Posts Tagged ‘Races’

Broadening Magical Horizons: Some Feats from Fumanor and Shards Of Divinity

This isn’t the blog post that I intended to make this week; unfortunately, I’ve been struck down by the ‘flu and had no time to get anything finished except for something that I’ve been able to recycle from my house rules for the various D&D campaigns that I run. That’s also why I’m posting a […]

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Building The Perfect Beast: A D&D 3.5 online monster generator

Recently, Campaign Mastery recieved a comment to one of our blogs informing us of an online monster/NPC generator available at Dingle Games. While the comment was not approved as it was unrelated to the post in question, we felt the product itself was worth a look: http://www.dinglesgames.com/tools/MonsterGenerator/dnd35/

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The Flói Af Loft & Ryk Bolti (conclusion)

This entry is part 3 in the series The Flói Af Loft & The Ryk Bolti

This entry is part 3 in the series The Flói Af Loft & The Ryk Bolti Within The Flói Af Loft Finally, the characters have reached the floor of the great chasm, and started looking around. It is even colder than expected, no more than 10°C, and there is perpetual dust and ash in the […]

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The Flói Af Loft & Ryk Bolti (continued)

This entry is part 2 in the series The Flói Af Loft & The Ryk Bolti

This entry is part 2 in the series The Flói Af Loft & The Ryk BoltiFólk Afsteinn (The People Of Stone) These are a race of people capable of living in this environment not through physical adaption so much as through intelligent manipulation of their environment. I chose a blending of Dwarf and Halfling and […]

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The Flói Af Loft & The Ryk Bolti

This entry is part 1 in the series The Flói Af Loft & The Ryk Bolti

This entry is part 1 in the series The Flói Af Loft & The Ryk BoltiThe following is based on material prepared for My ‘Seeds Of Empire’ campaign in mid-2006. It has been rewritten to form a standalone setting for an encounter with an original creature to be found there (amongst others), as part of […]

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Distilled Cultural Essence – Part 4 of 4: Expressing a different society, Section 3

This entry is part 4 in the series Distilled Cultural Essence

This entry is part 4 in the series Distilled Cultural EssenceThis is the final part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; the second and third parts identified four ways of communicating the uniqueness of the result to the players, selling them on its credibility, […]

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Distilled Cultural Essence – Part 3 of 4: Expressing a different society, Section 2

This entry is part 3 in the series Distilled Cultural Essence

This entry is part 3 in the series Distilled Cultural Essence This is the third part of a four-part article. The first part gave a relatively straightforward technique for creating a unqiue society; the second identified four ways of communicating the uniqueness of the result to the players, selling them on its credibility, and exploiting […]

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Distilled Cultural Essence – Part 2 of 4: Expressing a different society, Section 1

This entry is part 2 in the series Distilled Cultural Essence

This entry is part 2 in the series Distilled Cultural EssenceThis is the second part of a four-part article. The first part gave a relatively straightforward technique for creating a unqiue society; this part and the next (which were originally intended to be the whole article) gives some techniques for conveying the uniqueness of the […]

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Distilled Cultural Essence – Part 1 of 4: Creating a different society

This entry is part 1 in the series Distilled Cultural Essence

This entry is part 1 in the series Distilled Cultural EssenceThis post is being simultaniously posted here and as the feature article in Roleplaying Tips issue #433. Subscribe to the e-zine here if you haven’t already, and check out some of the GMing Articles (including three by yours truly: ‘Dragon Characters For Eberron’, ‘Putting The […]

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A Quality Of Spirit – Big Questions in RPGs

What exactly is the soul? No, I’m not getting all existential and metaphysical on you, I’m asking the question objectively and literally. You see, one of my D&D campaigns has this question of the nature of the soul as one of its key themes. More, it states that the answer is different for each race, […]

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Races Should make a Difference

How does each race in your game make a difference? Put another way, if any of race disappeared, how would the setting be different? How would gameplay be different? Remaining races might venture into unexpected niches, creating interesting twists. Elven smiths, orcish druids, gnomish sailors. The world might be poorer because no race or culture […]

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