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	<title>Comments on: Types Of Combat Hazards &#8211; Environment</title>
	<atom:link href="http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/</link>
	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Hazards of Combat: Craft a spirited name for your hazards &#124; Campaign Mastery</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/comment-page-1/#comment-1122</link>
		<dc:creator>Hazards of Combat: Craft a spirited name for your hazards &#124; Campaign Mastery</dc:creator>
		<pubDate>Thu, 01 Oct 2009 12:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=961#comment-1122</guid>
		<description>[...] Environment as a Combat Hazard [...]</description>
		<content:encoded><![CDATA[<p>[...] Environment as a Combat Hazard [...]</p>
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		<title>By: Types Of Combat Hazards &#8211; Terrain &#124; Campaign Mastery</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/comment-page-1/#comment-1052</link>
		<dc:creator>Types Of Combat Hazards &#8211; Terrain &#124; Campaign Mastery</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=961#comment-1052</guid>
		<description>[...] Environment as a Combat Hazard [...]</description>
		<content:encoded><![CDATA[<p>[...] Environment as a Combat Hazard [...]</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/comment-page-1/#comment-1025</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Fri, 28 Aug 2009 16:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=961#comment-1025</guid>
		<description>You&#039;re a slippery one Noumenon! I suppose the owner of the grass could say he fell on his own blade?</description>
		<content:encoded><![CDATA[<p>You&#8217;re a slippery one Noumenon! I suppose the owner of the grass could say he fell on his own blade?</p>
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		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/comment-page-1/#comment-1024</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Fri, 28 Aug 2009 12:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=961#comment-1024</guid>
		<description>I don&#039;t believe I&#039;ve seen anyone mention wet grass as a terrain hazard before!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t believe I&#8217;ve seen anyone mention wet grass as a terrain hazard before!</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/comment-page-1/#comment-1022</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 26 Aug 2009 14:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=961#comment-1022</guid>
		<description>I trust them to keep player knowledge separate from character knowledge, but that being said if we did do a Hero game I would probably not only be the DM but the only one who has the time to familiarize myself with the new rules, so I could technically help out.

Apparently, the 6th edition Hero system has been designed to be compatible with Champions Online.  Considering that me and maybe one other member of the group will be playing that, perhaps a 6th edition Hero game will be easy.</description>
		<content:encoded><![CDATA[<p>I trust them to keep player knowledge separate from character knowledge, but that being said if we did do a Hero game I would probably not only be the DM but the only one who has the time to familiarize myself with the new rules, so I could technically help out.</p>
<p>Apparently, the 6th edition Hero system has been designed to be compatible with Champions Online.  Considering that me and maybe one other member of the group will be playing that, perhaps a 6th edition Hero game will be easy.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/comment-page-1/#comment-1021</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 26 Aug 2009 14:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=961#comment-1021</guid>
		<description>DM powerups are really easy, with Hero, but an even better technique is to let the player who makes himself most in-tune with the character construction process to act as an unpaid consultant to the others. If you&#039;re really fussy, make sure that his chosen character type is a telepath or detective or whatever to justify his knowing the other character&#039;s secrets - and make sure that the other players think about how they will react to the knowledge that someone &lt;em&gt;has&lt;/em&gt; secrets, because eventually, the truth (in-game) will come out!</description>
		<content:encoded><![CDATA[<p>DM powerups are really easy, with Hero, but an even better technique is to let the player who makes himself most in-tune with the character construction process to act as an unpaid consultant to the others. If you&#8217;re really fussy, make sure that his chosen character type is a telepath or detective or whatever to justify his knowing the other character&#8217;s secrets &#8211; and make sure that the other players think about how they will react to the knowledge that someone <em>has</em> secrets, because eventually, the truth (in-game) will come out!</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/comment-page-1/#comment-1020</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 26 Aug 2009 14:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=961#comment-1020</guid>
		<description>ooooo, that sounds like an awesome system actually.  Would probably work for my group too, as only one player (our usual DM) puts thought into character creation beyond &quot;wouldn&#039;t  ability be cool!!&quot;.  Yeah, I play with a weird group:  They usually make crippling choices in the name of it being &quot;in character&quot; and &quot;good RP&quot;, but then half of them play the game as if it were a video game.

Since we are used to 1-2 characters always completely overshadowing the rest of the party, we are also used to the DM giving various boosts to the lower ranked characters to catch them up (free feats, gear, etc).  In many other groups I know that would lead to an all-out rebellion by the players that didn&#039;t get boosted, but we are reasonable people and see it only like it is:  the DM boosting the other characters to our (usually my...) level to keep the game fun.

