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	<title>Comments on: The Moral Of The Story: The Morality and Ethics of playing an RPG</title>
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	<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/</link>
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		<title>By: Religion in Fantasy Worlds &#124; Moebius Adventures</title>
		<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/comment-page-1/#comment-1366</link>
		<dc:creator>Religion in Fantasy Worlds &#124; Moebius Adventures</dc:creator>
		<pubDate>Sun, 13 Dec 2009 17:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1134#comment-1366</guid>
		<description>[...] The Moral Of The Story: The Morality and Ethics of playing an RPG from Campaign Mastery (campaignmastery.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] The Moral Of The Story: The Morality and Ethics of playing an RPG from Campaign Mastery (campaignmastery.com) [...]</p>
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		<title>By: Athul</title>
		<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/comment-page-1/#comment-1227</link>
		<dc:creator>Athul</dc:creator>
		<pubDate>Thu, 29 Oct 2009 09:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1134#comment-1227</guid>
		<description>This is an absolutely wonderful post regarding personality and character ethics. Find more on the subject at &lt;a href=&quot;http://blogabn.blogspot.com/2009/02/personality-ethics-vs-character-ethics.html&quot;&gt;blogabn.blogspot.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>This is an absolutely wonderful post regarding personality and character ethics. Find more on the subject at <a href="http://blogabn.blogspot.com/2009/02/personality-ethics-vs-character-ethics.html">blogabn.blogspot.com</a></p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/comment-page-1/#comment-1214</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 27 Oct 2009 04:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1134#comment-1214</guid>
		<description>Sadly, real life is all about compromises. When two people are compatable except in one area, and the other person insists on your making a choice, either the relationship goes or the one area goes, and that&#039;s just the way it is. Me, I&#039;m a romantic - so I encouraged him to quit gaming if that was all that was standing in the way of his happyness. And, despite the occasional rocky patch, they have now been happily married for several years, so I think I made the right choice with my advice.

It&#039;s also pertinant that the guy in question was a boardgamer first and foremost who got into roleplaying more for variety and because there weren&#039;t any boardgames happening, and the then-GF didn&#039;t have a problem with boardgaming.</description>
		<content:encoded><![CDATA[<p>Sadly, real life is all about compromises. When two people are compatable except in one area, and the other person insists on your making a choice, either the relationship goes or the one area goes, and that&#8217;s just the way it is. Me, I&#8217;m a romantic &#8211; so I encouraged him to quit gaming if that was all that was standing in the way of his happyness. And, despite the occasional rocky patch, they have now been happily married for several years, so I think I made the right choice with my advice.</p>
<p>It&#8217;s also pertinant that the guy in question was a boardgamer first and foremost who got into roleplaying more for variety and because there weren&#8217;t any boardgames happening, and the then-GF didn&#8217;t have a problem with boardgaming.</p>
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		<title>By: Leonard Wilson</title>
		<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/comment-page-1/#comment-1213</link>
		<dc:creator>Leonard Wilson</dc:creator>
		<pubDate>Mon, 26 Oct 2009 18:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1134#comment-1213</guid>
		<description>&lt;&gt;

Personally, I&#039;d have thought that chasing a girl who looked down on your hobbies would be the unhealthy fantasy, not the &quot;real-life&quot;. :oD</description>
		<content:encoded><![CDATA[<p>&lt;&gt;</p>
<p>Personally, I&#8217;d have thought that chasing a girl who looked down on your hobbies would be the unhealthy fantasy, not the &#8220;real-life&#8221;. :oD</p>
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		<title>By: "James Carter"</title>
		<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/comment-page-1/#comment-1209</link>
		<dc:creator>"James Carter"</dc:creator>
		<pubDate>Sat, 24 Oct 2009 16:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1134#comment-1209</guid>
		<description>Mark wrote:

There are plenty of great storytelling opportunities in violence, sexuality, addiction, insanity, and other depths of human depravity – but only if all of the players agree to it. 

