Posts Tagged ‘Sci-Fi’

Periodic Goodie Roundup October 2016

Every now and then I try to squeeze in reviews of Kickstarters and other new products that have caught my eye. I don’t have the time to do as many of these as I would like, but every now and then the stars collide in just the right way. Today I have six products and […]

Comments (3)

The Ultimate Weapon: Spell Storage Solutions Pt 5

This entry is part 6 in the series Spell Storage Solutions

This entry is part 6 in the series Spell Storage Solutions This is the (almost-) final part of a very intermittent series that examines alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games. Today, We look at Relics and Artifacts. Artifacts are some of […]

Leave a Comment

The Hollow Echo Part 1 – Adding Music To Your Game

Music can provide an iconic trigger that instantly transports the listener into an associated memory. Soundtracks and scores for Film and TV have long recognized this effect and played on it. You might not know it, but every major character in a movie or TV show has their own “theme”, a handful of notes, usually […]

Leave a Comment

Working The Other Side Of The Screen

Not too long back, an exchange on Twitter led me to the question – does continuing to play RPGs on a regular basis make you a better GM? I’m certainly in a position to judge, since I continue to run multiple campaigns and have, for most of the last year, been a player in a […]

Leave a Comment

Basics For Beginners (and the over-experienced) Pt 8: Depth In Plotting

This entry is part 8 in the series Basics For Beginners (and the over-experienced)

This entry is part 8 in the series Basics For Beginners (and the over-experienced) I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question, three articles at a time – while throwing in some tips and reminders of the basics […]

Comments (5)

Ask The GMs: Many Hands, Mild Insanity: Large Groups Revisited

As I explained the last time I looked at large groups, I have only limited experience in the area, so this was one topic for which I definitely wanted to source a broader opinion base. The question at hand: If you are “fortunate” enough to have a large group of players, which games could you […]

Comments (3)

Ask The GMs: A Target With Warp Drive: Maps and Minis for Sci-Fi

This is the third of these Ask-The-GMs that I’m tackling without recourse to my usual allies and fellow-GMs. Battlemats, maps, and tiles all have a valuable role to play in creating game atmosphere and letting people get on with play. The old adage states that a picture is worth a thousand words; an appropriate terrain […]

Leave a Comment

When Genres Collide: Using Non-Genre Sources

Some of the most fun that I’ve ever had as a GM was creating that down-elevator sensation in the stomach-pits of my players by taking an idea derived from one genre and importing it into another. It’s not easy to do well, but I’ve figured out at least some of the ground rules to success, […]

Comments (3)

Not Like My Tribe – Sophisticated Primitives, Part 2

In Part 1 (make sure you have read it before continuing) I made reference to a map of Australian Aboriginal Languages which contrasted so strongly with the media stereotyping of these peoples as a single collective population that it was revelatory and inspirational. I meant to provide a link to that map, but ran out […]

Leave a Comment

Not Like My Tribe – Sophisticated Primitives, Part 1

A lot of people seem to have the opinion that Primitive is the same thing as Simple. While I would hope that most GMs are better educated than this, that knowledge doesn’t seem to translate into their depictions of primitive societies within their games. Most Orcs, for example, are treated as being cookie-cutter representatives of […]

Comments (2)

A New ERA and other products to empty your wallet

Today I have two Kickstarters and some related and unrelated products to tell readers about, all well worth your hard-won cash. ERA: The Consortium The first of the products I’m featuring is “The Secret War”, which is part of The Consortium setting for the RPG engine, ERA. Shades of Vengeance were kind enough to send […]

Comments (9)

Pieces of Creation: Mictlan-tecuhtli

The last installment of The Great Character Giveaway features another villain from my Zenith-3 campaign, who could easily be adapted for Science Fiction or Cyberpunk use. It would take a bit more work to convert to a D&D/Pathfinder application, but the results – a living flesh Golem held together with healing potions – would be […]

Leave a Comment