The Literary GM: Expanding your resources for a better game
Some GMs read nothing but official gaming product. Others expand their horizons to include Game Supplements from other sources, both officially-sanctioned and homebrew. A few go further, and seek out genre-related works and referances from which they can seek out inspiration and detail. Very few are what I would describe as “Literary GMs”, who read just about anything and actively seek ways to make their reading relevant.
Here’s a quick rundown on just some of the referances that I currently have close at hand for use in gaming prep (in no particular order):
- Two copies of Roget’s Thesaurus;
- Three Dictionaries – one modern, one from about 40 years ago that I bought second-hand, and one that’s now 60 years old and far more substantial than either of the other two;
- A history book on the rise and fall of the third reich;
- An old yellow pages for the city I’m now living in (random business names!);
- An old white pages for a small town in Australia (random surnames);
- Two books of baby names (one gives the meaning of popular names, the other has equivalent names from multiple languages and nations);
- The History Of The 20th century;
- The Right Word At The Right Time, a hard-to-get but excellent book on comparative english and correct usage put out by Reader’s Digest;
- A Dictionary Of Mythology;
- A book on African Mythology;
- A two-volume encyclopedia;
- A dictionary of mathematics;
- A dictionary of engineering;
- A textbook on introductory psychology;
- A high-school textbook on politics;
- Three Atlases;
- Four Almanacs;
- Two books on writing novels;
- A careers guide;
- An (out-of-date) breakdown of the science and engineering courses offered by a local university showing the specific subjects covered in each course and which other courses are prerequisite requirements;
- A book on writing screenplays;
- SI Chemical Data;
- A high-school summary/study guide of higher mathematics;
- A textbook on Statics (the study of stresses in engineering design;
- Guiness’ Book Of World Records (1980 edition – it was cheap);
- The Intelligent Man’s Guide To Science by Isaac Asimov (even decades out of date it’s invaluable);
- Two books on life in the middle ages;
- A complete history of the world;
- A Dictionary Of Electronics put out in the 1970s by Tandy Electronics;
- An introductory textbook on Geology;
- An introductory textbook on Archeology;
- A manual on first aid
- How To Lose A Battle – Foolish Plans and Great Military Blunders by Bill Fawcett, plus a couple of his other books like It Seemed Like A Good Idea and You Did What To Whom?
- The Writer’s Guide To Everyday Life in the Middle Ages by Sherrilyn Kenyon
- Day Of The Bomb, a history of the creation of the first Atomic Bombs and their use on Hiroshima
- World-Building – A Writer’s Guide to constructing star systems and life-supporting planets by Stephen L Gillett
- The Giant Book Of Facts & Trivia
- Elements Of Materials Science & Engineering
- Tourist guides to a number of different cities and countries;
- The Writer’s Guide To Character Traits which is the book that I’m reading at the moment;
….and the list just goes on and on.
And these are just (some of) the books that I have at hand, never mind tucked away on my main bookshelves. And that doesn’t count the hundred or more game supplements and game magazines that are also not far away.
Every one of these has been useful on multiple occasions, for multiple purposes.
Gathering The Collection
I visit second hand bookstores frequently, check out any book sale or garage sale that I happen to pass, and have slowly amassed this collection. Some are texts from my university studies.
As a result of having these at hand, if I place a wooden suspension bridge in a campaign, I can at least glance at the textbook on Statics and get some idea of roughly how much weight it could theoretically carry in just a second or two, and what events might affect that amount, during play.
If I need to know the surface area of the Earth, or to know something about the 18th President of the United States, or the Prime Minister of Canada in 1962, or whatever, I have those details at hand as well.
The Internet
The internet can replace many of these, but there’s a limited amount of screen real estate, and I need most of it for the document – whether it’s a scenario or a blog post or an article – that I happen to be working on at the time. There are also, always, questions about the accuracy of net-derived information. Wikipedia is a wonderful resource, but it’s not always accurate; and if it is sometimes wrong, what hope is there for the rest of the internet? I always take info gleaned from the net with a grain of salt, unless I can confirm it at two or more reputable sites.
