<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: A Grand Conclusion: Thinking about a big finish</title>
	<atom:link href="http://www.campaignmastery.com/blog/thinking-about-a-big-finish/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/thinking-about-a-big-finish/</link>
	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
	<lastBuildDate>Fri, 30 Jul 2010 02:02:41 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2643</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-12-07</title>
		<link>http://www.campaignmastery.com/blog/thinking-about-a-big-finish/comment-page-1/#comment-1338</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-12-07</dc:creator>
		<pubDate>Mon, 07 Dec 2009 17:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1232#comment-1338</guid>
		<description>[...] out your hero with an anecdote or two Applying “Subdual Encounters” to Encounters vs. Solos A Grand Conclusion: Thinking about a big finish Initiative Fantasic Festivals World Building 101: Campaign Bible Formats Intangible Rewards &#8212; [...]</description>
		<content:encoded><![CDATA[<p>[...] out your hero with an anecdote or two Applying “Subdual Encounters” to Encounters vs. Solos A Grand Conclusion: Thinking about a big finish Initiative Fantasic Festivals World Building 101: Campaign Bible Formats Intangible Rewards &#8212; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rafe</title>
		<link>http://www.campaignmastery.com/blog/thinking-about-a-big-finish/comment-page-1/#comment-1324</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Wed, 02 Dec 2009 17:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1232#comment-1324</guid>
		<description>&lt;i&gt;Maybe I phrased it poorly, Rafe. I was trying to say that the danger level should increase to the point where it feels like the final encounter is “double or nothing, against the odds”. At the same time, if ever there was an occasion for the GM not to pull his punches, the big finale is it.&lt;/i&gt;

No worries, Mike.  I posted with the appearance of not giving you the benefit of the doubt (just to clarify), but I figured you meant setting the stakes for the situation and not an actual roll.  :)  Thanks for clarifying!</description>
		<content:encoded><![CDATA[<p><i>Maybe I phrased it poorly, Rafe. I was trying to say that the danger level should increase to the point where it feels like the final encounter is “double or nothing, against the odds”. At the same time, if ever there was an occasion for the GM not to pull his punches, the big finale is it.</i></p>
<p>No worries, Mike.  I posted with the appearance of not giving you the benefit of the doubt (just to clarify), but I figured you meant setting the stakes for the situation and not an actual roll.  :)  Thanks for clarifying!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/thinking-about-a-big-finish/comment-page-1/#comment-1322</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 01 Dec 2009 23:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1232#comment-1322</guid>
		<description>@Rafe: Maybe I phrased it poorly, Rafe. I was trying to say that the danger level should increase to the point where it &lt;em&gt;feels&lt;/em&gt; like the final encounter is &quot;double or nothing, against the odds&quot;. At the same time, if ever there was an occasion for the GM not to pull his punches, the big finale is it.

@Ray: We run on a monthly cycle (too many campaigns, not enough time). Two of my campaigns currently only run for 6 months of the year (the players are more-or-less the same in both). I design the campaigns to minimise prep work, and have a whole heap of other tricks to free up time for doing things like writing for Campaign Mastery. In general, I find that 1 day a week is enough prep time to be thorough; I can get by on less. For over a year, I was running two campaigns back-to-back with no prep at all - thinking up the day&#039;s scenario in the car en route to the game - but that&#039;s unnecessarily stressful.

