Posts Tagged ‘Races’

Big Is Not Enough: Monuments and Places Of Wonder

Updated with an additional section in the comments Mention of Easter Island in a previous article has had me thinking about monuments and places of wonder, and what is needed to make them amazing. It’s a lesson that Australians in general don’t do very well at – hence “tourist attractions” like the “big prawn”, “big […]

Comments (5)

The poetry of meaning: 16 words to synopsize a national identity

There are certain words whose literal translation can be considered telling when defining the mindset of a nation or culture. Most of these are identified after the fact, when a scholar matches a literal translation with a key insight into the profile of a particular group, but for roleplaying purposes we can define and redefine as necessary to employ selected terms as key indicators and giveaways to the psychology of a group or race.

Comments (4)

40 Great Name Resources, Lists and Generators

Great names are critical for immersion. Name an NPC Bob and you set a bad tone for any serious campaign. However, even the best GMs get stumped occasionally on generating great names. Following are links to several online names resources, lists and generators. Before diving into the links though, I have a naming tip for […]

Comments (10)

High Elf Generator

Q-Workshop sent me a set of orange elven dice. The design and graceful script on their faces would give great luck to any elven PC or NPC, I’m certain. Very nice dice. Continuing on with the series started last month with a random political plot generator, this month we offer you a random high elf […]

Comments (23)

The Pursuit Of Perfection, Part 2 of 5: A Perfect Vision Through A Glass, Darkly

This entry is part 2 in the series Lessons From The West Wing

This entry is part 2 in the series Lessons From The West Wing In the first part of this article, which itself is the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable […]

Comments (5)

An Unneccessary Evil? – Focussing On Alignment, Part 3 of 5

This entry is part 3 in the series Focussing On Alignment

This entry is part 3 in the series Focussing On AlignmentIn part one of this 5-part examination, we presented a guest article by Garry Stahl, “The Conundrum Of Alignment”. In Part two, “A Neccessary Evil?”, I discussed the justification for alignment being part of the rules, looked at the historical precedent for oversimplified moral arguements, […]

Comments (4)

A Neccessary Evil? – Focussing On Alignment, Part 2 of 5

This entry is part 2 in the series Focussing On Alignment

This entry is part 2 in the series Focussing On AlignmentGarry’s Article, The Conundrum Of Alignment, which appears as part one of this series, raised some excellent points. I agree with many of them, and felt that further discussion – and an alternative point of view – was merited, since I had reached radically different […]

Comments (3)

An Unneccessary Evil? – Focussing On Alignment, Part 1 of 5

This entry is part 1 in the series Focussing On Alignment

This entry is part 1 in the series Focussing On AlignmentJohnn received this article submission for Roleplaying Tips, but it’s not a fit for the e-zine, which tries to be systemless as much as possible. He “didn’t read much of it because 30 years of alignment discussions puts this on my topics blacklist, even for […]

Comments (1)

Ask The GMs: Going Beyond The Rules

How do you extrapolate from existing rules to cover new situations? Recently, Campaign Mastery was asked, If a giant has rapid shot can he throw 2 rocks in a full round action? (d&d 3.5) This sparked some debate over whether Campaign Mastery should answer rules questions of this sort; we aim to deal with big-picture […]

Comments (10)

The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 5)

This entry is part 3 in the series The Gold Standard

This entry is part 3 in the series The Gold StandardPart 1 of this blog post listed nine general supplements. Parts 2, 3, and 4 added three planar supplements, four supplements about magic, and four supplements about game settings and gaming environments. That makes a full twenty-count by my tally. This fifth part is all […]

Comments (9)

The Nimble Mind: Making Skills Matter in RPGs

Someone once asked me why D&D bothers to include skills at all. After all, the GM generally tells the players anything they really need to know (rather than seeing all his hard work in preparing the game crash and burn); and even if he doesn’t, players can always take a twenty. After further discussion, this […]

Comments (10)

The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 1)

This entry is part 1 in the series The Gold Standard

This entry is part 1 in the series The Gold StandardIn the comments to a recent blogpost (“The More Things Change: An essay on the future of RPGs”) that I wrote, Johnn suggested that he’d like to see a list of my top twenty D&D supplements. It wasn’t easy, but I finally narrowed the choice […]

Comments (7)