Using the collection
As a rule of thumb, I either have to be an expert in anything the players know, or might need to know; or (more practically), I have to be able to fake it by at least sounding like I know what I’m talking about – something that is a lot easier if I at least understand the basics!
Fantasy vs SciFi and Modern-Day
It might seem that a fantasy game setting is a lot less work than a modern-day or science-fiction one, but the reality is slightly different – at least in the latter two cases, you can take your normal education and apply it directly. With a fantasy setting, you have to understand the mythos and superstitions and misperceptions and false apprehensions that abounded and then translate those into your game environment.
Not only does that make you responsible for creating more of the content, it makes it harder to keep everything internally consistant.
The Value of Gifts
What’s more, referance books make great Christmas and Birthday presents – if I know one of my players is running a Halfling Gardener, a second-hand book on gardening, or hobby farming, or traditional recipes, can all be given as gifts that supplement the knowledge that the player brings to the character. In effect, you make it less work to be more believable.
The most valuable referances
Perhaps the most valuable, though least-referanced, are the books on How To Write.
Communication is one of those essential game master skills – you have to know how to describe what you are seeing in your mind’s eye, be it the result of an in-game action or the landscape unfolding before the PCs, or whatever, in such a way that your PLAYERS can also see it in their mind’s eye. And you have to be able to do it clearly and succinctly and decisively.
A roleplaying game scenario is something of a cross between a screenplay, an improvised radio play, and a novel. There are tracts of exposition and description, there are prepared passages of dialogue, and there are improvised conversations. Each scenario can also be likened to an episode of a TV serial.
Learning how to write more effectively makes your communications to the Players more comprehensible and concrete, while giving you more time to spend on clever content. Learning how to construct great characters for a TV show will help you construct great NPCs.
The more effectively you can translate your ideas to the page, the better your game becomes. And the more you read, the better you get at communications, and the better your game becomes.
October 8th, 2009 at 9:46 am
Mike…
I’m increasingly curious: what’s your professional background? Obviously you’re an omnivorous thinker and dreamer, and credit to you for trying to keep your knowledge base so broad… but having read through the thought and prep you put into your game settings I’m really impressed, and am curious to know how you came by it.
I keep thinking it’s financing or economics or something money related. You’ve got an affinity for numbers and concreteness, and you’ve got your numismatic passion and I think you mentioned once working for a bank. I’ve been in games run by lawyers and academics, and they tend to lean towards passion for law and politics, or philosophers and thinkers.
Am I right?
Anyway, another thoughtful and impressive article.
Keep writing!
Richard.
October 8th, 2009 at 5:30 pm
@ Richard: Glad you enjoyed the article. My professional background is all over the place; I started off in maths & science & art, got hooked on computer programming in ’79 but found the field very hard to break into at first, so I started developing a second career strand as an accounts clerk/bookkeeper. I’ve had my own business three times – first as a graphic designer, second as a web designer, and third time around as a writer. I have qualifications in graphic design, accounts, insurance, systems development, and workplace safety / firefighting. Throw in the many awards that I’ve won as a composer, and you can see that I’ve never lacked for something else to do!
I taught myself to read at 3 years of age from a Spider-man comic, borrowed the first book from the municipal library when it first opened when I was five (an overview of nuclear physics), taught myself calculus when I was 8 (which was about when I started writing and drawing my own comics in exercise books). My comprehension levels were tested as being of university-standard when I was in 6th class (6th grade in the US).
Yes, my first job was as a bank clerk, in a small city named Cooma, which is the gateway to the snowfields of my home state, but I don’t think that has much to do with how I came by my omnivorous reading habits. More relevant is an ability that I can’t put a name to: In every job that I’ve ever had, from Field Agricultural Assistant to Systems Analyst to Set Design, I’ve always been able to find something about the job that I enjoyed, and in exactly the same way, I’ve always found something about any given subject that I read about that I enjoyed. That’s been my big secret through the years – because if you enjoy what you’re doing, you’ll put in the effort to get good at it!