@Tyson: Players have come and gone and sometimes come back again, but the campaigns were designed with that in mind. One of the original players of the 16-year Champions campaign (named for the superhero team and not the Rules System) is still in 2 of my D&amp;D games, the Warcry campaign (a spinoff from the main Zenith-3 campaign), and in the Pulp campaign that I co-referee, though. Which either means that my campaigns are very inbred or that I&#039;m doing something right! I&#039;ve actually blogged about campaign longevity here before: &lt;a href=&quot;http://www.campaignmastery.com/blog/in-it-for-the-long-haul/&quot;&gt;In it for the long haul&lt;/a&gt;, and it&#039;s no doubt a topic I&#039;ll return to in the future. I rarely plan for a campaign to last for less than 2 years, and 5-, 10-, and 15- year plans are more common. With play only happening once a month, those numbers are somewhat less impressive than a first glance might suggest - a &quot;15 year campaign&quot; is the equivalent of playing the same weekly campaign for about 3-and-a-half years. The coming and going of players and the changing cultural referances available and having multiple campaigns going on simultaniously all cut down on the boredom factor, but yes, it has happened from time to time. It rarely lasts for long though - a month or two and it&#039;s off to the races again!</description>
		<content:encoded><![CDATA[<p>@Rafe: Maybe I phrased it poorly, Rafe. I was trying to say that the danger level should increase to the point where it <em>feels</em> like the final encounter is &#8220;double or nothing, against the odds&#8221;. At the same time, if ever there was an occasion for the GM not to pull his punches, the big finale is it.</p>
<p>@Ray: We run on a monthly cycle (too many campaigns, not enough time). Two of my campaigns currently only run for 6 months of the year (the players are more-or-less the same in both). I design the campaigns to minimise prep work, and have a whole heap of other tricks to free up time for doing things like writing for Campaign Mastery. In general, I find that 1 day a week is enough prep time to be thorough; I can get by on less. For over a year, I was running two campaigns back-to-back with no prep at all &#8211; thinking up the day&#8217;s scenario in the car en route to the game &#8211; but that&#8217;s unnecessarily stressful.</p>
<p>@Tyson: Players have come and gone and sometimes come back again, but the campaigns were designed with that in mind. One of the original players of the 16-year Champions campaign (named for the superhero team and not the Rules System) is still in 2 of my D&#038;D games, the Warcry campaign (a spinoff from the main Zenith-3 campaign), and in the Pulp campaign that I co-referee, though. Which either means that my campaigns are very inbred or that I&#8217;m doing something right! I&#8217;ve actually blogged about campaign longevity here before: <a href="http://www.campaignmastery.com/blog/in-it-for-the-long-haul/">In it for the long haul</a>, and it&#8217;s no doubt a topic I&#8217;ll return to in the future. I rarely plan for a campaign to last for less than 2 years, and 5-, 10-, and 15- year plans are more common. With play only happening once a month, those numbers are somewhat less impressive than a first glance might suggest &#8211; a &#8220;15 year campaign&#8221; is the equivalent of playing the same weekly campaign for about 3-and-a-half years. The coming and going of players and the changing cultural referances available and having multiple campaigns going on simultaniously all cut down on the boredom factor, but yes, it has happened from time to time. It rarely lasts for long though &#8211; a month or two and it&#8217;s off to the races again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyson J. Hayes</title>
		<link>http://www.campaignmastery.com/blog/thinking-about-a-big-finish/comment-page-1/#comment-1321</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Tue, 01 Dec 2009 18:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1232#comment-1321</guid>
		<description>Wow, have you had the same set of players playing with you for 16 years?  An impressive feat to be running the same campagin for that long and my hat is off to you.  

