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	<title>Comments on: Types Of Combat Hazards &#8211; Traps</title>
	<atom:link href="http://www.campaignmastery.com/blog/types-of-combat-hazards-traps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-traps/</link>
	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Types Of Combat Hazards &#8211; Terrain &#124; Campaign Mastery</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-traps/comment-page-1/#comment-1121</link>
		<dc:creator>Types Of Combat Hazards &#8211; Terrain &#124; Campaign Mastery</dc:creator>
		<pubDate>Thu, 01 Oct 2009 12:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1014#comment-1121</guid>
		<description>[...] Traps as Combat Hazards [...]</description>
		<content:encoded><![CDATA[<p>[...] Traps as Combat Hazards [...]</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-traps/comment-page-1/#comment-1065</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sun, 13 Sep 2009 16:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1014#comment-1065</guid>
		<description>That would be a sticky situation!

I think such a creature would have a built-in solvent, else the glue would either wipe the species out or make killing them too easy for PCs.</description>
		<content:encoded><![CDATA[<p>That would be a sticky situation!</p>
<p>I think such a creature would have a built-in solvent, else the glue would either wipe the species out or make killing them too easy for PCs.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-traps/comment-page-1/#comment-1064</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 13 Sep 2009 14:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1014#comment-1064</guid>
		<description>Hey Johnn, if they ever try their rust monster gambit, why not hit them with a rust monster whose acidic exudance is also a very strong glue? They get it into their trap but can&#039;t get it out...</description>
		<content:encoded><![CDATA[<p>Hey Johnn, if they ever try their rust monster gambit, why not hit them with a rust monster whose acidic exudance is also a very strong glue? They get it into their trap but can&#8217;t get it out&#8230;</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-traps/comment-page-1/#comment-1058</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1014#comment-1058</guid>
		<description>On the topic of glue...

An invisible Immovable Rod modified so it can&#039;t be deactivated, covered in glue (the one that can only be disolved with a universal solvent) with a paralysis trap placed on it.  Place one of those at forhead height and watch the fun.</description>
		<content:encoded><![CDATA[<p>On the topic of glue&#8230;</p>
<p>An invisible Immovable Rod modified so it can&#8217;t be deactivated, covered in glue (the one that can only be disolved with a universal solvent) with a paralysis trap placed on it.  Place one of those at forhead height and watch the fun.</p>
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	<item>
		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-traps/comment-page-1/#comment-1056</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Thu, 10 Sep 2009 00:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1014#comment-1056</guid>
		<description>@Mark. Great ideas! Would you mind if I posted your comment in the newsletter?

@Mike. Recently my players argued about capturing a rust monster and leveraging its services. The glue idea is great. In a rules fashion, that would be like saying &#039;not separated within X rounds is glued together?&#039; That&#039;s a super trap!</description>
		<content:encoded><![CDATA[<p>@Mark. Great ideas! Would you mind if I posted your comment in the newsletter?</p>
<p>@Mike. Recently my players argued about capturing a rust monster and leveraging its services. The glue idea is great. In a rules fashion, that would be like saying &#8216;not separated within X rounds is glued together?&#8217; That&#8217;s a super trap!</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-traps/comment-page-1/#comment-1055</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 09 Sep 2009 14:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1014#comment-1055</guid>
		<description>I like using glue. Nothing frustrates fighter types more than being unable to draw their weapons (or arrows in the case of archers) or let go of the hilts etc because a quick-setting glue has just rained down over everything.... But when a bunch of AD&amp;D players started to use Green Slime and Black Puddings the same way in my campaign, that was going too far!</description>
		<content:encoded><![CDATA[<p>I like using glue. Nothing frustrates fighter types more than being unable to draw their weapons (or arrows in the case of archers) or let go of the hilts etc because a quick-setting glue has just rained down over everything&#8230;. But when a bunch of AD&#038;D players started to use Green Slime and Black Puddings the same way in my campaign, that was going too far!</p>
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		<title>By: Mark</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-traps/comment-page-1/#comment-1054</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 09 Sep 2009 13:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1014#comment-1054</guid>
		<description>I&#039;ve had some interesting experiences with unintentional &quot;trap-like effects&quot;.  Traps actually fall into three types: alarm, hinder, and kill.  Everyone knows about kill traps, but when was the last time you saw a trap that existed solely to let the keeper know of the opposition&#039;s approach?  Things like rusty gates, loose rocks, and animals (wild or domestic, guard animals or just easily startled) can act as unintentional alarm traps.  Hindering traps keep intruders immobilized or limit their options while the guards arrive.  Nets, cages, automatic locks, even nonmagical darkness can be a major problem for a party caught unprepared.  Something not meant as a trap can act like one when it has a trigger and can ruin a character&#039;s day.  Poison darts are one thing, but how about a corpse still carrying a pathogen that caused a major epidemic a hundred years earlier?  Works much like a poison trap when the PC goes to take the artifact from it, but he doesn&#039;t even know he triggered a trap, and you can throw contagion into the mix.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had some interesting experiences with unintentional &#8220;trap-like effects&#8221;.  Traps actually fall into three types: alarm, hinder, and kill.  Everyone knows about kill traps, but when was the last time you saw a trap that existed solely to let the keeper know of the opposition&#8217;s approach?  Things like rusty gates, loose rocks, and animals (wild or domestic, guard animals or just easily startled) can act as unintentional alarm traps.  Hindering traps keep intruders immobilized or limit their options while the guards arrive.  Nets, cages, automatic locks, even nonmagical darkness can be a major problem for a party caught unprepared.  Something not meant as a trap can act like one when it has a trigger and can ruin a character&#8217;s day.  Poison darts are one thing, but how about a corpse still carrying a pathogen that caused a major epidemic a hundred years earlier?  Works much like a poison trap when the PC goes to take the artifact from it, but he doesn&#8217;t even know he triggered a trap, and you can throw contagion into the mix.</p>
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		<title>By: Types Of Combat Hazards &#8211; Environment &#124; Campaign Mastery</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-traps/comment-page-1/#comment-1053</link>
		<dc:creator>Types Of Combat Hazards &#8211; Environment &#124; Campaign Mastery</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1014#comment-1053</guid>
		<description>[...] Traps as Combat Hazards [...]</description>
		<content:encoded><![CDATA[<p>[...] Traps as Combat Hazards [...]</p>
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