October 8th, 2009 at 11:00 am
I’ve got one more that should be added to the list. It’s called Pocket Ref by Thomas J. Glover (http://www.amazon.com/Pocket-Ref-Thomas-J-Glover/dp/1885071337/ref=sr_1_1?ie=UTF8&s=books&qid=1255020391&sr=8-1-spell). I first saw it on Mythbusters and have used it countless times since I picked it up. It’s got everything from Engineering data about different building material strength to Weather forecasting to First Aid, to Architecture, to Knot Tying, to a table that tells you what to call relatives based on relation (any idea who your 4th cousin 3 times removed is?)
A more specific reference that I keep on hand is the Control of Communicable Diseases Manual that I had to pick up in nursing school. (http://www.amazon.com/Control-Communicable-Diseases-Manual-Heymann/dp/087553189X/ref=sr_1_1?ie=UTF8&s=books&qid=1255020721&sr=1-1) If you want to throw diseases into your campaign it’s a fantastic little guide that lists Identification (how to), Infectious agent (Viral, bacterial, etc.), Occurrence (where it lives), Reservoir (animals from which people contract the disease), Modes of transmission, Incubation period (how long before symptoms show), Period of communicability (how long you’re contagious), susceptibility, and methods of control from prevention through disaster epidemic. As a handy bonus you can look up information on whatever disease of the week the News is using to freak people out and determine exactly how deadly it is.
If you’re as big a nerd as I am these will become your favorite new bathroom reading
Joe
October 8th, 2009 at 5:33 pm
@Joe: The list was nowhere near exhaustive – just what came readily to hand! I could also have thrown in a couple of books on Tarot, 3 different versions of the prophecies of Nostrodamus, a book on Celtic Mythology…. However, neither of the books that you mention are in my collection, so thanks for sharing!
October 8th, 2009 at 9:18 pm
I agree that books on writing are invaluable when it comes to sitting behind the screen, but the trick is, you have to study them when you are away from the screen.
Dr. Covey in 7 Habits speaks of “sharpening the saw” referring to studying and doing other things to improve what you do. I am constantly reading and looking for ways to improve my GMing.
October 8th, 2009 at 10:49 pm
man… I wish I grew up where you did when I was a kid. The thirst knowledge was there for me but the available resources and opportunities were nil.
.-= kaeosdad´s last blog ..Interested in some Dark Space High Fantasy Play By Post Gaming? =-.
October 9th, 2009 at 3:03 am
@ kaeosdad: It wasn’t perfect. My family started out on a sheep farm 70 miles from the nearest population centre, which had a population of about 10,000… it was only when we moved into town that it started to improve. High School (Grades 7-12) was when things really started happening, because the school was lucky enough to have teachers who were really great and supportive. But the fact remains that opportunities were few and far between; I’m the only member of my senior year to have come close to achieving my ambitions. If it’s happened, it’s because I found ways to make it happen.
October 9th, 2009 at 1:09 am
Hey, I’m not gonna convince you as you’re obviously a book lover. But, I am a “The Internet” lover and felt the ill-treatment handed it by you is unfair, inaccurate, and needful of rebuttal. ;)
Authors have had agenda’s, books have contained errors & typos, and research been faulty long before the Internet. The claimed accuracy of print over bits is spurious. The inaccuracy on the Internet gets more attention as it’s massively easier to find mistakes and distribute knowledge of those mistakes than it is in print.
There was a study of accuracy, Wikipedia vs Britanica. IRRC wiki just barely lost. But every wiki error was fixed within a couple of hours. The Britanica volumes are still wrong and will remain wrong until thrown out and replaced with a new (huge, heavy, expensive) corrected set. And, no I don’t have a reference. This is the internet we don’t need no stinkin citations.