I would enjoy reading your tricks to keeping your campagin going. How do you keep it fresh and interesting for yourself? Do you get bored writing for the same campagin over and over throughout the years?
.-= Tyson J. Hayes&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/ApathyGames/~3/nmJmfiKd1IU/&quot;&gt;Introducing a New Player: Provide Limited Character Options&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Wow, have you had the same set of players playing with you for 16 years?  An impressive feat to be running the same campagin for that long and my hat is off to you.  </p>
<p>I would enjoy reading your tricks to keeping your campagin going. How do you keep it fresh and interesting for yourself? Do you get bored writing for the same campagin over and over throughout the years?<br />
<span class="cluv"> Tyson J. Hayes&#180;s last blog ..<a href="http://feedproxy.google.com/~r/ApathyGames/~3/nmJmfiKd1IU/">Introducing a New Player: Provide Limited Character Options</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tweets that mention A Grand Conclusion: Thinking about a big finish &#124; Campaign Mastery -- Topsy.com</title>
		<link>http://www.campaignmastery.com/blog/thinking-about-a-big-finish/comment-page-1/#comment-1320</link>
		<dc:creator>Tweets that mention A Grand Conclusion: Thinking about a big finish &#124; Campaign Mastery -- Topsy.com</dc:creator>
		<pubDate>Tue, 01 Dec 2009 17:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1232#comment-1320</guid>
		<description>[...] This post was mentioned on Twitter by JohnnFour, Apathy Games. Apathy Games said: RT @JohnnFour: Campaign Mastery - A Grand Conclusion: Thinking about a big finish http://bit.ly/7VvN0V #rpg [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by JohnnFour, Apathy Games. Apathy Games said: RT @JohnnFour: Campaign Mastery &#8211; A Grand Conclusion: Thinking about a big finish <a href="http://bit.ly/7VvN0V" >http://bit.ly/7VvN0V</a> #rpg [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ray Wenderlich</title>
		<link>http://www.campaignmastery.com/blog/thinking-about-a-big-finish/comment-page-1/#comment-1319</link>
		<dc:creator>Ray Wenderlich</dc:creator>
		<pubDate>Tue, 01 Dec 2009 16:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1232#comment-1319</guid>
		<description>That&#039;s amazing - a 16 year campaign - WOW!  How do you GM four campaigns at once, doesn&#039;t that take a ton of time for prep work, how often do you play?</description>
		<content:encoded><![CDATA[<p>That&#8217;s amazing &#8211; a 16 year campaign &#8211; WOW!  How do you GM four campaigns at once, doesn&#8217;t that take a ton of time for prep work, how often do you play?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rafe</title>
		<link>http://www.campaignmastery.com/blog/thinking-about-a-big-finish/comment-page-1/#comment-1318</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Tue, 01 Dec 2009 16:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1232#comment-1318</guid>
		<description>&lt;i&gt;The final throw of the dice should always be double-or-nothing against the odds!&lt;/i&gt;

Hmmm... I agree with most of the post, but I disagree with this, Mike (if I understand what you&#039;re saying, that is).  In my opinion, there should never be a &quot;win the campaign&quot; roll; failing a roll in a climactic scene shouldn&#039;t spell doom for the party.  That&#039;s not to say that there shouldn&#039;t be tension, but there shouldn&#039;t be a time at which everything can just stop because of random chance.  A bad decision?  For sure.  A die roll?  Well...

Of course, that&#039;s all based on my reading, and the context of that section.
.-= Rafe&#180;s last blog ..&lt;a href=&quot;http://rpgbehindthescreens.blogspot.com/2009/08/abstract-wealth.html&quot;&gt;Abstract Wealth&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p><i>The final throw of the dice should always be double-or-nothing against the odds!</i></p>
<p>Hmmm&#8230; I agree with most of the post, but I disagree with this, Mike (if I understand what you&#8217;re saying, that is).  In my opinion, there should never be a &#8220;win the campaign&#8221; roll; failing a roll in a climactic scene shouldn&#8217;t spell doom for the party.  That&#8217;s not to say that there shouldn&#8217;t be tension, but there shouldn&#8217;t be a time at which everything can just stop because of random chance.  A bad decision?  For sure.  A die roll?  Well&#8230;</p>
<p>Of course, that&#8217;s all based on my reading, and the context of that section.<br />
<span class="cluv"> Rafe&#180;s last blog ..<a href="http://rpgbehindthescreens.blogspot.com/2009/08/abstract-wealth.html">Abstract Wealth</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/thinking-about-a-big-finish/comment-page-1/#comment-1317</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 01 Dec 2009 16:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1232#comment-1317</guid>
		<description>Thanks, Ray. I&#039;ve run seven campaigns from start to planned finish, running for 2, 4, 5, 6, 7, and 10 years (respectively) and the Zenith-3: D-Halo campaign will be number 8, lasting almost 16 years (by the time it finishes).

