Posts Tagged ‘Races’

Alien In Innovation: Creating Original Non-human Species

This month’s Blog Carnival is hosted by my buddy (and ex-partner here at Campaign Mastery) over at Roleplaying tips. The subject is Races and Species and everything that goes with these concepts. This is the first of two articles I have planned and written for the Carnival. How do you create an original alien species? […]

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Ask The GM: Seasoning The Stew (making races feel distinctive)

Today’s question comes from all the way back in June 2010 – I’m sorry it’s taken so long to answer it! The question comes from Brett, who wrote: “I am an extremely new DM, but I have played for 7 years now. I am looking to put my players in conflict with Drow. At one […]

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A Population Of Dinosaurs and the impact on RPG ecologies

How many types of dinosaurs were there? And how can a theoretical examination of the question be applied to RPG games? This is going to be one of the more unusual posts here at Campaign Mastery. For a start, it’s full of maths, and for another it’s about real science (at least at first). But […]

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Things That Are Easy, Things That Are Hard

There are lots of things that are hard to do, or at least to do well. This article is about two of them, and a Kickstarter project that looks like a serious attempt to do both to a very high standard. Challenge The First The first is low-level adventures. Many GMs find these difficult to […]

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Touchstones Of Unification Pt 2 – Concepts

This entry is part 2 in the series Touchstones Of Unification

Part 2 of the article trilogy looks at concepts within an RPG, how they relate to the campaign themes, and throws in some free game content as a bonus.

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By Popular Demand: The Ergonomics Of Dwarves

Dwarves make the ideal illustration of how range of motion, aka Kinesiology, can affect the anatomical profile of a race. And that affects everything else…

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Ergonomics and the Non-human

Ergonomics is one of those little things that can greatly add to the verisimilitude of any campaign. This article will show how to get maximum bang for minimum effort.

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If I Should Die Before I Wake: A Zenith-3 Synopsis

As a follow-up to my article on Dreams in RPGs, I’ve cracked open my archives to share an adventure from my Zenith-3 campaign that is all about Dreams.

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Big Is Not Enough: Monuments and Places Of Wonder

Updated with an additional section in the comments Mention of Easter Island in a previous article has had me thinking about monuments and places of wonder, and what is needed to make them amazing. It’s a lesson that Australians in general don’t do very well at – hence “tourist attractions” like the “big prawn”, “big […]

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The poetry of meaning: 16 words to synopsize a national identity

There are certain words whose literal translation can be considered telling when defining the mindset of a nation or culture. Most of these are identified after the fact, when a scholar matches a literal translation with a key insight into the profile of a particular group, but for roleplaying purposes we can define and redefine as necessary to employ selected terms as key indicators and giveaways to the psychology of a group or race.

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40 Great Name Resources, Lists and Generators

Great names are critical for immersion. Name an NPC Bob and you set a bad tone for any serious campaign. However, even the best GMs get stumped occasionally on generating great names. Following are links to several online names resources, lists and generators. Before diving into the links though, I have a naming tip for […]

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High Elf Generator

Q-Workshop sent me a set of orange elven dice. The design and graceful script on their faces would give great luck to any elven PC or NPC, I’m certain. Very nice dice. Continuing on with the series started last month with a random political plot generator, this month we offer you a random high elf […]

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