Posts Tagged ‘Players’

The Unexpected Neighbor: Portals to Celestial Morphology 1/4

This entry is part 1 in the series Portals to Celestial Morphology

This entry is part 1 in the series Portals to Celestial Morphology Welcome to the first part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals […]

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Ask The GMs: Parting is such a frayed plot thread

GMs sometimes ask more than one question. Where these directly relate to each other, or the context is important to the answers, they are generally lumped together. When they aren’t, which is far less frequent an event, they get split up and answered separately. Which brings me to today’s topic: Writing characters out when players […]

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The Breakdown of Intersecting Prophecies

The recent trip to attend a couple of surprise family functions was the closest thing I’ve had to a holiday in almost 3 years, and only the second in about 5. Anticipating that it would be difficult to get back into the work habits that had built up in that time period, I even made […]

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The Conundrum Of Coincidence

The concept of “coincidence” was a thorny problem for philosophers starting from the ancient Greeks. Plato, in Phaedo, defined “inquiry into nature” as a search for “the causes of each thing; why each thing comes into existence, why it goes out of existence, why it exists”. Aristotle went further, developing a theory of causality, commonly […]

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Tales From The Front Line: Critical Absences – an unresolved question

This entry is part 2 in the series Tales from the front line

This entry is part 2 in the series Tales from the front lineThe Context Saxon, one of my players and a fellow GM who has contributed guidance through ATGMs on a number of occasions was telling an anecdote the other week about what transpired in the D&D 5e campaign that he plays in. It seems […]

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The Care and Feeding Of Vehicles In RPGs 2: A 2-part guest article

Preface to Part 2, by Mike This is the second half of Ian’s article on Vehicles. The first half concentrated on the PCs acquiring a vehicle; this half is all about using one. I’ve also tossed in my two-cents worth here and there with the occasional aside and also jumped in with a few small […]

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The Care and Feeding Of Vehicles In RPGs 1: A 2-part guest article

Preface, by Mike Today, I’m providing the first half of a guest article by my long-time friend, Ian Mackinder. Ian’s been nuancing this article for quite some time, and that shows in its depth. Part one deals with acquiring and designing vehicles, part two with using and abusing them. I’ve also tossed in my two-cents […]

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Morgalad In Reflection

I was recently invited to review the Morgalad Starter Book by John McNabb, available through DrivethruRPG. Publication of Morgalad is the result of a successful Kickstarter campaign which, like the result, is an interesting mixture of flawed ambition and success. The initial attempt at funding Morgalad sought to raise $20,000 and was a dismal failure; […]

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Tales from the front line: The Initiative Conflict

This entry is part 1 in the series Tales from the front line

This entry is part 1 in the series Tales from the front line I originally intended to present the Tavern Generator that I promised on Monday as today’s post, but it will take longer than I initially thought. Probably one more day of designing the tables and two days to format them – largely because […]

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The Power Of The Question-mark in RPG Plotting

Here in Australia, there has recently been a confrontation between the media and politics within the courts in the form of the Treasurer, Joe Hockey, suing one of our newspapers for defamation over a story which appeared both in print and on their website, and two tweets promoting that story. The story alleged that Hockey […]

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A Helping Handout

Hungry, over at Ravenous Roleplaying, is a long-time supporter of Campaign Mastery through his regular “Friday Faves” column, in which he collects links to the articles that have most inspired or interested him from the past week. When he has time, he accompanies those links with some comments; these are always interesting, and sometimes genuinely […]

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Plunging Into Game Physics Pt 4: Better Campaigns Through Physics

This entry is part 4 in the series Plunging into Game Physics

This entry is part 4 in the series Plunging into Game Physics A ‘Game Physics’ can shape plots, be revealed and extended by plots, but its greatest impact is usually more subtle and cumulative, and only experienced at a Campaign Level, where it can serve as a binding influence that ties disparate plots into a […]

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