So yeah, provided that the Hero System allows for easy DM Powerups I think we could do it.  Over half the group are huge superhero comic junkies too so maybe they will actually TRY.</description>
		<content:encoded><![CDATA[<p>ooooo, that sounds like an awesome system actually.  Would probably work for my group too, as only one player (our usual DM) puts thought into character creation beyond &#8220;wouldn&#8217;t  ability be cool!!&#8221;.  Yeah, I play with a weird group:  They usually make crippling choices in the name of it being &#8220;in character&#8221; and &#8220;good RP&#8221;, but then half of them play the game as if it were a video game.</p>
<p>Since we are used to 1-2 characters always completely overshadowing the rest of the party, we are also used to the DM giving various boosts to the lower ranked characters to catch them up (free feats, gear, etc).  In many other groups I know that would lead to an all-out rebellion by the players that didn&#8217;t get boosted, but we are reasonable people and see it only like it is:  the DM boosting the other characters to our (usually my&#8230;) level to keep the game fun.</p>
<p>So yeah, provided that the Hero System allows for easy DM Powerups I think we could do it.  Over half the group are huge superhero comic junkies too so maybe they will actually TRY.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/comment-page-1/#comment-1018</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 26 Aug 2009 04:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=961#comment-1018</guid>
		<description>Naaah, that&#039;s not evil, Johnn: Evil is doing that, and interrupting it every now and then to have the PCs make saving throws with no discernable consequences (after each of which you carefully scribble something illegible and meaningless on a scrap of paper). Talk about paranoia...

As a long-time player of the Hero System, I can state that it has its benefits and its drawbacks. Characters take more time to generate, and because you get to choose every element of the resulting character, relative levels of player skill in character construction can become a major issue. Combats take longer to resolve. But, because of its &#039;building blocks&#039; nature, character constructions are infintely more flexible and unique.

Hero 6th edition has just been released, and it&#039;s a total rewrite from the ground up - I&#039;m going to be fascinated to see what&#039;s changed....</description>
		<content:encoded><![CDATA[<p>Naaah, that&#8217;s not evil, Johnn: Evil is doing that, and interrupting it every now and then to have the PCs make saving throws with no discernable consequences (after each of which you carefully scribble something illegible and meaningless on a scrap of paper). Talk about paranoia&#8230;</p>
<p>As a long-time player of the Hero System, I can state that it has its benefits and its drawbacks. Characters take more time to generate, and because you get to choose every element of the resulting character, relative levels of player skill in character construction can become a major issue. Combats take longer to resolve. But, because of its &#8216;building blocks&#8217; nature, character constructions are infintely more flexible and unique.</p>
<p>Hero 6th edition has just been released, and it&#8217;s a total rewrite from the ground up &#8211; I&#8217;m going to be fascinated to see what&#8217;s changed&#8230;.</p>
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	<item>
		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/comment-page-1/#comment-1015</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Tue, 25 Aug 2009 17:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=961#comment-1015</guid>
		<description>I&#039;d love to try HERO someday as well. It&#039;s a time issue for me right now.

Random earthquakes make my dice shake!</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to try HERO someday as well. It&#8217;s a time issue for me right now.</p>
<p>Random earthquakes make my dice shake!</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/types-of-combat-hazards-environment/comment-page-1/#comment-1014</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 25 Aug 2009 16:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=961#comment-1014</guid>
		<description>I use D&amp;D 3.5, the only system that more than 1 of us has the books to/knowledge of...  I would want to do a HERO game but no one has any $$ sadly.

Related to the topic, I have been working on tables to simulate an area in the world that is very prone to quakes.  Randomly roll every 3 rounds to see if there is a minor tremor and if so roll on severity (determines reflex DC to avoid falling prone).  Better hope they not standing near the edge of a cliff or around sharp objects :D</description>
		<content:encoded><![CDATA[<p>I use D&amp;D 3.5, the only system that more than 1 of us has the books to/knowledge of&#8230;  I would want to do a HERO game but no one has any $$ sadly.</p>
<p>Related to the topic, I have been working on tables to simulate an area in the world that is very prone to quakes.  Randomly roll every 3 rounds to see if there is a minor tremor and if so roll on severity (determines reflex DC to avoid falling prone).  Better hope they not standing near the edge of a cliff or around sharp objects :D</p>
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