==

It&#039;s interesting how I do things. Visual depictions of violence sickens me, but reading horror (and writing it) really don&#039;t bother me (I can &quot;filter&quot; how much blood my mind&#039;s eye sees) So for the most part, I tell the players outright as a DM that I will have an R rating for violence and insanity (because i *usually* run horror/ fantasy games), but a &quot;pg 13&quot; rating for sex and other controversial subjects. There are VERY VERY few groups who would be willing to have something other than &quot;the scene fades to black&quot; and as far as addiction (other than having a &quot;flaw&quot; which the players don&#039;t expect to come up often)</description>
		<content:encoded><![CDATA[<p>Mark wrote:</p>
<p>There are plenty of great storytelling opportunities in violence, sexuality, addiction, insanity, and other depths of human depravity – but only if all of the players agree to it. </p>
<p>==</p>
<p>It&#8217;s interesting how I do things. Visual depictions of violence sickens me, but reading horror (and writing it) really don&#8217;t bother me (I can &#8220;filter&#8221; how much blood my mind&#8217;s eye sees) So for the most part, I tell the players outright as a DM that I will have an R rating for violence and insanity (because i *usually* run horror/ fantasy games), but a &#8220;pg 13&#8243; rating for sex and other controversial subjects. There are VERY VERY few groups who would be willing to have something other than &#8220;the scene fades to black&#8221; and as far as addiction (other than having a &#8220;flaw&#8221; which the players don&#8217;t expect to come up often)</p>
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		<title>By: satyre</title>
		<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/comment-page-1/#comment-1208</link>
		<dc:creator>satyre</dc:creator>
		<pubDate>Sat, 24 Oct 2009 14:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1134#comment-1208</guid>
		<description>That summary is absolutely brilliant and is getting copied onto an index card for me to reference for game preparation.  Thank you.
.-= satyre&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/FameFortune/~3/y-WjkS4Jsro/au-revoir-and-differences-of-opinion.html&quot;&gt;au revoir and differences of opinion&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>That summary is absolutely brilliant and is getting copied onto an index card for me to reference for game preparation.  Thank you.<br />
<span class="cluv"> satyre&#180;s last blog ..<a href="http://feedproxy.google.com/~r/FameFortune/~3/y-WjkS4Jsro/au-revoir-and-differences-of-opinion.html">au revoir and differences of opinion</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: "James Carter"</title>
		<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/comment-page-1/#comment-1205</link>
		<dc:creator>"James Carter"</dc:creator>
		<pubDate>Sat, 24 Oct 2009 02:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1134#comment-1205</guid>
		<description>Sometimes it&#039;s hard(est) to do what you know is right as a *player*--  because what is right (in character [staying &quot;true&quot; to character]) is not wise. Case in point in 2nd ed I was playing a half elven ranger bard (yes -- not &quot;officially&quot; allowed I know) had a case where I the party had stumbled upon the main bad guy (a lich) stash of treasure from his deceased wife when he was alive (and there were characters in game who knew him from when he was alive so that&#039;s how we found out whose it was). My character-- knowing full well it wasn&#039;t a wise idea to return them felt that it was the *right* thing to do anyways. So in a one on one game he had the lich contacted to return her belongings -- (by this point in the game we were [only] mere annoyances to the Lich, but it how often we interacted, it was a thing of mutual respect) We ended up talking for a good long while -- and I was right the meeting wasn&#039;t a good idea-- but it made for... interesting roleplay afterwards.</description>
		<content:encoded><![CDATA[<p>Sometimes it&#8217;s hard(est) to do what you know is right as a *player*&#8211;  because what is right (in character [staying "true" to character]) is not wise. Case in point in 2nd ed I was playing a half elven ranger bard (yes &#8212; not &#8220;officially&#8221; allowed I know) had a case where I the party had stumbled upon the main bad guy (a lich) stash of treasure from his deceased wife when he was alive (and there were characters in game who knew him from when he was alive so that&#8217;s how we found out whose it was). My character&#8211; knowing full well it wasn&#8217;t a wise idea to return them felt that it was the *right* thing to do anyways. So in a one on one game he had the lich contacted to return her belongings &#8212; (by this point in the game we were [only] mere annoyances to the Lich, but it how often we interacted, it was a thing of mutual respect) We ended up talking for a good long while &#8212; and I was right the meeting wasn&#8217;t a good idea&#8211; but it made for&#8230; interesting roleplay afterwards.</p>
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		<title>By: Mark</title>
		<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/comment-page-1/#comment-1204</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 24 Oct 2009 01:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1134#comment-1204</guid>
		<description>Wow, that&#039;s really comprehensive.

