Posts Tagged ‘Races’

A Neccessary Evil? – Focussing On Alignment, Part 2 of 5

This entry is part 2 in the series Focussing On Alignment

This entry is part 2 in the series Focussing On AlignmentGarry’s Article, The Conundrum Of Alignment, which appears as part one of this series, raised some excellent points. I agree with many of them, and felt that further discussion – and an alternative point of view – was merited, since I had reached radically different […]

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An Unneccessary Evil? – Focussing On Alignment, Part 1 of 5

This entry is part 1 in the series Focussing On Alignment

This entry is part 1 in the series Focussing On AlignmentJohnn received this article submission for Roleplaying Tips, but it’s not a fit for the e-zine, which tries to be systemless as much as possible. He “didn’t read much of it because 30 years of alignment discussions puts this on my topics blacklist, even for […]

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Ask The GMs: Going Beyond The Rules

How do you extrapolate from existing rules to cover new situations? Recently, Campaign Mastery was asked, If a giant has rapid shot can he throw 2 rocks in a full round action? (d&d 3.5) This sparked some debate over whether Campaign Mastery should answer rules questions of this sort; we aim to deal with big-picture […]

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The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 5)

This entry is part 3 in the series The Gold Standard

This entry is part 3 in the series The Gold StandardPart 1 of this blog post listed nine general supplements. Parts 2, 3, and 4 added three planar supplements, four supplements about magic, and four supplements about game settings and gaming environments. That makes a full twenty-count by my tally. This fifth part is all […]

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The Nimble Mind: Making Skills Matter in RPGs

Someone once asked me why D&D bothers to include skills at all. After all, the GM generally tells the players anything they really need to know (rather than seeing all his hard work in preparing the game crash and burn); and even if he doesn’t, players can always take a twenty. After further discussion, this […]

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The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 1)

This entry is part 1 in the series The Gold Standard

This entry is part 1 in the series The Gold StandardIn the comments to a recent blogpost (“The More Things Change: An essay on the future of RPGs”) that I wrote, Johnn suggested that he’d like to see a list of my top twenty D&D supplements. It wasn’t easy, but I finally narrowed the choice […]

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Broadening Magical Horizons: Some Feats from Fumanor and Shards Of Divinity

This isn’t the blog post that I intended to make this week; unfortunately, I’ve been struck down by the ‘flu and had no time to get anything finished except for something that I’ve been able to recycle from my house rules for the various D&D campaigns that I run. That’s also why I’m posting a […]

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Building The Perfect Beast: A D&D 3.5 online monster generator

Recently, Campaign Mastery recieved a comment to one of our blogs informing us of an online monster/NPC generator available at Dingle Games. While the comment was not approved as it was unrelated to the post in question, we felt the product itself was worth a look: http://www.dinglesgames.com/tools/MonsterGenerator/dnd35/

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The Flói Af Loft & Ryk Bolti (conclusion)

This entry is part 3 in the series The Flói Af Loft & The Ryk Bolti

This entry is part 3 in the series The Flói Af Loft & The Ryk Bolti Within The Flói Af Loft Finally, the characters have reached the floor of the great chasm, and started looking around. It is even colder than expected, no more than 10°C, and there is perpetual dust and ash in the […]

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The Flói Af Loft & Ryk Bolti (continued)

This entry is part 2 in the series The Flói Af Loft & The Ryk Bolti

This entry is part 2 in the series The Flói Af Loft & The Ryk BoltiFólk Afsteinn (The People Of Stone) These are a race of people capable of living in this environment not through physical adaption so much as through intelligent manipulation of their environment. I chose a blending of Dwarf and Halfling and […]

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The Flói Af Loft & The Ryk Bolti

This entry is part 1 in the series The Flói Af Loft & The Ryk Bolti

This entry is part 1 in the series The Flói Af Loft & The Ryk BoltiThe following is based on material prepared for My ‘Seeds Of Empire’ campaign in mid-2006. It has been rewritten to form a standalone setting for an encounter with an original creature to be found there (amongst others), as part of […]

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Distilled Cultural Essence – Part 4 of 4: Expressing a different society, Section 3

This entry is part 4 in the series Distilled Cultural Essence

This entry is part 4 in the series Distilled Cultural EssenceThis is the final part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; the second and third parts identified four ways of communicating the uniqueness of the result to the players, selling them on its credibility, […]

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