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	<title>Comments on: The Plot Thickens &#8211; Hooking Players Into Adventures</title>
	<atom:link href="http://www.campaignmastery.com/blog/the-plot-thickens/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/the-plot-thickens/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Chatty&#39;s Preview: Master Dungeons H2, Curse of the Kingspire : Critical Hits</title>
		<link>http://www.campaignmastery.com/blog/the-plot-thickens/comment-page-1/#comment-1641</link>
		<dc:creator>Chatty&#39;s Preview: Master Dungeons H2, Curse of the Kingspire : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=367#comment-1641</guid>
		<description>[...] Campaign Mastery: The Plot Thickens &#8211; Hooking Players Into Adventure [...]</description>
		<content:encoded><![CDATA[<p>[...] Campaign Mastery: The Plot Thickens &#8211; Hooking Players Into Adventure [...]</p>
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		<title>By: &#187; Chatty&#8217;s Preview: Master Dungeons H2, Curse of the Kingspire</title>
		<link>http://www.campaignmastery.com/blog/the-plot-thickens/comment-page-1/#comment-459</link>
		<dc:creator>&#187; Chatty&#8217;s Preview: Master Dungeons H2, Curse of the Kingspire</dc:creator>
		<pubDate>Wed, 04 Mar 2009 14:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=367#comment-459</guid>
		<description>[...] Campaign Mastery: The Plot Thickens - Hooking Players Into Adventure [...]</description>
		<content:encoded><![CDATA[<p>[...] Campaign Mastery: The Plot Thickens &#8211; Hooking Players Into Adventure [...]</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/the-plot-thickens/comment-page-1/#comment-424</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sat, 28 Feb 2009 20:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=367#comment-424</guid>
		<description>@Ameron: Heh. I hear you. Depends on the premise of the campaign and GMing style too. I&#039;ve run greedy campaigns and campaigns with almost no treasure, and players enjoyed both.

&quot;...in a pinch I know that appealing to their greed will work every single time.&quot;

Good call.</description>
		<content:encoded><![CDATA[<p>@Ameron: Heh. I hear you. Depends on the premise of the campaign and GMing style too. I&#8217;ve run greedy campaigns and campaigns with almost no treasure, and players enjoyed both.</p>
<p>&#8220;&#8230;in a pinch I know that appealing to their greed will work every single time.&#8221;</p>
<p>Good call.</p>
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		<title>By: Ameron</title>
		<link>http://www.campaignmastery.com/blog/the-plot-thickens/comment-page-1/#comment-422</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Sat, 28 Feb 2009 19:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=367#comment-422</guid>
		<description>In all the years I’ve been playing D&amp;D the one true motive that keeps everyone going regardless of alignment, class or race is GREED! Offer then magic and gp and the PCs will take on any adventure no matter how ludicrous or far fetched. My preference is, of course, to come up with something more creative, but in a pinch I know that appealing to their greed will work every single time.</description>
		<content:encoded><![CDATA[<p>In all the years I’ve been playing D&amp;D the one true motive that keeps everyone going regardless of alignment, class or race is GREED! Offer then magic and gp and the PCs will take on any adventure no matter how ludicrous or far fetched. My preference is, of course, to come up with something more creative, but in a pinch I know that appealing to their greed will work every single time.</p>
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	<item>
		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/the-plot-thickens/comment-page-1/#comment-421</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sat, 28 Feb 2009 19:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=367#comment-421</guid>
		<description>@Ripper X: Great comments. Totally agree. Module writers fall into the trap of telling the GM &quot;And then this happens, and then this happens, and then - this is really cool don&#039;t miss this - this happens!&quot; :)

On the other hand, I sympathize with the need to create encounters with a high predictability of triggering. If a module full of encounters only has the first encounter trigger and the PCs go south, then that&#039;s time and money wasted.

