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	<title>Comments on: &#8220;This Means War!&#8221;: Making huge armies practical (Part 6 of 6)</title>
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	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: March RPG Bloggers Carnival Roundup! &#8211; The Dice Bag - The Dice Bag</title>
		<link>http://www.campaignmastery.com/blog/this-means-war-6-of-6/comment-page-1/#comment-948</link>
		<dc:creator>March RPG Bloggers Carnival Roundup! &#8211; The Dice Bag - The Dice Bag</dc:creator>
		<pubDate>Wed, 05 Aug 2009 10:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=507#comment-948</guid>
		<description>[...] Campaign Mastery This Mean War &#8211; Part 1 This Mean War &#8211; Part 2 This Mean War &#8211; Part 3 This Mean War &#8211; Part 4 This Mean War &#8211; Part 5 This Mean War &#8211; Part 6 [...]</description>
		<content:encoded><![CDATA[<p>[...] Campaign Mastery This Mean War &#8211; Part 1 This Mean War &#8211; Part 2 This Mean War &#8211; Part 3 This Mean War &#8211; Part 4 This Mean War &#8211; Part 5 This Mean War &#8211; Part 6 [...]</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/this-means-war-6-of-6/comment-page-1/#comment-556</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 01 Apr 2009 21:22:31 +0000</pubDate>
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		<description>Thanks, Leonard. You may be right about the math, but I hope that anyone who sticks with it will find it worthwhile. I could probably have written the series as 3.x only and without giving most of the math, posting the systems without explaining the analysis behind them, but I was mindful of wanting to give the general principles so that the systems could be applied to just about any RPG desired. Personally, I&#039;ve always liked looking behind the curtain and understanding why things work the way they do; I find that understanding general principles helps apply them to other situations. I just hope it&#039;s &quot;some people&quot; and not &quot;most people&quot; as you forecast.</description>
		<content:encoded><![CDATA[<p>Thanks, Leonard. You may be right about the math, but I hope that anyone who sticks with it will find it worthwhile. I could probably have written the series as 3.x only and without giving most of the math, posting the systems without explaining the analysis behind them, but I was mindful of wanting to give the general principles so that the systems could be applied to just about any RPG desired. Personally, I&#8217;ve always liked looking behind the curtain and understanding why things work the way they do; I find that understanding general principles helps apply them to other situations. I just hope it&#8217;s &#8220;some people&#8221; and not &#8220;most people&#8221; as you forecast.</p>
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		<title>By: Leonard Wilson</title>
		<link>http://www.campaignmastery.com/blog/this-means-war-6-of-6/comment-page-1/#comment-555</link>
		<dc:creator>Leonard Wilson</dc:creator>
		<pubDate>Wed, 01 Apr 2009 20:00:06 +0000</pubDate>
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		<description>Interesting and ambitious take on the subject. I&#039;m afraid that most people are going to get scared off by the math, though, despite all the assurances that it&#039;s easy.

&lt;abbr&gt;&lt;em&gt;Leonard Wilson’s last blog post..&lt;a href=&quot;http://giacomoart.livejournal.com/1219.html&quot;&gt;Playing It Old School&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Interesting and ambitious take on the subject. I&#8217;m afraid that most people are going to get scared off by the math, though, despite all the assurances that it&#8217;s easy.</p>
<p><abbr><em>Leonard Wilson’s last blog post..<a href="http://giacomoart.livejournal.com/1219.html">Playing It Old School</a></em></abbr></p>
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