is &#8220;don&#8217;t take things at face value&#8221;.</p>
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