Posts Tagged ‘Previews’

The Hollow Echo Part 1 – Adding Music To Your Game

Music can provide an iconic trigger that instantly transports the listener into an associated memory. Soundtracks and scores for Film and TV have long recognized this effect and played on it. You might not know it, but every major character in a movie or TV show has their own “theme”, a handful of notes, usually […]

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Looking into The Dark Eye, a guest article by Lena Richter

In the course of the 750th-post anniversary article here at Campaign Mastery (almost 50 posts ago, how time flies!), I became aware of The Dark Eye, an RPG that was more popular than D&D in Germany and had been around for over 30 years! The fact that I didn’t know about the game greatly surprised […]

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Review Roundup: Three products of interest

I get offered more product to review than I possibly have time to read, other than superficially. Sometimes that product is already commercially available, sometimes it’s the center of a fundraising campaign, sometimes it just comes out of the blue. While I would love to give every review it’s own post of prominence, reality dictates […]

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Taking Care Of Business: The Corporia Kickstarter Campaign

I review Corporia by Mark Plemmons and its Kickstarter campaign as exemplars of what to do and what not to do when it comes to crowdfunding.

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The Dark Secrets of Hacking Interface Zero 2.0

A Guest Article by Dave Viars, line developer for Interface Zero These week I’m interrupting the Orcs & Elves series to give readers wgho aren’t into it a break, and to bring you a guest article advance sneak-peek at a new Game Setting that’s on the way, in a genre that hasn’t yet received a […]

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An excerpt from ‘A player’s Guide to Legacy Items’ – Part 2

Assassin’s Amulet is now on sale! For more information on how and where to purchase it, just check the link at the bottom of this article! But first:                 Legacy Items are one of the conceptual planks that form the infrastructure of the Legacies series. “A player’s Guide to Legacy Items” excerpts 15 pages from […]

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An excerpt from ‘A player’s Guide to Legacy Items’ – Part 1

We continue to inch closer to the release of Assassin’s Amulet. From months, the time scale has compressed to weeks, and now is being measured in mere Days (how many of them is still being decided). It’s so close, we can taste it! One of the ambitions that we have for AA is to break […]

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Cyrene Revealed: an excerpt from Assassin’s Amulet

Last week, I gave you the backstory behind the creation of Cyrene, a deity of Life who figures prominantly in our forthcoming game supplement, Assassin’s Amulet. This time around, it’s time to followup that post with an edited excerpt from AA describing the lady herself… Cyrene (Greater Deity) Titles/Incarnations: Giver of Mercy, Weaver of Nets, […]

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Five (Plus One!) Effective Combat Tactics for Assassins

Here’s another excerpt from Assassin’s Amulet while you’re all waiting for the announcement of the winner of the cover contest. This is taken from the GM Advice chapter and first appeared in this week’s Roleplaying Tips. Many GMs struggle with running killer NPCs. One big goal of the book is to arm you with enough […]

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Roleplaying Assassins: An excerpt from Assassins Amulet

Assassins should be compelling NPCs in every encounter in which they appear. This article, an excerpt from the forthcoming Assassin’s Amulet, describes how to run Assassins as compelling characters to roleplay and deadly adversaries to fight. And don’t forget to vote for the cover! Step 1: Pick an Archetype or Example Creating an assassin NPC […]

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Announcing Assassin’s Amulet …and a contest!

I’m as proud as punch to announce the forthcoming release of Assassin’s Amulet by Michael Tumey, Johnn Four, and myself. Currently weighing in at well over 200 pages (we’re still doing layout so there’s no final page count yet), this game supplement will give you everything you need to integrate assassins into an existing campaign. […]

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