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	<title>Comments on: Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3</title>
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	<link>http://www.campaignmastery.com/blog/time-travel-in-rpgs-part-3/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/time-travel-in-rpgs-part-3/comment-page-1/#comment-4731</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 23 Sep 2010 02:41:53 +0000</pubDate>
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		<description>There&#039;s definitely a lot there to take in, Squigot, and until you have a firm grasp on what&#039;s said in one section, the next might not make a lot of sense. I&#039;ve always thought that time travel was a little like calculus: completely incomprehensible in all its ramifications until the penny drops and you suddenly see what the instructors were getting at - and then it all starts to fall into place.

It might be that I should have broken this article series up into smaller &#039;lessons&#039; - but what&#039;s done is done. The main thing is to remember that it&#039;s your campaign and you decide how time travel will work, what it can do and what it can&#039;t. Once you do that, you then have to work out a justification for that ruling, and that justification establishes a foundation for future rulings. Build up your personal &#039;theory of time travel&#039; bit-by-bit over a period of time and many adventures, and you won&#039;t be overwhelmed. Just be prepared for clever players to find and exploit the ramifications of your decisions better and faster than you will - and that you can always say &quot;no&quot; and let them &quot;discover&quot; a further operating principle of Time the hard way.</description>
		<content:encoded><![CDATA[<p>There&#8217;s definitely a lot there to take in, Squigot, and until you have a firm grasp on what&#8217;s said in one section, the next might not make a lot of sense. I&#8217;ve always thought that time travel was a little like calculus: completely incomprehensible in all its ramifications until the penny drops and you suddenly see what the instructors were getting at &#8211; and then it all starts to fall into place.</p>
<p>It might be that I should have broken this article series up into smaller &#8216;lessons&#8217; &#8211; but what&#8217;s done is done. The main thing is to remember that it&#8217;s your campaign and you decide how time travel will work, what it can do and what it can&#8217;t. Once you do that, you then have to work out a justification for that ruling, and that justification establishes a foundation for future rulings. Build up your personal &#8216;theory of time travel&#8217; bit-by-bit over a period of time and many adventures, and you won&#8217;t be overwhelmed. Just be prepared for clever players to find and exploit the ramifications of your decisions better and faster than you will &#8211; and that you can always say &#8220;no&#8221; and let them &#8220;discover&#8221; a further operating principle of Time the hard way.</p>
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		<title>By: Squigot</title>
		<link>http://www.campaignmastery.com/blog/time-travel-in-rpgs-part-3/comment-page-1/#comment-4702</link>
		<dc:creator>Squigot</dc:creator>
		<pubDate>Wed, 22 Sep 2010 16:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1934#comment-4702</guid>
		<description>O_O this time, you are definitely over my comprehension skills. I won&#039;t plan time travels in my campaigns for (at least) a couple of years.

actually, if it happens i decide against this, i always can time-travel to change my decision you just said it! (or maybe you don&#039;t, in this reality).

thank you.</description>
		<content:encoded><![CDATA[<p>O_O this time, you are definitely over my comprehension skills. I won&#8217;t plan time travels in my campaigns for (at least) a couple of years.</p>
<p>actually, if it happens i decide against this, i always can time-travel to change my decision you just said it! (or maybe you don&#8217;t, in this reality).</p>
<p>thank you.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/time-travel-in-rpgs-part-3/comment-page-1/#comment-3149</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 02 Jul 2010 16:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1934#comment-3149</guid>
		<description>@Robert: Completely correct - unless you carry your own frame of referance with you. In effect, the fact that you are made of matter means that you have to become a self-contained pocket dimension within which the temporal vector that you started with continues. So, from the outside, looking on, from within temporal space, your timeline would appear to be a small offshoot of the timeline you have departed from, which would then seperate from it and be a steadily-lengthening sausage of time.</description>
		<content:encoded><![CDATA[<p>@Robert: Completely correct &#8211; unless you carry your own frame of referance with you. In effect, the fact that you are made of matter means that you have to become a self-contained pocket dimension within which the temporal vector that you started with continues. So, from the outside, looking on, from within temporal space, your timeline would appear to be a small offshoot of the timeline you have departed from, which would then seperate from it and be a steadily-lengthening sausage of time.</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/time-travel-in-rpgs-part-3/comment-page-1/#comment-3148</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 02 Jul 2010 13:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1934#comment-3148</guid>
		<description>This was the best RPG article I have read in a while.

That being said, I don&#039;t think that you would be able to think when between timelines.  Thinking requires electrical impulses to be fired off in the brain, which requires electrons to be moving, which as you said would be impossible.  Unless you got some physics that I currently don&#039;t know of to explain that away of course.</description>
		<content:encoded><![CDATA[<p>This was the best RPG article I have read in a while.</p>
<p>That being said, I don&#8217;t think that you would be able to think when between timelines.  Thinking requires electrical impulses to be fired off in the brain, which requires electrons to be moving, which as you said would be impossible.  Unless you got some physics that I currently don&#8217;t know of to explain that away of course.</p>
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		<title>By: Mark</title>
		<link>http://www.campaignmastery.com/blog/time-travel-in-rpgs-part-3/comment-page-1/#comment-3141</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 01 Jul 2010 18:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1934#comment-3141</guid>
		<description>Mind. Blown.

Thanks for the fantastic article.</description>
		<content:encoded><![CDATA[<p>Mind. Blown.</p>
<p>Thanks for the fantastic article.<br />
<span class="cluv">Mark recently posted..<a class="90d1d6b02f 3141" rel="nofollow" href="http://dicemonkey.net/2010/07/01/descent-journeys-in-the-dark-as-a-campaign/">Descent- Journeys in the Dark as a Roleplaying Game</a><span class="heart_tip_box"><img class="heart_tip  3141" alt="My Profile" style="border:0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Tweets that mention Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3 &#124; Campaign Mastery -- Topsy.com</title>
		<link>http://www.campaignmastery.com/blog/time-travel-in-rpgs-part-3/comment-page-1/#comment-3140</link>
		<dc:creator>Tweets that mention Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3 &#124; Campaign Mastery -- Topsy.com</dc:creator>
		<pubDate>Thu, 01 Jul 2010 18:08:57 +0000</pubDate>
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		<description>[...] This post was mentioned on Twitter by JohnnFour. JohnnFour said: Campaign Mastery - Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3 http://bit.ly/c2P1y2 #rpg [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by JohnnFour. JohnnFour said: Campaign Mastery &#8211; Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3 <a href="http://bit.ly/c2P1y2" rel="nofollow">http://bit.ly/c2P1y2</a> #rpg [...]</p>
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