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	<title>Comments on: The Perils Of Prophecy: Avoiding the Plot Locomotive</title>
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	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/the-perils-of-prophecy/comment-page-1/#comment-3990</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 30 Aug 2010 05:33:43 +0000</pubDate>
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		<description>You&#039;re welcome, Jason. That&#039;s why we write these!</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome, Jason. That&#8217;s why we write these!</p>
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		<title>By: Jason Dawson</title>
		<link>http://www.campaignmastery.com/blog/the-perils-of-prophecy/comment-page-1/#comment-3988</link>
		<dc:creator>Jason Dawson</dc:creator>
		<pubDate>Mon, 30 Aug 2010 01:23:46 +0000</pubDate>
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		<description>Hey guys! I used this post for some very hands-on application and came up with a great result. Thanks for the inspiration and the continued greatness!</description>
		<content:encoded><![CDATA[<p>Hey guys! I used this post for some very hands-on application and came up with a great result. Thanks for the inspiration and the continued greatness!<br />
<span class="cluv">Jason Dawson recently posted..<a class="203bd2269c 3988" rel="nofollow" href="http://theactionpoint.wordpress.com/2010/08/29/applying-theory-perils-of-prophecy/">Applying Theory- Perils of Prophecy</a><span class="heart_tip_box"><img class="heart_tip  3988" alt="My Profile" style="border:0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Applying Theory: Perils of Prophecy &#171; The Action Point</title>
		<link>http://www.campaignmastery.com/blog/the-perils-of-prophecy/comment-page-1/#comment-3987</link>
		<dc:creator>Applying Theory: Perils of Prophecy &#171; The Action Point</dc:creator>
		<pubDate>Mon, 30 Aug 2010 01:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1243#comment-3987</guid>
		<description>[...] their awesome article Perils of Prophecy, Campaign Mastery (see my previous post) goes into incredible detail on how to use&#8211;and just [...]</description>
		<content:encoded><![CDATA[<p>[...] their awesome article Perils of Prophecy, Campaign Mastery (see my previous post) goes into incredible detail on how to use&#8211;and just [...]</p>
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		<title>By: Best Blogs: Campaign Mastery &#171; The Action Point</title>
		<link>http://www.campaignmastery.com/blog/the-perils-of-prophecy/comment-page-1/#comment-3973</link>
		<dc:creator>Best Blogs: Campaign Mastery &#171; The Action Point</dc:creator>
		<pubDate>Sat, 28 Aug 2010 17:55:35 +0000</pubDate>
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		<description>[...] The Perils of Prophecy [...]</description>
		<content:encoded><![CDATA[<p>[...] The Perils of Prophecy [...]</p>
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		<title>By: Os Perigos da Profecia [Parte 2]&#160;&#124;&#160;TRAMPOLIM RPG</title>
		<link>http://www.campaignmastery.com/blog/the-perils-of-prophecy/comment-page-1/#comment-1588</link>
		<dc:creator>Os Perigos da Profecia [Parte 2]&#160;&#124;&#160;TRAMPOLIM RPG</dc:creator>
		<pubDate>Tue, 19 Jan 2010 12:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1243#comment-1588</guid>
		<description>[...] Original: The Perils of Prophecy: Avoinding the plot locomotive Postado em: 10 de dezembro de 2009 Autor: Mike Site: [...]</description>
		<content:encoded><![CDATA[<p>[...] Original: The Perils of Prophecy: Avoinding the plot locomotive Postado em: 10 de dezembro de 2009 Autor: Mike Site: [...]</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-12-11</title>
		<link>http://www.campaignmastery.com/blog/the-perils-of-prophecy/comment-page-1/#comment-1362</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-12-11</dc:creator>
		<pubDate>Sat, 12 Dec 2009 21:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1243#comment-1362</guid>
		<description>[...] The Perils Of Prophecy: Avoiding the Plot Locomotive Ah, prophecies. They&#8217;re the great go to gun for any GM that is having their game side tracked. Go see what Mike over at Campaign Mastery has to say about using them gently in your game and how to avoid railroading your players through the use of prophecies. [...]</description>
		<content:encoded><![CDATA[<p>[...] The Perils Of Prophecy: Avoiding the Plot Locomotive Ah, prophecies. They&#8217;re the great go to gun for any GM that is having their game side tracked. Go see what Mike over at Campaign Mastery has to say about using them gently in your game and how to avoid railroading your players through the use of prophecies. [...]</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/the-perils-of-prophecy/comment-page-1/#comment-1352</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 11 Dec 2009 01:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1243#comment-1352</guid>
		<description>@ Will: yeah, there&#039;s nothing quite as bad as when lazyness or cowardice or lack of self-confidance make a GM wimp out. Using &quot;prophecy&quot; as an excuse is on the same level as &quot;the dog ate my homework&quot;. Prophecies should always grow from the combination pf characterisation and circumstance, and should be as much a window into the personalities of the subjects as it is a forecast of events to come.

