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	<title>Comments on: The Pursuit Of Perfection, Part 3 of 5: Laying A Campaign Foundation</title>
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	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:31:47 +0000</lastBuildDate>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/the-pursuit-of-perfection-3/comment-page-1/#comment-2473</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 10 Apr 2010 00:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1617#comment-2473</guid>
		<description>Of course, you can always do a stat block from MM plus additional or replacement ability plus reskinning to have a solution that lands somewhere in between a whole new creature and a superficial change. That&#039;s why I can&#039;t tout the &lt;a href=http://bit.ly/Phwhk&gt;Monster&#039;s Handbook&lt;/a&gt; highly enough since it gives a procedure for recalculating CR no matter what you do to the monster and it&#039;s abilities - and suggests a heap of cool things to do that will &#039;dress up&#039; standard types.</description>
		<content:encoded><![CDATA[<p>Of course, you can always do a stat block from MM plus additional or replacement ability plus reskinning to have a solution that lands somewhere in between a whole new creature and a superficial change. That&#8217;s why I can&#8217;t tout the <a href=http://bit.ly/Phwhk>Monster&#8217;s Handbook</a> highly enough since it gives a procedure for recalculating CR no matter what you do to the monster and it&#8217;s abilities &#8211; and suggests a heap of cool things to do that will &#8216;dress up&#8217; standard types.</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/the-pursuit-of-perfection-3/comment-page-1/#comment-2471</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 09 Apr 2010 16:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1617#comment-2471</guid>
		<description>Wow, that is a good idea with the Monster Manual house rules, I am going to have to steal that.  Currently I follow the philosophy of stat block from Monster Manual + reskin/refluff into something that looks completely different = easy new monster.  It does not work for everything, but has worked out well so far at the low levels especially.  Mix that with completely custom-built monsters for some laughs.</description>
		<content:encoded><![CDATA[<p>Wow, that is a good idea with the Monster Manual house rules, I am going to have to steal that.  Currently I follow the philosophy of stat block from Monster Manual + reskin/refluff into something that looks completely different = easy new monster.  It does not work for everything, but has worked out well so far at the low levels especially.  Mix that with completely custom-built monsters for some laughs.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/the-pursuit-of-perfection-3/comment-page-1/#comment-2470</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 09 Apr 2010 15:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1617#comment-2470</guid>
		<description>For me it&#039;s not the setting books so much as the Monster Manuals. It really ticks me off when the first level fighter knows the weaknesses of a Beholder, or Mind Flayer, or whatever.

One of the first house rules that I often put into my campaigns is &quot;The information in the Monster Manual represents a collection of common belief and superstion concerning particular creatures which may or may not exist in the campaign world. Any fact stated therein may or may not be accurate. The more players rely on such knowledge without prior experience of the creatures in question, the more likely they are to be catastrophically wrong.&quot;

Creating a homebrew world is a lot more work than using a published setting. But if you do it well, it can also be a lot more rewarding - if you enjoy that sort of thing! For others, who don&#039;t, a published setting is the perfect answer - but their campaigns will always be handicapped to some extent by the problems that you mention, at least at first.

I have to include that final caveat because from the moment play actually starts, the players should start reshaping the campaign. The very history of play evolves the campaign world from a common foundation - to see how &lt;em&gt;much&lt;/em&gt; it does so, simply invite a new group (that doesn&#039;t know the world as it has evolved) to &#039;enjoy&#039; a one-off game in the world. Havoc will ensue, and you&#039;ll spend half the game explaining how things came to be the way they are...</description>
		<content:encoded><![CDATA[<p>For me it&#8217;s not the setting books so much as the Monster Manuals. It really ticks me off when the first level fighter knows the weaknesses of a Beholder, or Mind Flayer, or whatever.</p>
<p>One of the first house rules that I often put into my campaigns is &#8220;The information in the Monster Manual represents a collection of common belief and superstion concerning particular creatures which may or may not exist in the campaign world. Any fact stated therein may or may not be accurate. The more players rely on such knowledge without prior experience of the creatures in question, the more likely they are to be catastrophically wrong.&#8221;</p>
<p>Creating a homebrew world is a lot more work than using a published setting. But if you do it well, it can also be a lot more rewarding &#8211; if you enjoy that sort of thing! For others, who don&#8217;t, a published setting is the perfect answer &#8211; but their campaigns will always be handicapped to some extent by the problems that you mention, at least at first.</p>
<p>I have to include that final caveat because from the moment play actually starts, the players should start reshaping the campaign. The very history of play evolves the campaign world from a common foundation &#8211; to see how <em>much</em> it does so, simply invite a new group (that doesn&#8217;t know the world as it has evolved) to &#8216;enjoy&#8217; a one-off game in the world. Havoc will ensue, and you&#8217;ll spend half the game explaining how things came to be the way they are&#8230;</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/the-pursuit-of-perfection-3/comment-page-1/#comment-2467</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 09 Apr 2010 13:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1617#comment-2467</guid>
		<description>This is what I like about playing/DM&#039;ing in homebrew worlds.  You can selectively hand out just the info the characters would have, then they have to explore the world to learn the rest.  Unlike in the published settings, where half the group has already memorized the setting books and likely knows more about it than the DM...</description>
		<content:encoded><![CDATA[<p>This is what I like about playing/DM&#8217;ing in homebrew worlds.  You can selectively hand out just the info the characters would have, then they have to explore the world to learn the rest.  Unlike in the published settings, where half the group has already memorized the setting books and likely knows more about it than the DM&#8230;</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/the-pursuit-of-perfection-3/comment-page-1/#comment-2463</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 09 Apr 2010 02:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1617#comment-2463</guid>
		<description>Whoops, I thought I had! Good catch, Noumenon. Sorry, everyone.</description>
		<content:encoded><![CDATA[<p>Whoops, I thought I had! Good catch, Noumenon. Sorry, everyone.</p>
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		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/the-pursuit-of-perfection-3/comment-page-1/#comment-2462</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Thu, 08 Apr 2010 22:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1617#comment-2462</guid>
		<description>I&#039;m really surprised that you didn&#039;t change the typo in the title after being alerted to it, especially if perfection is your goal.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really surprised that you didn&#8217;t change the typo in the title after being alerted to it, especially if perfection is your goal.</p>
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		<title>By: Tweets that mention The Persuit Of Perfection, Part 3: Laying A Campaign Foundation &#124; Campaign Mastery -- Topsy.com</title>
		<link>http://www.campaignmastery.com/blog/the-pursuit-of-perfection-3/comment-page-1/#comment-2461</link>
		<dc:creator>Tweets that mention The Persuit Of Perfection, Part 3: Laying A Campaign Foundation &#124; Campaign Mastery -- Topsy.com</dc:creator>
		<pubDate>Thu, 08 Apr 2010 18:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1617#comment-2461</guid>
		<description>[...] This post was mentioned on Twitter by JohnnFour. JohnnFour said: Campaign Mastery - The Persuit Of Perfection, Part 3: Laying A Campaign Foundation http://bit.ly/agdtz8 #rpg [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by JohnnFour. JohnnFour said: Campaign Mastery &#8211; The Persuit Of Perfection, Part 3: Laying A Campaign Foundation <a href="http://bit.ly/agdtz8" rel="nofollow">http://bit.ly/agdtz8</a> #rpg [...]</p>
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