I&#039;ve also had three long-term capaigns come to a premature end after five, seven, and twelve years, respectively, and had three that self-destructed after just a couple of weeks. Those don&#039;t count 23 mini-campaigns that ran from start to planned finish after between 4 weeks and 6 months over a 2-year period.

I&#039;ve also played in a number of campaigns, only a few of which ran from start to a planned finish, most of which also lasted for years.

Since I&#039;m not in my 90s (!), it should be clear that many of these overlap, and I currently GM four campaigns, plus the 16-year Zenith-3 campaign, and co-GM a sixth.

That&#039;s the secret to avoiding campaign shutdown from changing game types - multiple campaigns, of different styles, of deliberately different planned durations. Having campaign plans that make deliberate allowance for someone leaving is another essential, and one that I&#039;ll post about some other time; I employ a number of tricks that I&#039;ve learned from various TV shows &amp; related books and making-of documentaries. As for real life interfering, that&#039;s only ever fatal when it offers an excuse to people who are otherwise indifferent to the game. The rest of the time, you either play without the affected people or you miss a session - neither are life-threatening to a game that&#039;s still sucking in oxygen.</description>
		<content:encoded><![CDATA[<p>Thanks, Ray. I&#8217;ve run seven campaigns from start to planned finish, running for 2, 4, 5, 6, 7, and 10 years (respectively) and the Zenith-3: D-Halo campaign will be number 8, lasting almost 16 years (by the time it finishes).</p>
<p>I&#8217;ve also had three long-term capaigns come to a premature end after five, seven, and twelve years, respectively, and had three that self-destructed after just a couple of weeks. Those don&#8217;t count 23 mini-campaigns that ran from start to planned finish after between 4 weeks and 6 months over a 2-year period.</p>
<p>I&#8217;ve also played in a number of campaigns, only a few of which ran from start to a planned finish, most of which also lasted for years.</p>
<p>Since I&#8217;m not in my 90s (!), it should be clear that many of these overlap, and I currently GM four campaigns, plus the 16-year Zenith-3 campaign, and co-GM a sixth.</p>
<p>That&#8217;s the secret to avoiding campaign shutdown from changing game types &#8211; multiple campaigns, of different styles, of deliberately different planned durations. Having campaign plans that make deliberate allowance for someone leaving is another essential, and one that I&#8217;ll post about some other time; I employ a number of tricks that I&#8217;ve learned from various TV shows &#038; related books and making-of documentaries. As for real life interfering, that&#8217;s only ever fatal when it offers an excuse to people who are otherwise indifferent to the game. The rest of the time, you either play without the affected people or you miss a session &#8211; neither are life-threatening to a game that&#8217;s still sucking in oxygen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ray Wenderlich</title>
		<link>http://www.campaignmastery.com/blog/thinking-about-a-big-finish/comment-page-1/#comment-1316</link>
		<dc:creator>Ray Wenderlich</dc:creator>
		<pubDate>Tue, 01 Dec 2009 16:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1232#comment-1316</guid>
		<description>Inspiring post!  It really calls to mind that it&#039;s never too early to start planning for the final showdown.  Out of curiosity, how many campaigns have you and your groups actually seen from start to end?  How long did they run?  In the groups I&#039;ve played in, often the campaign doesn&#039;t finish because life interferes, group members leave, or we switch game types...</description>
		<content:encoded><![CDATA[<p>Inspiring post!  It really calls to mind that it&#8217;s never too early to start planning for the final showdown.  Out of curiosity, how many campaigns have you and your groups actually seen from start to end?  How long did they run?  In the groups I&#8217;ve played in, often the campaign doesn&#8217;t finish because life interferes, group members leave, or we switch game types&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
