Posts Tagged ‘Races’

Goody and Project Roundup April 2017: Ten Goodies To Back or Buy

I always get far more invitations to support and review projects that I can possibly manage to satisfy. Every now and then, I bundle as many of them as I can into a goody roundup to inform those who might be interested in backing them of what’s going on. Today, I have 10 items to […]

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An Easter Surprise: Little Bubbles Of Nothing

You can never tell where inspiration is going to come from. The best you can do is remain alert to the world around you and leap in with both feet whenever you find it. That’s what I was thinking while enjoying a chocolate treat – A mint Aero bar – the other day. For some […]

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Practicalities Of Society

For today’s article, I’m reaching back into my memories of the mental processes that I employed to construct the Orcish Society in my Fumanor Campaign, and generalizing them, because it works for any society in any game – heck, I’ve just been applying the same basic principles to 27th-century Scotland for my Dr Who campaign. […]

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Ask The GMs: When Undead Go Stale, Part 2

We’re part-way through a comprehensive answer to the question, both direct and implied, by Jesse Joseph. Last time out, I repeated the basic advice I would offer to anyone in his situation, and looked at ways to make low-level undead more respectable opponents so that GMs weren’t forced to use Undead Royalty just to have […]

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Let’s Make A Relic: Spell Storage Solutions Pt 5a – The Crown Of Insight

This entry is part 7 in the series Spell Storage Solutions

This entry is part 7 in the series Spell Storage SolutionsThis article offers an example to illustrate the process described in Part 5 of the Spell Storage Solutions series, by which much of the sting and stigma attached to relics can be designed out of them. From the footnote to that article: “I was actually […]

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Basics For Beginners (and the over-experienced) Part 12: Relations

This entry is part 12 in the series Basics For Beginners (and the over-experienced)

This entry is part 12 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This offering […]

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The Pentagon Of Encounter Design

There are five attributes to any encounter that define it, and any one of them can be the foundation of that encounter. In the old days of D&D, it used to be that there was relatively limited flexibility. You chose an encounter based on one of these five criteria and everything else was more-or-less dictated […]

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Risk Assessment For GMs

This article was started way back when I was submitting articles to Roleplaying Tips, in fact, more than ten years ago, but it was never finished – until now. So “recently” means “relative to 2006″… I recently read a book describing the calamities that befell Lloyds of London in the early 80s and 90s and […]

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Essential Reference Library for Pulp GMs (and others): 10th Shelf

This entry is part 11 in the series The Essential Reference Library for Pulp GMs (and others)The Tenth Shelf: Beliefs I (Religions, Nazi Occultism, & Cthulhu) – Introduction by Mike It’s always difficult when you need to take something that was supposed to be whole and split it in two, usually for reasons of practicality. […]

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Blog Carnival November 2016: The Ordinary Life of a Fantasy PC

This is an article in two parts – the first dealing with character backstories during character generation, and the second dealing with them during play. It is also the second of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – […]

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The Bigger They Are, The Bigger The Headache: The Proxemics Of Scale

I’ve been thinking a lot about the size of creatures lately, because it seems to me that size poses unexpected problems for the GM. This is a subject that’s been at the back of my mind for years, ever since it was pointed out to me that Dragons are never as tough as they are […]

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The Ultimate Weapon: Spell Storage Solutions Pt 5

This entry is part 6 in the series Spell Storage Solutions

This entry is part 6 in the series Spell Storage Solutions This is the (almost-) final part of a very intermittent series that examines alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games. Today, We look at Relics and Artifacts. Artifacts are some of […]

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