Posts Tagged ‘Scenario-Creation’

Traditional Interpretations and Rituals Of Culture

From time to time, I post thoughts on various subjects to twitter using the hashtag “#Musing”. I did just that a little while back – and then thought some more about what I had written and realized there were game implications/applications. The tweet said, “Traditions become empty when the meaning behind them is forgotten. We […]

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The Power Of The Question-mark in RPG Plotting

Here in Australia, there has recently been a confrontation between the media and politics within the courts in the form of the Treasurer, Joe Hockey, suing one of our newspapers for defamation over a story which appeared both in print and on their website, and two tweets promoting that story. The story alleged that Hockey […]

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Let’s Twist Again – Eleven types of Plot Twist for RPGs pt 2

With A Twist Campaign Mastery is hosting this month’s Blog Carnival. The subject I’ve chosen is “With A Twist” and anything about Surprises, the Unexpected, Plot Twists, etc, is fair game. The Carnival started with an article on the rules interpretation of Surprise, and last week I posted the first part of this exploration of […]

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Pretzel Thinking – 11 types of Plot Twist for RPGs, Part 1

With A Twist So it’s Blog Carnival time again, and (as I explained last week) this time around, Campaign Mastery is hosting. The Subject is “With A Twist” which means anything about Surprises, the Unexpected, Plot Twists, etc, is fair game. I kicked the month off with an article on Surprise, and this time around […]

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Race To The Moon – a lesson in story structure

I was catching up on a Documentary series recently aired on Australian TV over the weekend just passed, called “The Sixties”. Each episode attempts to encapsulate one aspect of the singular decade of my birth, whether it be the Civil Rights Movement, the War in Vietnam, or – in this case – the Space Race. […]

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Seven Circles Of Hell – Creating Politics for an RPG

Politics is one of those inevitable conditions, like death and taxes, that every GM has to master to some extent because it will make its presence felt in every campaign. There’s always something more to say on the subject. In this article, I’m going to look at the basics of political relations between similarly-scaled entities; […]

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Shades Of Suspense Pt 2 – Fourteen Types of Cliffhanger Finishes

For those who came in late: Cliffhangers are a wonderful way to end a gaming session. Ending play at a moment of high drama leaves players anxious to get back to the gaming table, and makes a gaming session memorable. They serve as milestones within the adventure. In Part 1, I listed eight general tips […]

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Vampire’s Creep and other stories: Working With Places

What’s the first thing you think about when considering a location in an RPG? There’s no one right answer to that question. A lot depends on why I’m thinking about that location at all. Location: a place for things to happen A location is not a simple thing to pin down. Let’s say that we’re […]

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Domino Theory: The Perils and Practicalities

I love a good domino theory, but they aren’t easy to do, never mind to do them well. This article holds the secrets to creating and implementing a string of dominoes that will keep players coming back for more.

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Stream Of Consciousness: Image-based narrative

It’s almost impossible to prepare descriptions of everywhere. This article offers a way to shortcut and streamline the process so that you need never get caught short again.

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If Then Else or Maybe: Witchmarsh and Plot Interactivity

A review of the promise of Witchmarsh, a promising new RPG videogame in development, and the lessons & value it holds for tabletop RPGs

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Growing Plot Seeds Into Mighty Oaks

You’ve picked an Adventure Seed – it doesn’t matter where it came from. The first step to transforming that seed into an adventure that is everything you want it to be…

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