Posts Tagged ‘Scenario-Creation’

On The Origins Of Orcs, Chapters 59-62

This entry is part 23 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… This is the material that in the original plan (as revised a couple of weeks ago), would have been posted last week. Chapter 59′s content would have appeared as Chapter 55. And [...]

Leave a Comment

The Seven Strata Of Story

A well-crafted campaign – or video game, novel, TV Show, movie, or short story – is composed of multiple layers acting in harmony and in concert. This is a simple point that is often overlooked, especially by novices or those focusing too intensively on a single medium, and not looking at the wider world around [...]

Comments (1)

Top-Down Design, Domino Theory, and Iteration: The Magic Bullets of Creation

There are three tricks that I use all the time when designing adventures, characters, races, campaigns, cultures, NPCs and Villainous Plans for RPGs, and for rebooting tired old characters. I call them the magic bullets of design, and I’ve written about most of them several times before – but there is always something new to [...]

Comments (6)

Melodies & Rests: ‘Euphoria’ by Def Leppard

Melodies & Rests is intended to be an occasional recurring column at Campaign Mastery in which Mike plucks a CD at random from his collection and sees how much creative inspiration for gaming he can squeeze out of it. You don’t have to agree with his musical tastes – but play close attention to the [...]

Comments (2)

Prep-Tools Part I: Campaign and Adventure Planning

This entry is part 2 in the series GM Toolbox

Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments [...]

Comments (19)

The Dark Side Of The Mind: Examining Psionics, Part 5

This entry is part 5 in the series Examining Psionics

Last time, I continued examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy. The examination of web phenomena is now in the home stretch – here are the final seven, and a few closing thoughts. 15. Cookies A cookie is a small file placed on a computer by a [...]

Comments (6)

All This And Psionic Spam: Examining Psionics, Part 4 of 5

This entry is part 4 in the series Examining Psionics

Last time out, I started examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy – but ran out of time after looking at only 7 web phenomena of a planned 21. So here we go, with the next seven: 8. The World Wide Web Everyone knows someone else who [...]

Comments (5)

Plot flowchart example

Reader Yong Kyosunim sent in one of his plot planning documents. This was in response to Campaign Mastery’s recent post on plot flowcharts. Check it out: You can download the plot flowchart in better quality as PDF if preferred. Yong created the chart using Excel. Thanks very much for sending this in, Yong!

Comments (2)

Game Master Tool Illustrated: Plot Flowcharts

Today I want to share a simple and fast way that makes planning easier. I was going through old gaming papers recently and came across a partially crafted plot flowchart. This would be a short plot in Myste Cryk, a home-base type campaign that ran 2005-2006. As the blog carnival for September covers preparation, I [...]

Comments (20)

Vocabulary Hijinx: Using random word pairings for inspiration

We all have problems with our imaginations freezing up on us every now and again. While there are a number of things that you can do to kick-start your creativity when this happens, I have always found that it’s a good idea to have a stockpile of ideas that can be developed as needed for [...]

Comments (8)