I&#039;ve run some modules that were so brittle I needed to do a lot of ad libbing to just keep the pre-written content flowing. It&#039;s a tricky balance.</description>
		<content:encoded><![CDATA[<p>@Ripper X: Great comments. Totally agree. Module writers fall into the trap of telling the GM &#8220;And then this happens, and then this happens, and then &#8211; this is really cool don&#8217;t miss this &#8211; this happens!&#8221; :)</p>
<p>On the other hand, I sympathize with the need to create encounters with a high predictability of triggering. If a module full of encounters only has the first encounter trigger and the PCs go south, then that&#8217;s time and money wasted.</p>
<p>I&#8217;ve run some modules that were so brittle I needed to do a lot of ad libbing to just keep the pre-written content flowing. It&#8217;s a tricky balance.</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/the-plot-thickens/comment-page-1/#comment-420</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sat, 28 Feb 2009 18:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=367#comment-420</guid>
		<description>@Questing GM: you know, I have not used those 4E questing rules yet. I now recall glancing at them. Thanks! i&#039;m going to check them out for my Carnus campaign.</description>
		<content:encoded><![CDATA[<p>@Questing GM: you know, I have not used those 4E questing rules yet. I now recall glancing at them. Thanks! i&#8217;m going to check them out for my Carnus campaign.</p>
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		<title>By: Ripper X</title>
		<link>http://www.campaignmastery.com/blog/the-plot-thickens/comment-page-1/#comment-419</link>
		<dc:creator>Ripper X</dc:creator>
		<pubDate>Sat, 28 Feb 2009 18:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=367#comment-419</guid>
		<description>Mods that annoy me are the ones which involve cataclysmic events, or introduces pet NPC&#039;s. I have an easy philosophy in regards to NPCs, they all must be able to die without me getting upset about it, game writers just aren&#039;t this way. They all seem to have these rich and complex storylines, when this really isn&#039;t, I don&#039;t feel, the business of a module at all! They should be more about places, and monsters, and treasure, and cultures, and stuff like that and just leave the story to the dungeon master.

&lt;abbr&gt;&lt;em&gt;Ripper X’s last blog post..&lt;a href=&quot;http://advancedgaming-theory.blogspot.com/2009/02/treasure-as-adventure.html&quot;&gt;Treasure as an Adventure&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Mods that annoy me are the ones which involve cataclysmic events, or introduces pet NPC&#8217;s. I have an easy philosophy in regards to NPCs, they all must be able to die without me getting upset about it, game writers just aren&#8217;t this way. They all seem to have these rich and complex storylines, when this really isn&#8217;t, I don&#8217;t feel, the business of a module at all! They should be more about places, and monsters, and treasure, and cultures, and stuff like that and just leave the story to the dungeon master.</p>
<p><abbr><em>Ripper X’s last blog post..<a href="http://advancedgaming-theory.blogspot.com/2009/02/treasure-as-adventure.html">Treasure as an Adventure</a></em></abbr></p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/the-plot-thickens/comment-page-1/#comment-416</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sat, 28 Feb 2009 17:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=367#comment-416</guid>
		<description>@Samuel: Gnome Stew says you shouldn&#039;t worry: http://www.gnomestew.com/gming-advice/player-characters-emerging-complexity-is-a-ok</description>
		<content:encoded><![CDATA[<p>@Samuel: Gnome Stew says you shouldn&#8217;t worry: <a href="http://www.gnomestew.com/gming-advice/player-characters-emerging-complexity-is-a-ok" rel="nofollow">http://www.gnomestew.com/gming-advice/player-characters-emerging-complexity-is-a-ok</a></p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/the-plot-thickens/comment-page-1/#comment-415</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sat, 28 Feb 2009 17:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=367#comment-415</guid>
		<description>@Ripper X: What do you mean by too demanding on story aspects? I think I have an idea, but best not assume.

@Wimwick: agree on the loot and XP bribe. :) What are some example hooks you&#039;ve used? Family member in need, parts of a key hidden around....?</description>
		<content:encoded><![CDATA[<p>@Ripper X: What do you mean by too demanding on story aspects? I think I have an idea, but best not assume.</p>
<p>@Wimwick: agree on the loot and XP bribe. :) What are some example hooks you&#8217;ve used? Family member in need, parts of a key hidden around&#8230;.?</p>
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		<title>By: Samuel Van Der Wall</title>
		<link>http://www.campaignmastery.com/blog/the-plot-thickens/comment-page-1/#comment-413</link>
		<dc:creator>Samuel Van Der Wall</dc:creator>
		<pubDate>Sat, 28 Feb 2009 11:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=367#comment-413</guid>
		<description>I&#039;ve got a new campaign coming up.  I&#039;m going to have to figure out some good character hooks for each player.  That is something I often fail to do, I&#039;m not sure why...

&lt;abbr&gt;&lt;em&gt;Samuel Van Der Wall’s last blog post..&lt;a href=&quot;http://www.roleplayingpro.com/2009/02/27/rpgbomb-a-social-networking-site-for-roleplayers/&quot;&gt;RPGBomb - A Social Networking Site For Roleplayers&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a new campaign coming up.  I&#8217;m going to have to figure out some good character hooks for each player.  That is something I often fail to do, I&#8217;m not sure why&#8230;</p>
<p><abbr><em>Samuel Van Der Wall’s last blog post..<a href="http://www.roleplayingpro.com/2009/02/27/rpgbomb-a-social-networking-site-for-roleplayers/">RPGBomb &#8211; A Social Networking Site For Roleplayers</a></em></abbr></p>
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