One more point on accuracy and RPG research. Um, it’s a game. While it’s nice to be believably accurate. More than that and one get’s mired in the vast swamp of dimensioning returns. No need for academic level of rigour when a wave of the “it’s magic” / “it’s advanced tech” hand will do.
I’m currently using a 23″ monitor and my old 19″ one is on the side (dual monitor setup). That’s more screen space for stuff than I have desk space for books! At a fraction of the cost of your collection they provide a (huge) window onto infinitely more material.
The four horsemen of informational apocalypse; search, index, annotate, bookmark. Just, massively better online/electronic.
Finally, as many, many books are online (and in the future most new releases will be, sorry tree-haters it’s happening) the argument shifts to one of medium (print vs electronic) rather than content. If Google has it’s way (debatable) all books will be scanned and on the Internet. I already have more pdf’s and scanned books than would literally fit in my (admittedly small apt)! They weigh ~5lbs, on a laptop.
So, ease up on slandering My Beloved Internet, book boy! :)
.-= Norman Harman´s last blog ..RPGs I desperately want to play =-.
October 9th, 2009 at 4:00 am
@Norman: You make a lot of good points, and I have to admit that the net has improved a lot in terms of credibility over the last decade. But it’s still too easy to post misinformation and opinion as fact. The proof: you’re accusing something you’ve read on the internet of being inaccurate because it suggests that not everything you read on the internet is reliably accurate… can you see the irony?
I think I’m more of an information-lover than a book lover. You’re quite right, authors have had agendas and biases since before the printed word was available; and that includes every author that’s ever put something on the internet, of whom I am one! But the more sources you check, the less that’s a problem. Correction: the more independant sources! I don’t trust any single source of information unreservedly. But cross-referancing for me and for most people is easier with two open books than with two open windows.
One comment you make has to be picked up on: you suggest that realism and rpgs are mutually exclusive. I disagree; though there will always be conflict and tension between simulation and playability, the more realistically-grounded and internally consistant you can make your game, the easier it is for your players to lose themselves in the world. Verisimilitude can’t be counterfeighted.
Thanks for taking the time to comment so extensively. Every contribution elevates the conversation.
October 9th, 2009 at 5:08 am
Few and far between is better than none. For some reason the few farmer families I knew are all successful here, hell having that much land to use for agricultural that right there is a good sign. Over here you’re lucky to own land, even if it only fits a tiny studio sized apartment on it.
Libraries are still outdated, my grade school teachers beat god into me, my high school teachers acted like babysitters and all through high school at least half my text books had either my parent’s names on the inside of the front cover or my classmates parent’s names. I’m just saying locally I had a poor education system growing up.
Lack of resources for college(councilors didn’t know crap and often gave bad advice), high cost of living and low job opportunities beyond joe jobs and dancing like a monkey for visitors means out of high school most end up working minumum two jobs(1 full time, 1 part time) just to get by.
All I can say is thank the damning god for the internet. The education system is starting to see improvement(but with furloughs cutting into the school year it’s not looking too good). Without the internet we wouldn’t have the resources to send my wife to college(seriously, no one gives a crap over here and always with the bad advice) and without a lot of help from family on both sides we wouldn’t have a roof over our head so that she could go to school(did I mention high cost of living, with crap job opportunities?).
.-= kaeosdad´s last blog ..Interested in some Dark Space High Fantasy Play By Post Gaming? =-.
October 9th, 2009 at 8:07 am
@kaeosdad – well said. All you can do is keep making the most of what opportunities come your way, and make sure that you are always on the lookout for another one. And always try to enjoy whatever it is that you are doing, even if you have to do it just to get by! I’ve had my share of “joe jobs” through the years, but there was always something – whether it was the co-workers, or the work itself, or finding ways to improve what you’re doing – that made it enjoyable (or at least tolerable!).
October 9th, 2009 at 5:21 am
Anyways, to be more on topic about expanding your literary resources, one thing I’ve always found as a great resource is rummage and garage sales. Often I find stuff that is more upto date than the local libraries!