Another dimension of Player-Player and GM-Player ethics is allowable content.  I once had a player who had a penchant for torturing NPCs for information regardless of system or character, just because he the player considered it the most efficient means to get from Plot Point A to Plot Point B.  It made both the GM and the other players very uncomfortable, and finally I had to give him an ultimatum of adhere to the Geneva Conventions or leave the group.

There are plenty of great storytelling opportunities in violence, sexuality, addiction, insanity, and other depths of human depravity - but only if all of the players agree to it.  Since that time, &quot;Let&#039;s keep it T for Teen,&quot; has become something of a mantra.
.-= Mark&#180;s last blog ..&lt;a href=&quot;http://markgamemaker.blogspot.com/2009/10/do-you-feel-lucky.html&quot;&gt;Do you feel lucky?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s really comprehensive.</p>
<p>Another dimension of Player-Player and GM-Player ethics is allowable content.  I once had a player who had a penchant for torturing NPCs for information regardless of system or character, just because he the player considered it the most efficient means to get from Plot Point A to Plot Point B.  It made both the GM and the other players very uncomfortable, and finally I had to give him an ultimatum of adhere to the Geneva Conventions or leave the group.</p>
<p>There are plenty of great storytelling opportunities in violence, sexuality, addiction, insanity, and other depths of human depravity &#8211; but only if all of the players agree to it.  Since that time, &#8220;Let&#8217;s keep it T for Teen,&#8221; has become something of a mantra.<br />
<span class="cluv"> Mark&#180;s last blog ..<a href="http://markgamemaker.blogspot.com/2009/10/do-you-feel-lucky.html">Do you feel lucky?</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/comment-page-1/#comment-1201</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 23 Oct 2009 07:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1134#comment-1201</guid>
		<description>Thanks, Samual. Yeah, I&#039;ve got to admit that I felt like I was stumbling through most of the article; it was only when I got to the summary section that I felt like I was really hitting my stride. Not that there was anything wrong with the rest of it (especially after I put a couple of hours into polishing and revising it), but that&#039;s still definitely the crescendo of the article.</description>
		<content:encoded><![CDATA[<p>Thanks, Samual. Yeah, I&#8217;ve got to admit that I felt like I was stumbling through most of the article; it was only when I got to the summary section that I felt like I was really hitting my stride. Not that there was anything wrong with the rest of it (especially after I put a couple of hours into polishing and revising it), but that&#8217;s still definitely the crescendo of the article.</p>
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		<title>By: Samuel Van Der Wall</title>
		<link>http://www.campaignmastery.com/blog/the-morality-and-ethics-of-playing-an-rpg/comment-page-1/#comment-1197</link>
		<dc:creator>Samuel Van Der Wall</dc:creator>
		<pubDate>Fri, 23 Oct 2009 03:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1134#comment-1197</guid>
		<description>Great comments overall.  I like your summary of the article as it brings it all together perfectly.  Sometimes players and GMs get in a &#039;me vs you&#039; mentality.  Other times players get into it with other players.  Or people really want to advance their own character.  

You have to keep things level with each other to enjoy a truly great game.
.-= Samuel Van Der Wall&#180;s last blog ..&lt;a href=&quot;http://www.roleplayingpro.com/2009/10/22/earthdawn-players-guide-3rd-edition-review/&quot;&gt;Earthdawn Player’s Guide, 3rd Edition Review&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Great comments overall.  I like your summary of the article as it brings it all together perfectly.  Sometimes players and GMs get in a &#8216;me vs you&#8217; mentality.  Other times players get into it with other players.  Or people really want to advance their own character.  </p>
<p>You have to keep things level with each other to enjoy a truly great game.<br />
<span class="cluv"> Samuel Van Der Wall&#180;s last blog ..<a href="http://www.roleplayingpro.com/2009/10/22/earthdawn-players-guide-3rd-edition-review/">Earthdawn Player’s Guide, 3rd Edition Review</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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