Posts Tagged ‘Treasure’

Essential Reference Library for Pulp GMs (and others): 6th Shelf

This entry is part 7 in the series The Essential Reference Library for Pulp GMs (and others)The Sixth Shelf: Hardware I: Weapons, Things, and Science – Introduction by Mike Pulp technology and science is a very strange animal. It can encompass everything from steampunk to space opera, Monoplanes to UFOs, and yet it remains grounded […]

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Blog Carnival Anchor – Ordinary Life (Nov 2016) plus, How Long Should Potions Last?

In addition to everything else I have going on here at Campaign Mastery, next month we are scheduled to host the Blog Carnival. The current carnival over at of Dice and Dragons is all about potions, and – despite having covered that subject in depth in the first part of the Spell Storage Solutions series […]

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The Ultimate Weapon: Spell Storage Solutions Pt 5

This entry is part 6 in the series Spell Storage Solutions

This entry is part 6 in the series Spell Storage Solutions This is the (almost-) final part of a very intermittent series that examines alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games. Today, We look at Relics and Artifacts. Artifacts are some of […]

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The Energizer Bunny: Spell Storage Solutions Pt 4

This entry is part 5 in the series Spell Storage Solutions

This entry is part 5 in the series Spell Storage Solutions This is the fourth part of a very intermittent series that is examining alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games. Today, We look at Permanent Magic Items. Permanent magic items are […]

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Basics For Beginners (and the over-experienced) Part 9: Rewards With Intent

This 15-part series is an attempt to answer the question, “what advice do you have for a beginning GM?”, three articles at a time – while throwing in tips and reminders of the basics for more experienced GMs. This is the last article of the current trilogy. Rewards: Tabula Rasa To most beginning GMs, and […]

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Not Just Another Pointy Stick: Spell Storage Solutions Pt 3b

This entry is part 4 in the series Spell Storage Solutions

This entry is part 4 in the series Spell Storage Solutions For anyone who didn’t know, and who hasn’t noticed the change to the masthead, Campaign Mastery was honored with the Silver Ennie for Best RPG Blog over the weekend, beaten only by the World Builder blog run by a long-time twitter-friend and supporter, James […]

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Just Another Pointy Stick I: Spell Storage Solutions Pt 3a

This entry is part 3 in the series Spell Storage Solutions

This entry is part 3 in the series Spell Storage Solutions This is the third part of an intermittent series that will examine alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games. Unfortunately, it has grown so large that I have no choice but […]

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A Heart Of Shiny Magic: Spell Storage Solutions Pt 2

This entry is part 2 in the series Spell Storage Solutions

This entry is part 2 in the series Spell Storage Solutions This is the second part of a very intermittent series that will examine alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games.                 It’s very unusual […]

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He Ain’t Heavy, He’s My Servomech: User-friendly Encumbrance in RPGs

This article was inspired by a Facebook post by Toolmaster way back in July 2015 on Dungeons & Dragons Memes, a facebook community run by The d20 Collective who offer various gaming-related clothing (and some cups) for sale. This post was then shared by GM’s Day, which is another Facebook community, this one run by […]

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If I Could Save Magic In A Bottle: Spell Storage Solutions Pt 1

This entry is part 1 in the series Spell Storage Solutions

This entry is part 1 in the series Spell Storage Solutions Sometimes it’s hard to think of topics for Campaign Mastery, mostly because I need to accommodate real-world deadlines and time windows as much as possible), and whatever article is scheduled to come up next looks like taking more time than I have up my […]

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Fun in all the right places

This article was inspired by a question raised on twitter by Kevin Mason @jackmonkeygames, or more specifically, my response to the question: Q: What’s Your Best Tip for creating a memorable character? A: Enjoy the process of creating the character. That touched on a thought that’s been tickling around the back of my head for […]

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All Wounds Are Not Alike IV – Accelerated Healing

This entry is part 5 in the series All Wounds Are Not Alike

This entry is part 5 in the series All Wounds Are Not Alike When I first started gaming, one of the hot topics of conversation was always Clerical Healing and how to stop Clerics being nothing more than “holy drip bottles”. Over the next 30-odd years, not much changed. At the heart of the problem […]

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