The most useful books I’ve found were the more concise books. Too much densely packed information get’s unread if you don’t have the dedicated time to read it.
Some books I find helpful:
The Elements of Style
Weapons: an international encyclopedia
Concise atlas of the world
and Inspirational media(comics haha)
If I need to get indepth or look up a definition I just use the internet. It’s faster and takes up less space. Basically what norman said.
.-= kaeosdad´s last blog ..Interested in some Dark Space High Fantasy Play By Post Gaming? =-.
October 9th, 2009 at 8:16 am
@Kaeosdad – I agree, absolutely, about garage and rummage sales. Charitable stores sometimes have book sections as well, and even if they aren’t up to date, they can at least be a starting point, and you know that your money is going to a good cause. I’ve also bought an awful lot from second-hand stores through the years.
I should probably have included a section in the article about what makes a good resource. There are three different styles of book that I find useful in different ways:
* books that explain a subject in an easy-to-read manner
* books that compile information in a very concise fashion
* books that have a lot of explanation of processes.
The first educate you, the second make it easy to find specific details of something that you’ve self-educated on, and the third summarises how to use those specific details. In the latter category, for example, are a lot of high school summary books for subjects like maths and science.
“The elements of style” sounds interesting!
October 9th, 2009 at 7:36 am
Mike, you are an inspiration to all of us DM’s out there – that is a brilliant idea, and I can see that you’ve been working for years on this! I wish I could play a game with you some time to see you in action :] Maybe you could video a session sometime so the rest of us could learn more from you! :]
October 9th, 2009 at 8:21 am
@ Ray: thank you very much (blush). Unfortunately, the conditions that I usually referee in would not be very conducive to a video recording (or even just an audio recording), even if I had the requisite technology. Most of my games occur at a gaming club against a background of 50-100 CCG players operating at high volume. It gets better as the day wears on and the tournaments wrap up, players go home, etc, but it’s pretty noisy. Sometimes we have to wait an hour or two to get a table!
October 25th, 2009 at 3:36 am
Fascinating, and my guys think I am anal. I don’t have any of that on my desk.
Most of it is behind me in the shelves though. I think we have a different approach.
I have relatively low tech world in frp and it is less a concern about a bridge. There wouldn’t be one, except in peaceful lands.
The sci-fi stuff is easier, I know my physics, pseudo science be damned.
I assembled references on my pc. Encyclopedia, useful ref tables etc.
Mind u nothing kills an argument faster than getting out a book and showing someone they are wrong
January 9th, 2010 at 8:04 am
I enjoyed the article, am a book lover for years, spent a lot of effort to find books on many subjects for my book shelves. I do buy games and supplements that i will never run/ use directly. Many times I read/ see something on TV in a “nature/ science” program and use that idea in a game or as a spring board for an idea, I do often as i type up ideas on my computer note what inspired me just in case I choose to publish later, instead of doing the creations just for my own amusement. I admit that I have found some things in both books and on the internet to be either slanted or wrong.
November 8th, 2010 at 12:35 am
Ooohhhh “Literary GM” it is…. never heard before but I love it and yes I know exactly about what you write, Mike. I lost the count of my books, comics, artbooks, professional books about nearly any topic you can come up with long ago – and this in three languages (German, French, English). But whenever I am writing and feel stuck to check on something “real”, I have only to stretch out my hand to get the right book.
No matter how good the net as a resource is, never trust any publication, no matter if printed or not, till you have been able to cross-check it at least thrice. We are lucky to live in the age of information – so lets put this information to our mutual joy to use. Which I love to do.
Literary GM – I just adore this term!
Thanks for having written this article, Mike – and good readings.
November 8th, 2010 at 12:47 am
Thanks, Bull. Hopefully you found sometihng more to add to your bookshelf!
September 30th, 2014 at 1:00 am
[…] for relevant articles and snippets. I have a number of reference works – the list offered in The Literary GM: Expanding your resources for a better game is just the tip of the iceberg – and then the world of online sources. For example, if I know […]