There are no bad plot devices - just overused or inappropriate ones that have been employed in a cliched manner. Hopefully you&#039;ll be able to expand your repetoire to include the occasional prophecy within your campaign, because making foolish predictions is part of human nature, and not-so-foolish prophecies are a staple element of the fantasy genre - which means they need a little more effort to avoid the cliche.</description>
		<content:encoded><![CDATA[<p>@ Will: yeah, there&#8217;s nothing quite as bad as when lazyness or cowardice or lack of self-confidance make a GM wimp out. Using &#8220;prophecy&#8221; as an excuse is on the same level as &#8220;the dog ate my homework&#8221;. Prophecies should always grow from the combination pf characterisation and circumstance, and should be as much a window into the personalities of the subjects as it is a forecast of events to come.</p>
<p>There are no bad plot devices &#8211; just overused or inappropriate ones that have been employed in a cliched manner. Hopefully you&#8217;ll be able to expand your repetoire to include the occasional prophecy within your campaign, because making foolish predictions is part of human nature, and not-so-foolish prophecies are a staple element of the fantasy genre &#8211; which means they need a little more effort to avoid the cliche.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/the-perils-of-prophecy/comment-page-1/#comment-1351</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 11 Dec 2009 00:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1243#comment-1351</guid>
		<description>@ Dracomax: I didn&#039;t list it because I&#039;ve never heard of it before, and didn&#039;t think of it myself! Congratulations, &quot;Branching Prophecies&quot; sounds like a great idea that deserves to be included here. Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>@ Dracomax: I didn&#8217;t list it because I&#8217;ve never heard of it before, and didn&#8217;t think of it myself! Congratulations, &#8220;Branching Prophecies&#8221; sounds like a great idea that deserves to be included here. Thanks for sharing!</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/the-perils-of-prophecy/comment-page-1/#comment-1350</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 11 Dec 2009 00:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1243#comment-1350</guid>
		<description>@ Wimwick: from your last comment it may also have been that you were overly self-conscious about avoiding the plot train phenomenon often associated with prophecies. Like public speaking, confidence in what you are doing is essential; hesitation and fumbling get in the way of success. But your last comment is also the reason for the article in the first place - offering techniques for the use of prophecies so that they don&#039;t railroad the players!</description>
		<content:encoded><![CDATA[<p>@ Wimwick: from your last comment it may also have been that you were overly self-conscious about avoiding the plot train phenomenon often associated with prophecies. Like public speaking, confidence in what you are doing is essential; hesitation and fumbling get in the way of success. But your last comment is also the reason for the article in the first place &#8211; offering techniques for the use of prophecies so that they don&#8217;t railroad the players!</p>
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		<title>By: Will</title>
		<link>http://www.campaignmastery.com/blog/the-perils-of-prophecy/comment-page-1/#comment-1349</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Thu, 10 Dec 2009 19:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1243#comment-1349</guid>
		<description>Wow, this was a really good article!

I generally hate &quot;prophecy&quot; or &quot;destiny&quot; as a plot device in fiction and gaming.  It&#039;s not the potential for railroading that bugs me, it&#039;s the &quot;just because&quot; nature of prophecy.  I like to know WHY things are happening -- usually driven by some human motivation, social trend, or natural phenomenon.  Saying something happens because it was &quot;destiny&quot; is equivalent of not giving any reason at all.

The only prophecy plot lines I can think of that I like are the self-fulfilling kind.  These are epitomized in Greek myth, where the child is prophesied to kill the father, so they abandon the child, only for him to grow into a hero and kill his father (the jerk).  A more modern interpretation is the use of prophecy in the Harry Potter stories.  Everything that happened in those books was due to people struggling to make it happen; the prophecy only acted as a sort of catalyst for the human interaction.

So I definitely shy away from prophecy in my games; it often seems like lazy and uninteresting storytelling (a cliche that has been played out one too many times).  But using the techniques you outline above, prophecy could go beyond the &quot;ho-hum, more inconsequential exposition&quot; and become an actual interactive campaign element that the PCs can do something about.</description>
		<content:encoded><![CDATA[<p>Wow, this was a really good article!</p>
<p>I generally hate &#8220;prophecy&#8221; or &#8220;destiny&#8221; as a plot device in fiction and gaming.  It&#8217;s not the potential for railroading that bugs me, it&#8217;s the &#8220;just because&#8221; nature of prophecy.  I like to know WHY things are happening &#8212; usually driven by some human motivation, social trend, or natural phenomenon.  Saying something happens because it was &#8220;destiny&#8221; is equivalent of not giving any reason at all.</p>
<p>The only prophecy plot lines I can think of that I like are the self-fulfilling kind.  These are epitomized in Greek myth, where the child is prophesied to kill the father, so they abandon the child, only for him to grow into a hero and kill his father (the jerk).  A more modern interpretation is the use of prophecy in the Harry Potter stories.  Everything that happened in those books was due to people struggling to make it happen; the prophecy only acted as a sort of catalyst for the human interaction.</p>
<p>So I definitely shy away from prophecy in my games; it often seems like lazy and uninteresting storytelling (a cliche that has been played out one too many times).  But using the techniques you outline above, prophecy could go beyond the &#8220;ho-hum, more inconsequential exposition&#8221; and become an actual interactive campaign element that the PCs can do something about.</p>
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